|
|
Publisher: Nintendo Developer: Rare Buy Now With such a saturated market in videogames it's no wonder people turn their heads when they see another "Spyro the Dragon" or "Crash Bandicoot". When "Donkey Kong 64" was released last year it was one of the most hyped games for the system but fell a bit short in terms of innovation. The game forced players to trudge through old levels over and over again as different characters which made the game a chore. Levels were obviously uninspired and it looked as if Rare just rushed the game at last minute to get it out of the door in time for the holidays. So now here we have the next big thing from Rare, "Banjo-Tooie", which at a glance looks like we've already been there. But deeper involvement with the game and I've come away feeling that Rare put a lot of thought into this game because it shows.
GraphicsThe first thing I noticed was how goddamn beautiful this game was even though the framerate had issue's of its own. Coloring is brilliant and really pushes the N64 even further towards it's limits. Lighting effects have never looks so amazing especially character shadows and color reflections. The worlds have no pop-up at all and are vast but not to the point of being lost. The only issue which some might find terrible is the drop in framerate when more than three characters are on screen at once. At other times I've actually seen the framerate close to 60 when I was climbing a post and much of the background was not onscreen. This game is even better looking than Donkey Kong 64 and Majora's Mask.
SoundMy favorite part of BK was it's funny British humor music which gave the game its own unique feel. The themes are very catchy and you'll find yourself humming along to them once in a while. The real highlight of BT is its funny characters and Monty Python esque jokes. The game can be quite dark humored at times. For example when a main character named Bottles dies Banjo and Kazooie go visit his family after and don't tell them their father is dead but instead make sick innuendos towards it. Great stuff.
GameplayTalk about tight controls! This game has so many features that I could go on for a long time but I won't. First off B&K start with all of the moves that they left off with from the first game plus they gain a shit load of new moves. They can also split up and adventure separately which is an awesome feature for BK fans. The one part that really impressed me was how the game increased my interest the further I fumbled into it. In each level there will come a time when you must summon a character friend named Mumbo Jumbo who cast special spells that help BK get even further. The BT team really did their homework on this one.
LongevityLet me put it this way, there is a truck load of multiplayer modes including the perfect dark esque deathmatch mode. They are all 4-player and a good diversion from the heroic one player adventure. Easy controls in first person mode make it feel like you're playing Goldeneye. Tons of fun especially if you have younger siblings who shouldn't be subjected to ridiculous gibbing.
Overall: 85%-Evil Romero Pictures taken from Rareware.
|
|