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Character Stats For Hadiya



Player Name: Leandra
Character Name: Hadiya Olwyn Age: 16 Gender: Female Ht. 6’0” Wt. 210
Race: Aasimar Eyes: Spring green with golden pupils
Hair: Thick white blonde braids that fall to her waist
Skin: Her skin is fair with a shimmer to it
Align: LG Diety: The Lady and all of her Archangels
Class: Fighter/Paladin
Level: 4/7 Exp: 78,030 need: 78k Fate Points: 1/2 ::Level to 12 & 13::

Str.... 18 +4 [24 +7 Belt]
Dex.. 16 +3
Con.. 18 +4
Int.... 16 +3
Wis.. 14 +2
Cha.. 20 +5 [22 +6 Cloak]
Com. 19 +4

Attacks: Base Attk = 4+7/2 = 11/6/1
Melee: 18/13/8 = 11/6/1 + 7 Str
Range: 14/9/4 = 11/6/1 + 3 Dex
HP: 151/151 Subdual: 0 DR 2/-
AC: 24(15) = 10 + 7AR +3Magic +0SH +2(3)Dex +2Ring +0NA

Fort: 19 = +4/+5 Base +4 Con + 6 Cha
Ref: 12 = +1/+2 Base +3 Dex +6 Cha
Will: 11 = +1/+2 Base +2 Wis +6 Cha [+4 vs. fear]

Init: 3 = 3 Dex

Languages: Common, Ancient and 3 more (learning Jauh'dha)












Weapon: +3 Keen Flamberge(Greatsword) of Shocking Burst(And More Secret Powers!)
2D8 + 1D6 shock +8(14) Str +3 Magic +2 Feat dmg, 17-20 x2 crit (+1D10 shock on crit) [Biggest crit: 72 w/5 power attack]
Total Attk Bonus: 22/17/12(19/14/9) = 11/6/1 BA + 7(4) Str +3 Magic +1 Feat
Knucklebone engraved with runes: Taken from Father Serkan.
Small silvery totem: Absorbs fire.
Black leather scabbard with engraved bronze plates: Homing scabbard, can size and attune to any blade and master.

Weapon: Generic Great Sword: 2d8 + 8(14) Str +2 Feat dmg, 19-20 x2 crit
Total Attk Bonus: 17/12 = 10/5 BA + 6 Str +1 Feat

Armor: +3 Mithril Halfplate w/ Lion motif and gryphons ~ AC 12 = 7AR +3Magic +2MaxDex, AR check penalty -3, Arcane Spellfail 30%, weight 25lbs.

Armor: Custom Suit of Adamantine Dwarven Chain ~ AC bonus +5, Max Dex bonus of +4, armour check penalty -2, Arcane spell failure 20% it also has a damage reduction of 2/-, weight 20 lbs and a Fancy Helm.

Armor: Hide Armor of Gnollish make ~ AC bonus +3, Max Dex 4, AR check penalty -3, 20% spell fail.

Ring of Protection +2: +2 AC Deflection bonus

Skills: [*=Ftr Class skills, ^=Paladin Class skills] +5P
Appraise:*
Balance:
Bluff:
Climb:*
Concentration:^
Craft(Metals):*^
Craft(___):*^
Decipher Script:
Diplomacy:^
Disable Device:
Disguise:
Escape Artist:
Forgery:
Gather Info:
Handle Animal:*^
Heal:^
Hide:
Innuendo:
Intimidate:*
Intuit Direction:
Jump:*
Know.Arcana:
Know.Ar&Eng:
K.Dungeoneering:
Know. Geog:
Know.Local:
6 = 3 Int + 3 Ranks
3 = 3 Dex + 0 Ranks
5 = 5 Cha + 0 Ranks
8 = 6 Str + 2 Ranks
3 = 3 Con + 0 Ranks
9 = 3 Int + 6 Ranks
3 = 3 Int + 0 Ranks
3 = 3 Int + 0 Ranks
16 = 6 Cha + 10 Ranks
3 = 3 Int + 0 Ranks
6 = 6 Cha + 0 Ranks
3 = 3 Dex + 0 Ranks
3 = 3 Int + 0 Ranks
6 = 6 Cha + 0 Ranks
9 = 6 Cha + 3 Ranks
8 = 2 Wis + 6 Ranks
3 = 3 Dex + 0 Ranks -2 AR
2 = 2 Wis + 0 Ranks
9 = 6 Cha + 3 Ranks
8 = 6 Str + 2 Ranks
3 = 3 Int + 0 Ranks
3 = 3 Int + 0 Ranks
3 = 3 Int + 0 Ranks
3 = 3 Int + 0 Ranks
3 = 3 Int + 0 Ranks
3 = 3 Int + 0 Ranks
Know.Nature:
Know.Nobility:^
Know.Planes:
Know.Religion:^
Listen:
Move Silently:
Open Lock:
Perform(___):
Perform(___):
Prof(Farming):^
Prof(___):^
Read Lips:
Ride:*^
Scry:
Search:
Sense Motive:^
Sleight of Hand:
Spellcraft:
Spot:
Survival:
Swim:*
Tumble:
Use M* Device:
Use Rope:


3 = 3 Int + 0 Ranks
3 = 3 Int + 0 Ranks
3 = 3 Int + 0 Ranks
15 = 3 Int + 7 Ranks +5 Bible
4 = 2 Wis + 0 Ranks +2 Race
1 = 3 Dex + 0 Ranks -2 AR
3 = 3 Dex + 0 Ranks
6 = 6 Cha + 0 Ranks
6 = 6 Cha + 0 Ranks
4 = 2 Wis + 2 Ranks
2 = 2 Wis + 0 Ranks
3 = 3 Int + 0 Ranks
7 = 3 Dex + 4 Ranks
3 = 3 Int + 0 Ranks
3 = 3 Int + 0 Ranks
12 = 2 Wis + 10 Ranks
3 = 3 Dex + 0 Ranks
3 = 3 Int + 0 Ranks
4 = 2 Wis + 0 Ranks +2 Race
2 = 2 Wis + 0 Ranks
6 = 6 Str + 0 Ranks
3 = 3 Dex + 0 Ranks
6 = 6 Cha + 0 Ranks
3 = 3 Dex + 0 Ranks






























Feats: Flamberge Feats also apply to Great Swords.
Power Attack: Can subtract up to base attk from to hit and add to dmg. (x2 times w/ 2H weapon)
Two Handed Power Strike req: Str 15+, Power Attack Add x2 your strength bonus when attacking with a two handed melee weapon. This feat may not be used in conjunction with improved initiative, and may only be applied during a full attack action, normally two handers give you 1 1/2 times your strength bonus.
Weapon Focus: Flamberge +1 to attack rolls with Flamberge
Weapon Specialization: Flamberge +2 to dmg with Flamberge
Cleave: Can take an additional attack when having killed a foe.
Furious Blow: If you drop a foe to -1, excess damage can be applied to another foe in range with AC equal to or less than the one you hit.
Divine Might: Spend one of your Turn attempts to to add your Charisma bonus to your weapon damage for a number of rounds equal to your Charisma bonus.
Weapon Mastery: Increase the damage dice of your chosen weapon[2D6 => 2D8]. (Flamberge, Great Sword)
Elite Weapon Mastery: Increase the crit multiplier of your chosen weapon by 1[x2 > x3]. (Flamberge, Great Sword)

Special Abilities:
Acid, Cold, and Electricity resistance of 5
Cast Light x1/day as sorc of my character level.
+2 to Listen and Spot checks
Darkvision 60' feet
Outsider
Favoured Class: Paladin
Languages are Common and your Native tongue
Level adjustment +0! <- Bought off via Unearthed Arcana p.18

Aura of Good
Detect Evil @will, by touch.
Smite Evil x2/Day: Cha to attk and Paladin lvl to dmg, Facial tattoos glitter and blade hums with golden energy
Divine Grace: CHA bonus to all saves.
Lay on Hands: Paladin lvl x Cha bonus in hp per day healed.
Aura of Courage: Immune to fear, allies within 10' gain +4 morale bonus to fear checks. Functions while conscious, not while unconscious or dead.
Divine Health: Immune to all diseases, magical and otherwise.
Special Mount: TBA
Turn Undead: x3/day+Cha mod = 8
Remove Disease: x1/week

Can cast TWO single spells! (Due to Wis mod.)



- Notes -
Parchment from Flagg(taken from lackey): "Track down that Hadiya woman. Tell her to meet me, midnight, at the Goat & Devil tavern on Bleeder's End. Also, track down Screed and break his thumbs if he doesnt pay. I've waited long enough. And dont fuck around." -in surprisingly neat handwriting

3 Answers from Whitemane the 500 years-dead Sorceress:
Question #1: What must I do to see that the fell blade Tremble cannot be restored?
Question #2: Where can I find the one thing that in your opinion might give me a chance to stand against Tremble et al?
Another like you, a golden eyed man born into war and blood. When last I heard of him he lived to the far south east, perhaps the badlands, perhaps beyond. His name was Mau'shom, Mo'shom or something to that effect.

Question #3: Answer for me the question you believe I should ask you as my last, and if you have any pity for me please phrase it in plain enough speak that this simple farmgirl can work out what to make of it.
You ask me much of Tremble. So I would think you wish to know more about him. But I sense other questions weigh upon your shoulders as well. So I will tell you this. In life, I studied the history of the ancient world, and the might of Tremble. I was not a good person. I, like so many foolish others, sought to find him and force my power upon him. Too late, I realized the foolishness of such a path. *She regards you appraisingly.* I tell you this only because you freed me so willingly and I sense a great goodness in you that I only wish I had possessed in life. Across the sea and north of Jarra, hidden in the mountains you will find my old stronghold. It is well hidden, well trapped, and well guarded. Within it are the notes of decades of research upon the ancient world and of the fel-blade tremble. Gather your strength and seek it out. Study it if you must, but to do so is to invite temptation. When you are done, destroy it. Destroy it all, before one with less pure intentions finds it first. Undo what I have discovered. Destroy that which was not meant to be known.

Bonus!
Now I have answered your questions, and I give you a free bit of advice, kind young woman. The barkeep behind his counter and a gnomeling at the top of the stairs have heard much.. kill them.

Judias Banning: Fallen Paladin? Prisoner at the asylum in Treast. His markings cover not just his face, but his neck, shoulders and snaking down his torso. However where mine are solid gold, his are edged in black and he bears a brand on his chest in the shape of a holy symbol. Friend of Father Sammuel.
Concerning the Hell I went to, he gives this warning: "When the sky turns green and the dead laugh.. steady yourself."
Met my brother (the other aasimar) once under the hot desert sun to the South. Mosh' aum he calls himself, and he is not like I am.. "One does not expect a serpent in an eagles nest. But when one thinks about it...it makes perfect sense."

Revelations of the Bible of St. Binah: You suspect St. Binah was a bit of a controversial figure, especially for his time...he speaks of the old gods frequently, and while he holds the Lady in the Highest of regards, he speaks of many of the old primal gods that once existed, and how there were many of them, and the importance of their roles in the scheme of things...
The Nature/Wiccan side of the Ladies religion shares a similer philosophy, but its almost unheard of in the stuffy church-hierchy that St. Binah was a part of... He speaks of how not all were good, some were vicious and fearsome, but they all had their roles and at one time, existed in reasonably harmony...

Damage Scale: 1d3> 1d4 > 1d6 > 1d8 > 1d10 > 1d12 or 2d6 > 2d8 >1d20 or 2d10 > 3d10 >2d20

Boxing Rules: Improved Unarmed Attack = No Attack of Opportunity against you when you make an Unarmed attack. Otherwise, they get one.
On a roll of 18-20 you get to make a check for Knockdown.
On a roll of 20 you get to make a check for KO.

Abul'crauth: A Place of Darkness and Despair where the dead walk and cannot sleep. It is "nowhere" and has been Forgotten long long ago.
Lucanus: Leader of Side 1
Snake-thing: Has some answers, feeds on the dead and isn't Euronymus.
Euronymus: A beast who consumes the dead who fall in battle if he can reach them, makes them serve his master?
Baalshak the Ravager, wielder of Carnthak: Favored by Three, his deeds in the mortal realm have won him favor and power.

If they can avoid feeding Euronymus' maw they an work off their time and reach salvation, but Lucanus claims that neither he nor his men can do so. Perhaps in the time before this land was Forgotten it was a sort of testing ground, where the dead could prove themselves better suited for either heaven or hell by their actions.. but now that Chaos has come to the higher powers and this place has been lost, these souls are condemned to remain locked here forever..