Attack | Type | PP | Effect |
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Absorb | Grass | 20 | Absorb HP from opponent equal to one-fourth the damage inflicted |
Acid | Poison | 30 | Causes damage, and may lower opponent's defense |
Acid Armor | Poison | 40 | Increases defense |
Agility | Psychic | 30 | Increases speed |
Amnesia | Psychic | 20 | Increases special |
Aurora Beam | Ice | 20 | Damages, and may freeze opponent or lower opponet's attack |
Barrage | Normal | 20 | Attacks 2 to 5 times |
Barrier | Psychic | 30 | Increases defense |
Bide | Normal | 10 | Wait 2 to 3 turns then attack with twice the damage recieved TM |
Bind | Normal | 20 | Attacks 2 to 5 times, opponent cannot attack during that time |
Bite | Normal | 25 | Deals damage and may make opponent flinch |
Blizzard | Ice | 5 | Deals damage and may freeze opponent TM |
Body Slam | Normal | 15 | Deals damage and may paralyze opponent TM |
Bone Club | Ground | 20 | Deals damage and may scare opponent |
Bonemerang | Ground | 10 | Attacks twice |
Bubble | Water | 30 | Deals damage and may decrease speed |
Bubblebeam | Water | 30 | Deals damage and may decrease speed TM |
Clamp | Water | 10 | Attacks 2 to 5 times and opponent cannot attack during that time |
Comet Punch | Normal | 15 | Attacks 2 to 5 times |
Confuse Ray | Ghost | 10 | Confuses opponent |
Confusion | Psychic | 25 | Deals damage and may confuse opponent |
Constrict | Normal | 35 | Deals damage and may decrease speed |
Conversion | Normal | 30 | Pokemon switches type to match the opponent's |
Counter | Fighting | 30 | Attacks opponent for twice the damage recieved, physical attacks only TM |
Crabhammer | Water | 10 | Deals damage, good chance of critical hit |
Cut | Normal | 30 | Deals damage HM |
Defense Curl | Normal | 40 | Increases defense |
Dig | Ground | 10 | Pokemon digs, avioding most attacks, then attacks TM |
Disable | Normal | 20 | Disables one of your opponent's abilities |
Dizzy Punch | Normal | 10 | Deals damage |
Double Kick | Fighting | 30 | Attacks twice |
Double Team | Normal | 15 | Increases chances of evading attacks TM |
Double-Edge | Normal | 15 | Attacking Pokemon recieves one-fourth the damage inflicted TM |
Double Slap | Normal | 10 | Attacks 2 to 5 times |
Dragon Rage | Dragon | 10 | Inflicts 40 points of damage TM |
Dream Eater | Psychic | 15 | Absorbs opponent's HP, opponent must be asleep TM |
Drill Peck | Flying | 20 | Deals damage |
Earthquake | Ground | 10 | Deals damage, doesn't affect flying type TM |
Egg Bomb | Normal | 10 | Deals damage TM |
Ember | Fire | 25 | Deals damage and may burn opponent |
Explosion | Normal | 5 | Deals a great deal of damage and Pokemon faints TM |
Fire Blast | Fire | 5 | Deals damage and may burn opponent TM |
Fire Punch | Fire | 15 | Deals damage and may burn opponent |
Fire Spin | Fire | 15 | Attacks 2 to 5 times, Pokemon cannot attack during that time |
Fissure | Ground | 5 | May cause 1 hit K.O., not effective on flying Pokemon TM |
Flamethrower | Fire | 15 | Deals damage any may burn opponent |
Flash | Normal | 20 | Decreases opponent's accuracy HM |
Fly | Flying | 15 | Pokemon flies, avioding most attacks, then attacks HM |
Focus Energy | Normal | 30 | Increases chances of critical hits |
Fury Attack | Normal | 20 | Attacks 2 to 5 times |
Fury Swipes | Normal | 15 | Attacks 2 to 5 times |
Glare | Normal | 30 | Paralyzes opponent |
Growl | Normal | 40 | Decreases opponent's attack |
Growth | Normal | 40 | Increases Pokemon's attack |
Guillotine | Normal | 5 | May cause a 1 Hit K.O. |
Gust | Normal | 35 | Deals Damage |
Harden | Normal | 30 | Inreases Pokemon's defense |
Haze | Ice | 30 | Cures all ailments on both battling Pokemon |
Head Butt | Normal | 15 | Deals damage and may cause opponent to flinch |
Hi Jump Kick | Fighting | 20 | Deals damage, if miss, pokemon recieves 1/8 the damage that it would have dealt |
Horn Attack | Normal | 25 | Deals damage |
Horn Drill | Normal | 5 | May cause 1 Hit K.O. TM |
Hydro Pump | Water | 5 | Deals damage |
Hyper Beam | Normal | 5 | Deals damage and recharges on next turn TM |
Hyper Fang | Normal | 15 | Deals damage and may cause opponent to flinch |
Hypnosis | Psychic | 20 | Causes opponent to sleep |
Ice Beam | Ice | 10 | Deals damage and may freeze opponent TM |
Ice Punch | Ice | 10 | Deals damage and may freeze opponent |
Jump Kick | Fighting | 25 | Deals damage, if miss, pokemon recieves 1/8 the damage that it would have dealt |
Karate Chop | Normal | 25 | Deals damage, good chance of critical hit |
Kinesis | Psychic | 15 | Decreases opponent's accuracy |
Leech Life | Bug | 15 | Absorbs HP from opponent |
Leech Seed | Grass | 10 | Absorbs HP from opponent each turn |
Leer | Normal | 30 | Decreases opponent's defense |
Lick | Ghost | 30 | Deals damage and may paralyze opponent |
Light Screen | Psychic | 30 | Decreases damage from special attacks by half |
Lovely Kiss | Normal | 10 | Puts opponent to sleep |
Low Kick | Fighting | 20 | Deals damage and may cause opponent to flinch |
Meditate | Psychic | 40 | Increases Pokemon's attack power |
Mega Drain | Grass | 10 | Absorb HP from opponent equal to half the damage inflicted TM |
Mega Kick | Normal | 5 | Deals damage TM |
Mega Punch | Normal | 20 | Deals damage TM |
Metronome | Normal | 10 | Pokemon does random attack TM |
Mimic | Normal | 10 | Temporarily learn one of opponent's attacks TM |
Minimize | Normal | 20 | Increases evade |
Mirror Move | Flying | 20 | Copies last attack opponent performed |
Mist | Ice | 30 | Defends against special attacks |
Night Shade | Ghost | 15 | Damage dealt equal to opponent's level |
Pay Day | Normal | 20 | Deals damage, recieve extra money after battle TM |
Peck | Flying | 35 | Deals damage |
Petal Dance | Grass | 20 | Deals damage, but pokemon becomes confused |
Pin Missle | Bug | 20 | Attacks 2 to 5 times |
Poison Gas | Poison | 40 | Poisons opponent |
Poison Sting | Poison | 35 | Deals damage and may poison opponent |
Poison Powder | Poison | 35 | Poisons opponent |
Pound | Normal | 35 | Deals damage |
Psybeam | Psychic | 20 | Deals damage and may confuse opponent |
Psychic | Psychic | 10 | Deals damage and decreases opponent's special TM |
Psywave | Psychic | 15 | Deals damage equal to 1.5 times opponent's level TM |
Quick Attack | Normal | 30 | Deals damage, pokemon attacks first |
Rage | Normal | 20 | Pokemon's attack increases when hit, can do no other attacks TM |
Razor Leaf | Grass | 25 | Deals damage, good chance of critical hit |
Razor Wind | Flying | 10 | Pokemon stores power on first turn and attacks on the second TM |
Recover | Normal | 20 | Restores half of maximum HP |
Reflect | Psychic | 20 | Decreases damage from physical attacks by half TM |
Rest | Psychic | 10 | Restores all HP and cures all ailments, Pokemon sleeps for 2 turns TM |
Roar | Normal | 20 | Ends battle automatically, doesn't work against trainers |
Rock Slide | Normal | 10 | Deals damage TM |
Rock Throw | Rock | 15 | Deals damage |
Rolling Kick | Fighting | 15 | Deals damage and may cause opponent to flinch |
Sand-Attack | Normal | 15 | Decreases opponent's accuracy |
Scratch | Normal | 30 | Deals damage |
Screech | Normal | 30 | Greatly lowers opponent's defense |
Seismic Toss | Fighting | 20 | Deals damage equal to attacking Pokemon's level TM |
Self Destruct | Normal | 5 | Deals damage and Pokemon faints TM |
Sharpen | Normal | 30 | Increases attack |
Sing | Normal | 15 | Puts opponent to sleep |
Skull Bash | Normal | 15 | Pokemon charges for one turn then attacks on second TM |
Sky Attack | Flying | 5 | Pokemon charges for one turn then attacks on second TM |
Slam | Normal | 20 | Deals damage |
Slash | Normal | 20 | Deals damage, good chance of critical hit |
Sleep Powder | Grass | 15 | Puts opponent to sleep |
Sludge | Poison | 20 | Deals damage and may poison opponent |
Smog | Poison | 20 | Deals damage and may poison opponent |
Smokescreen | Normal | 20 | Decreases opponent's accuracy |
Soft Boiled | Normal | 10 | Restores half of Pokemon's maximum HP, can be used on non-battling Pokemon TM |
Solar Beam | Grass | 10 | Pokemon charges for first turn and attacks on second TM |
Sonic Boom | Normal | 20 | Deals 20 points of damage |
Spike Cannon | Normal | 15 | Attacks 2 to 5 times |
Splash | Normal | 15 | Nothing |
Spore | Grass | 15 | Puts opponent to sleep |
Stomp | Normal | 20 | Deals damage and may make opponent flinch |
Strength | Normal | 15 | Deals damage HM |
String Shot | Bug | 40 | Decreases opponent's speed |
Struggle | Normal | 10 | Deals damage, used only when all PP is gone, 1/4 damage recoil |
Stun Spore | Grass | 30 | Paralyzes opponent |
Submission | Fighting | 25 | Deals damage, Pokemon recieves 1/4 damage dealt TM |
Substitute | Normal | 10 | Pokemon creates clone to take damage TM |
Super Fang | Normal | 10 | Does half of opponent's HP in damage |
Supersonic | Normal | 20 | Confuses opponent |
Surf | Water | 15 | Deals damage HM |
Swift | Normal | 20 | Deals damage and can effect a pokemon after if DIGs TM |
Sword's Dance | Normal | 30 | Increases attack TM |
Tackle | Normal | 35 | Deals damage |
Tail Whip | Normal | 30 | Decreases opponent's defense |
Take Down | Normal | 15 | Deals damage, Pokemon recieves 1/4 damage dealt TM |
Teleport | Psychic | 15 | Escape from battle, not effective against trainers TM |
Thrash | Normal | 20 | Deals damage for 2 to 5 turns then Pokemon becomes confused |
Thunder | Thunder | 10 | Deals damage and may paralyze opponent TM |
Thunder Wave | Electric | 20 | Paralyzes opponent TM |
Thunderbolt | Electric | 15 | Deals damage and may paralyze opponent TM |
Thunder Punch | Electric | 15 | Deals damage and may paralyze opponent |
Thundershock | Electric | 30 | Deals damage and may paralyze opponent |
Toxic | Poison | 10 | Poisons opponent, damage dealt increases every turn TM |
Transform | Normal | 10 | Pokemon becomes a copy of opponent |
Tri Attack | Normal | 10 | Deals damage TM |
Twineedle | Bug | 20 | Attacks twice, may poison opponent |
Vice Grip | Normal | 30 | Deals damage |
Vine Whip | Grass | 10 | Deals damage |
Water Gun | Water | 25 | Deals damage TM |
Waterfall | Water | 15 | Deals damage |
Whirlwind | Normal | 20 | Ends battle automatically, not effective against trainers TM |
Wing Attack | Flying | 35 | Deals damage |
Withdraw | Water | 40 | Increases defense |
Wrap | Normal | 20 | Attacks 2 to 5 turns, opponent cannot attack during that time |