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Hadiya Olwyn
Guide to Righteousness, White Footprints



Notes For Hadiya Olwyn - (The Golden-Eyed Girl)
Farmgirl Warrior, Guide to Righteousness.
Home: The farm of Jurgen and Frieda Olwyn.
Next town: Burton.

Hadiya stands a full six foot tall, a striking yet thickly muscled girl, she has a delicacy to her movements that belie her size. Her green eyes are striking with golden pupils, white blonde hair in thick braids down her back. She has a kind, slow smile and a faint shimmer to her skin, something more than the healthful glow of youth. She is accompanied by a subtle scent somewhat akin to honeysuckle, fresh rain and just-baked bread. She wears clothes of simple homespun cloth and sturdy farmers’ boots, and over her shoulder is the long hilt of an equally striking flamberge, a tool she is no doubt familiar with.

- Stuff - Bits and Bobs.
Black leather scabbard with bronze plates engraved with small runic script - Can resize to any blade, when attuned to a blade and a master the master will always know its location if taken from them
Thick belt with metal plates etched with runic writing and studs - Belt of Giant Strength +6
Suit of Mithril Halfplate etched with runes and a lion motif including gryphons as well - +3 Mithril Halfplate
Coconut style container of healing salve - 5 applications which heal 1D6 extra hp when used
Simple golden locket with a heart etched into its surface, inside is a moving picture of Hadiya's parents,
it was to be a gift from Gregor, small thin gnarled black key now hangs from the chain as well
Keyring with five keys
Small locked orkish jewelry box
Square puzzle box with a horse head carved on top and writing in a form of Ancient "Voice of the Northern Hooves" with a small hidden hole on the bottom
Somewhat crude horse statue
Curved dagger with horse head pommel
Four armed figurine - Father Serkan, Kzaglethak
Simple ratty orkish clothes
Couple sets of sexy tribal ceremonial garb
Mixed hide and mail armor - magic
Pair of large runed axes - magic
Bronze runed ring - Ring of Deflection +2 AC
Brightly colored silk bit - a gift from Cormus, an old half-blind peddler, From the shores of Arabi!
The Peddler’s Blessing - A quick kiss delivered by two fingertips.
The Peddler’s Sack - Impervious to even the stoutest blades.
The Peddler's Pack - A sturdy pack,it seems especially easy to find things within.
The Peddler’s Golden Ball - Charred blackened blob of slag, returned to him.
The Peddler’s Tin of Healing Salve x1 - Partly used. Heals cuts & bruises, but not bones.
Munyak hide - Striped Mountain Munyak < Najabri?
An old leather book with two golden leaf clasps - The Bible of St. Binah
Gnomish Silvered Plates ~Hadiya and Eduard, confused (still)
~Hadiya and Eduard, smiling (still) < Sent to Gregor
~Hadiya and Eduard, posed with chair (still) < Sent to parents
~Hadiya and Eduard, dancing (1 min)
Eduard's flask - small, half full of Jarren whiskey

- Wealth - Coin and Goods.
The Peddler's Notebox - Contents $880.

63 platinum pieces
35 gold pieces
22 silver pieces
8 copper pieces
53 Northlands gnollish stones
53 Badlands gnollish stones
7 pearl marbles with runes engraved on them
1 gem worth 130-165g
Assorted gnollish jewelry

- Supplies - Gear and Travel materials.
Pack
Bandages
Runed Bandages - From the Peddler
Supplies - roughly 2 weeks worth
Utility Knife - Bought in Samsel 5” blade < Given to a child in need
Magnificent Flamberge - Heavily runed, of Jarren make, inscribed with "Hadiya" in elegant script.
~ Reforged by Bergin of the Mountain.
A fine white cloak edged in delicate silver trim. - Gives the wearer a regal bearing.
A small shrunken head, possibly female with white tufts of hair. - Divination magic and a sad soul. < Freed
Nice Green dress with plant patterning
4 sets of heavy cold weather clothes
2 sets of men’s clothes (trashed)
Simple nightgown
Sling
Shovel

- Other Possessions - Spare gear and items.
Gnollish Hide armor - Loose but sturdy and decently flexible
Chain Shirt - loose but decent fit, purchased for her by Finneous
Tattered leather armor
Simple sling

- Items Lost to Circumstance - Some inconvenient, others sorely missed.
Birth Locket - Golden with pretty unknown script inside, given by the mysterious peddler who named me
Gregor's Ring - Silver engraved with a Lion, given to get her through the gates of the RedHurst Academy in Treast
Eduard's dagger - an efficient blade for killing.
Gregor's dagger - a small MW wavy blade like mine, delicate amd made with Gregor flair,
the blade is engraved with a beautiful design encircling the word "Forever".
Custom Chain Armor - Fits her like a second skin, accented with runes and leaf designs.
~ Forged and linked by Tasya of the Mountain.
Engraved Silver Scabbard - Bless x3/day
A wide leather belt with small metal studs. - Gives the wearer +4 str.
Sheaf of Banning's notes.
Sketch of Banning's Circle.
Pendant taken from a servant of the Dark Lady.

- Mounts I've Had - Beasts belonging to friends they've loaned to me.
Hedda (Hadu) - Gregor's finest mare, thick and strong she's a beautiful dappley grey with a black mane and tail and a fine disposition.
Mags - One of Eduard's horses, also a fine steed a warm chestnut color, generally lazy and docile but with a tendency to try to nip other horses and riders.

Scars and Battle Markings:
(All have faded to bare traces other than the thigh gash, that momento
of Damseal remains as visible and angry as when it first sealed.)
~ Left temple: Faint God of the Lost Claw marks x3 ~
~ Nose: Slight dent where it has been broken once ~
~ Left Shoulder: Large God of the Lost Claw marks x2, Plains Cat Claw marks x1 ~
~ Right collar bone: Long Munyak Claw marks x5, Plains Cat bite x1 ~
~ Right Wrist: straight slash on the top ~
~ Left torso: Faint Puncture marks x6, Faint Bugbear Greataxe slashes x2 ~
~ Right Oblique: Long Munyak Claw marks x3 ~
~ Left Oblique: Faint Butcher knife slash ~
~ Left Thigh: Long Shortsword gash ~




Guiding Words
Hear and Know the Path


No man is so lost that he cannot be Redeemed.

I have yet to slap a man. Don't make me start.

Infection is for lesser men, is that it?

Not all Ogres are bad Ogres.

You do not yoke a Lion, even if it is an Ox within.

Not all are blessed with the reason to know best how to care for themselves,
this does not excuse us from aiding them.


Even the small can effect great works if their will is strong enough.

We all see wisps of hell in the world, we feel their effects, learn sorrow through them..
but it does not touch us all, not where it matters.


You never know what you'll miss in life.. I miss being up before dawn.. the grass wet with dew, the earth rich and the air crisp around you.. the small sounds that accompany the waking day.. the burn within and the satisfaction of a job well done.. a job that Could be done.. where you could look at it and say 'I did that'.. I don't have that anymore..

The lines men draw do not always dictate what should or should not be.. Not for me..
why should it be any different for you?


It is when Duty and Life carve conflicting paths that the hard choices must be made.

Some things I must believe because they deserve to be believed in, and because no one else will.

Take up the path and walk it if you know it to be right, the strength you need for it will find you.

Do not measure the size of the deeds, but the willingness of the heart which does them.

To rule the ruthless you must rule ruthlessly, no matter how much we would wish it different.




People
Folk Met and Known upon the Journey.

Finneous Hornswallow IV: {small Gnome ~ Travelling
Met on the road to Damseal, Finneous was a dapperly dressed little gnome with a well trimmed beard and a sad tale to tell of that town. He and his friend Ajax had fallen on hard times and been conscripted into working there. When Finneous' uncle died and left him a fair sum of money they planned to flee for fairer shores. But Sumner would not have it and Jarl knifed Ajax in the back. Finneous fled and begged me to go nowhere near Damseal. However, I could not avoid it knowing there was at least one poor soul who had not been lain to rest, and at least one murderer unpunished.

Belorn Hammerfoe: {white gold} Dwarven Smith ~ Dramsburg
Chief Smith of The Steel Wind Smithy in Dramsburg, A weapons shoppe for tasteful adventurers. Belorn is a short, sweaty, fireplug of a little man with a bald head and greyish beard. He is a good Dwarf and true to his word. He teaches weaponswork to youth in town after hours and gladly shared his time with me, both sparring with me and teaching me my way around a forge.

Luchan Oldiron: {light} Human Smith ~ Fort Effram
Resident Smith at Pride's Forge and Boarding, he was kind enough to take Gregor in and teach him smithing. His hair is cut short, going gray and he has a thick bushy mustache, and several scars on his face. Careful examination might guess his ages to actually be in his 50s, but he has the energy of a man several years younger. Luchan is a good man, honest and kind with his words, he was a soldier once, in days long past and his home bears a locked chest and a painting of a powerfully built war horse, clues to a life he left behind.

Gregor Audwin: {vigilant, noble friend} Human Ranger ~ Fort Effram
Met in a glen west of an inn called "The Dream of Dreams". I had known him as a child growing up near Burton, then he had been a gangly lad with wavy brown hair and quiet hazel eyes. Now he has grown into a fine man, honest and strong in his faith. He is tall, nearly 6'3", powerfully built, with long legs and arms. He should be about 16 now, a Ranger with the Academy of Treast, he wears leathers and bears a greatsword strapped to his back, his face sports the beginnings of a beard, but his eyes are still the same. My Gregor grew up fast in the war abroad and is now posted at Fort Effram where he scouts terrain for the legion and works at smithing in Pride's Forge with Luchan crafting some of the finest weapons I've seen, including the one he bears himself. I once had the pleasure of being accompanied on my journey by his fastest horse, Hadu “Hedda”, a beautiful dappled grey mare with black mane and tail and the sweetest disposition.

The Peddler: Unknown ~ Travelling
Met in the woods surrounding Damseal his cloth sided cart nearly bursting with wares he wished to sell me. His skin is a yellowish tan, atop his head is greasy, black, balding hair and from his forehead, sprout two dark horns, about 6" long each framed by large pointed ears. He is a rather imposing figure, over six foot tall and very broad, his sleeves are rolled up showing his forearms, revealing a spider web of veins and muscle. On his fingers, instead of finger nails, are sharp black claws, like a dogs, but his smile is that of a used chariot salesman, likely one that could sell you your own shoes at double the going price.

Haun'nar, Mighty Warrior: {shadow} Jauh'dha Ranger ~ The Great North
A Jauh'dha Huntsman, Haun'nar is a perplexing companion. He has few of the qualities I had been told were traits of the Jauh'dha, however this pleases me. His humor takes a form I do not understand, but he has been kind and respectful. It seems that he and I seek the same foe and so our journies brought us together. He has a frightful countenance, dark bluey-grey with savage looking black tattoos upon his face, but his manners have defied the look he bears. Already I have witnessed how humans regard him however and I hope that we will not encounter trouble simply because of the hearsay which abounds concerning his race.

Mr. Eduard: {rich protector} Hell Touched Lord ~ Kolya
A slick dressed man, broad of shoulder and long of leg he wears pinstriped pants with a dress shirt and suspenders, sleeves rolled up and a pair of intricately decorated large fighting knives at his sides. A quiet man in private, hesitant and unable to express his emotions, he is transformed when dealing with the people of Kolya. He and his brother Grigori "run town" and they rule by fear. They punish their opposition with immediate violence and uncompromising retaliation. However the quiet man always returns, like the calm before and after the storm. Hadiya is convinced this is the real Eduard, and the other is a mask he wears to protect those he has sworn to keep safe, the women of his brothel, his brother and now Hadiya too.




Foemen
They Refuse Redemption, yet are Granted Peace.

Sumner and Jarl: Human criminals and cowards ~ Buried in the woods outside of Damseal
Sumner had ruled Damseal with an iron fist, Jarl his right hand man. I was told that the folk of Damseal lived in fear of his toughs and were bound into service, plentiful reason to visit Damseal and change its ways. However, what I found there was by far more terrible than what I had thought to find.

"The God of the Lost": Hideous Conjoining of Beast and Man
It calls itself 'The God of the Lost' but no true God would act as it has. It has also claimed the name of Jonas, whether that be truth or fiction I cannot know. The Beast revels in the pain and terror of its victims, I have read grisly poetry dictating the brutality of the demeaning acts performed upon their persons before Atheleyah welcomed them to the Gates of Judgement. This Beast too shall be judged. I stood against him once and I was saved by the Graces, but I shall stand against him again, I have pledged myself to end his reign of torment and by the Lady I shall see it done.

Jack the Skinsuit: Half Fiend who wears the guise of others
A creature who delights in taking the place of men in power, long has he woven his webs of lies in the world. There was a time when St. Binah himself faced off against him, holding him at bay with only his faith and prayers. He had taken the face of Sir Laurant Aldrich, a Paladin of the Lady one of the ruling council of Treast. Though he could not reproduce her touch upon him none knew who should have suspected that he was not as he seemed. For a year he spun his lies, sowing deceit and discord and aiding a secret society called the Seventh Circle. It was the knowledge that he held Aldrich's famous holy spear Rhonwen hostage that spurred us to act however, and act we did. I just pray that he is unable to rise again from his ashes.



Deeds
Follow in the Footsteps of Righteousness


.: The Cleansing of Damseal :.

Damseal had become a place of death, a killing ground where the stench of blood overcame the senses. Its entire population had been killed and either drug off or consumed. When I arrived only a criminal and a coward remained, and judging by character witness and their attempts to end my life, I am certain that fault lay with them. I slew them with hesitaion, as I am loathe to take life, but the extent of their atrocities fueled my rage. Both were oddly pale and thin, it was but the work of seconds to grant their souls release, it would take much longer for me to do so for the countless townsfolk who had fallen to them and their evil. I buried every body that I could find, offering prayers to the Great Lady to accept their spirits and grant them peace. It was the work of some days to turn over all the bloodied soil and draw water to wash the blood from the walls. I set the town to rights before sealing the gates with a warning. For despite my efforts I could not escape a sense of deep wrongness in that place. Eight souls I put into the ground and for countless others I beseeched the Lady to grant them peace. Damseal is cleansed on the surface, but I fear there is yet a taint within it.

.: Burial of a Nameless Soldier :.

Scant days after Damseal I encountered a soldier upon the side of the road, I though him to be merely sleeping but after attempting to rouse him I found that his soul had already passed into the afterlife. He bore a single knife wound to the gut but was otherwise untouched, his head held a bright patch of white hair amidst his salt and pepper grey, but I could not know if it was of significance, perhaps someone will know him because of it. I placed him in the ground and asked the Great Lady to put his soul at ease and grant him peace. I hope whoever brought about his end finds their justice.

.: The End of John the Bard :.

The Dream of Dreams was a quiet inn on a lonely stretch of road past Samsel. Within it travellers each sought their own form of solace, among them a young red-headed Bard who sang a melancholy song. Had I known his story I yet would have approached him, but I was yet unaware of his dark deeds. It was not until after he had left my company, returning to the inn that the scream tore through the quiet morning air, I rushed back to find John screaming at a woman who bled profusely from her middle, I quickly pulled a tin of ointment and tended her wound while trying to bring reason to the situation. The young woman he had attacked barely clung to consciousness, but was coherent enough to assure me that she was not the "Rose" John seemed to be yelling at. It was not until after I had seen her to her room that I learned that John's Rose had been dead for years, and by his hand. I spoke with John at length, asking simple questions as his mind seemed to rave. He bawled as he told me his Rose was "Lost" yet when I asked how many lost ones there were his voice took on an oddly confident note, intoning "nineteen" before moaning and wailing once more. In his things a pouch was found bearing over a dozen ladies buttons and bits of jewelry, including a patch of fine white fabric bearing a dark stain, most likely from a woman who dissappeared on her wedding night 3 months past. I bid the innkeep and the two other men who were to decide John's fate that they kill him cleanly and put him in the ground so that his spirit would find rest rather than return and continue his crimes. The pouch of baubles being the only relics available of the women he had killed, I bore it with me from the inn and found a beautiful clearing far from the road and traveled paths in which to lay them to rest, that greedy fingers would not disturb those who so deserved their peace.