DEM 2 RWX TUTORIAL
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RWX Options
This is where we set the lighting, texture and object options as well as naming
the RWX files you will create and give instructions on saving the generated
RWX files.
This check box tells the program (when checked) not to create any
renderware objects. This is useful if you simply want to reinstall RWX objects
you already have back into your world with the Building Robot.
One of the coolest things about the program is that it can automatically zip
the rwx files, ready for upload, just by selecting the zip-it option. Plus, it will
even password protect your zip files automatically as well!
The default writing in this box, Target RWX Prefix, is misleading. What you
want to put in here is the prefix name you wish to give your objects. The
program will write a suffix for each individual object. If you name them
MyGrnd, the program will generate ground objects named MyGrnd00N_00W,
MyGrnd00N_01W, etc....
a These are the standard RWX Texture options
b Choose how you want the light to hit the objects
c How many repeats of the tile should be in each object where more would
be more refined, smaller texture, and less would be larger, less refined
looking texture.
a This assigns a grey scale color gradation which could be used in lieu of
texturing
b This puts the texture on both sides of the object
c This causes the object to be solid from both directions. Best not to use
this because it increases the file size. However, there may be times when
you may find this feature useful.
d This option generates triangles rather than quad facets. Using triangles
is now strongly suggested due to bugs in generating quads.
a Ambient lighting is a general light, kind of like a cloudy day, no real
direction.
b Diffused lighting is the amount of spread the lighting over a surface. it
takes a directional light and softens it by spreading over more facets.
c Spectacular is light coming from the object, such as a light bulb
a Andras says this enhances the appearance of the objects, it probably
gives an object basic lighting for the world.
b If you do prelight your object, you can choose the color of the light here.
a If you only want color gradation from choice 5a, you can select no
textures here.
b Use this option if you have a full sets of textures for each individual
object you generate. The program will assign individual textures for each
generated object with the naming similar to the rwx names, i.e.:
ztxt00n_00w, ztxt00n_01w, etc. (Andras still hopes to find a tool which
can take a landscape texture, made by programs such as Terragen or Bryce,
and carve it up into smaller pieces [while keeping a high enough
resolution] to use for texturing the terrain)
As you generate your objects (zipped rwx files), and place them in your
world, you could also be uploading them to your file server! I have my account
at www.imatowns.com, and these are the entries I make:
Host URL: imatowns.com (note the ftp, etc... is already in the program and is
not necessary to include)
USER ID: IngieBee
PassW: ***
FTP Target Dir: models (again, no path is necessary, the program knows
where to find it)