"Hey Fox, Get This Guy Off Me!"
Publisher: Nintendo Developer: Nintendo Genre: Action Release:
July 01, 1997
The
infamous cry from Slippy echoes in the memories of us all. How could we forget
our favorite Nintendo frog mascot? I remember the day I came home from
basketball camp only to see Star Fox 64 sitting in my parent's car. The box was
large and for a good reason. You see my friends this game introduced us to the
world of rumble well before Sony had time to rip off our favorite company. It
was a unique concept that went on to great uses in games such as Zelda and
Goldeneye. When I first turned the game on I knew I was in for what was to be
one of Nintendo's greatest N64 titles. It was like an intro to a wonderful space opera.
The credits fade in and the voice of R.O.B. informs us of planetary disasters
from deep within the Great Fox's hull. The immensity of this game floored me from the beginning. It
was like Metroid 3 meets Star Fox in one of the best narratives of the N64's
library. I'll begin with the games beautiful graphics that stand up to even
today's visual standards. Suck my balls and read this intelligent review.
Graphics
At a time when the N64
was sinking next to the PSone in terms of sales we needed something to boost the
visuals to what a 64-bit machine was capable of. The first wave of games, Super
Mario 64, Mario Kart 64 and Wave Race, were great but not enough to prove the dominance
of Nintendo's superior system. Star Fox boasts some of the most fluid graphics
since that era of videogames. Huge bosses that are reminiscent of Metroid 3 were
the coolest part of the game. After each level you could look forward to an
intense boss battle with huge beautiful explosions. The speed of this game was
very impressive as well with crash course missions and twitch-thinking maneuvers.
The particle effects and other eye candy were a wonder to look at and still are.
There is rarely any slow down and it only occurs when the screen is chock full
of ships, battle cruisers and other background art. This semi-sequel to the
first adventure helps further establish Star Fox as a prime Nintendo franchise
with relatable characters and a deep enthralling story.
Sound
This was the games
highlight when it was released due to the sheer amount of voice samples.
Nintendo even sent out a promotional video to everyone they could to spark
interest in the games revolutionary "chat" system. (Only a year later
Rogue Squadron for the N64 crushed the amount of voice samples found in ST64).
Although the voices were a bit muffled it really brought the diverse Lylatt
System alive. All laser blasts and explosions are right on and will knock you
out of your seat. The music is a mixed bag. I own the soundtrack but only for a
few select tracks. The music on Zoness is my favorite followed by the submarine
mission. The other tracks have their highlights but nothing like the original
theme. Why not bring it back Nintendo? On the other hand we got a whole slew of
new themes to hum along with so it equaled itself out. After everything is said
and done though it was a great experience for the ears and should not be
missed.
Gameplay
The first Star Fox was
not only a revolution in graphics but in intense gameplay as well. The game and
levels were fast, massive and richly detailed. The best part lie in the
controls, which were silky smooth. You could barrel roll to avoid enemy fire and
get out of the way of falling objects. Now fast forward a few years and we have
evolved into the master at work known as Star Fox 64 with flips, U-turns and
charge blasts. Did I mention the tank and submarine levels? This game has it all
and pulls it off so genuinely even though Argonaut didn't develop this time
around. Tank levels consist of steering through tunnels and hillsides only to
run into undying fleets of Andross's ships. As the tank you can hover in the air
for a short while or barrel roll much in the same way as the archaic Arwing.
Navigating the submarine is a different experience as it is much like a serene
trip through the mysterious caverns of the unexplored seabed. I love the sub
mission and wish they had included more like it. Instead of haphazardly firing
shots everywhere the sub "auto-locks" on enemies and allows you to
fire an illuminated torpedo. There are unlimited torpedoes so go crazy! Star Fox
64 also introduced something new called "All-Range Mode". ARM allowed
players to battle in full 3D arenas with their enemies. For example in the first
level set on Cornaria you run into a boss who runs around a country side
destroying your shipmates. It is up to you to elude his rockets, fly through his
legs and shove bombs up his ass. The game's overall presentation screams Star
Wars while retaining its own universe and characters. This only makes me that
much more excited for the sequel on Gamecube.
Longevity
Multiplayer. The one feature that keeps players coming back time and time
again to any good game. Goldeneye had its notorious deathmatch and Mario Kart
included its most popular feature, battle mode. Star Fox 64 delivers in this
area wonderfully but with some very minor flaws. First of all you get your
choice of Arwing, Tank or Bazooka Man. Each vehicle as its own advantages and
disadvantages. The Bazooka Man is small and hard to hit but at the same time is susceptible
to smart bombs. The Arwing is fast and accurate but doesn't have the luxury of
dime turns or hiding behind pillars. The tank is powerful and is very maneuverable.
The only gripe is that it would have been nice to see an expansive deathmatch
mode. Why only three levels Nintendo? Why not team play where four players could
take part in a special mission? I think the Big N wanted to test the waters for
future installments than get it all wrong. If you missed out on Star Fox 64 then
do yourself a favor and pick it up before it stops selling at retailers. There
is also something else to look forward to if you liked this game and it is
called Sin & Punishment.
Overall: 90%
-Clay Withrow