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Bolt


Statistics

Name: Bolt

Real Name: ???

Occupation: Communications Researcher - Motorola

Type of Hero: Mutant

Level: 1st

I.Q.: 9 M.E.: 14 M.A.: 9 P.S.: 11 P.P.: 11 P.E.: 25 P.B: 8 Spd: 17

H.P.: 33 S.D.C.: 119

Height: 5'9" Weight: 189 lbs.

Description: Bolt was an experiment done by the Military.


Skills

Scholastic Skills:

  • Arabic - 55%
  • Basic Electronics - 40%
  • Climbing - 90/75%
  • Hand to Hand: Basic
  • Japanese - 55%
  • Military Etiquette - 45%
  • Optic Systems - 40%
  • Radio: Basic - 55%
  • Radio: Scrambler - 45%
  • Running
  • Russian - 55%
  • Spanish - 55%
  • T.V./Video - 35%
  • W.P. Rifle

Secondary Skills:

  • Advanced Mathematics - 45%
  • Computer Operation - 40%
  • Literacy - 30%
  • Pick Locks - 30%
  • Pilot: Automobile - 60%
  • Prowl - 25/35% when climbing
  • W.P. Knife
  • W.P. Sword


Hand to Hand Combat Skills

Hand to Hand Type: Basic

Attacks per round: 4 Initiative Bonus: +2

Strike Bonus: +1 in flight Parry Bonus: +2 in flight Dodge Bonus: +6 in flight

Damage Bonus: +0 Roll with punch/impact/fall: +2 Critical Strike: Natural 20 Pull Punch Bonus: +2


Weapon Combat Skills

Weapon TypeStrike BonusParry BonusThrown BonusRange
W.P. Knife +1
W.P. Rifle+3A/+1B/+0W Per gun
W.P. Sword+1+1


Super Powers

  • Sonic Flight -
    • Nightvision - Range: 1000 feet.
    • Max Altitude is 45, 000 feet.
    • Can withstand cold temperatures up to 0 degrees with no discomfort
    • Can go 0 to 700 mph in four seconds causing a sonic boom
    • Can stop quickly, make sharp turns, or hover at will
    • Hold breath for five minutes
    • Sonic two-fisted punch- 1d4x10 damage to opponent, 3d6 damage to you. Counts as two attacks.
    • Sonic body tackle- 2d4x10 damage to opponent causes knockback of 2d6 feets, immediate loss of 2 melee attacks and lost initiative, you take 5d6 damage.
  • Adhesion
    • Can attach yourself to any solid surface using your bare hands and feet, including ceilings!
    • Can carry up to 110 lbs. before you will fall
    • Slippery surfaces caused by ice, gravel, oil, etc. will not let you attach to them
  • Healing Factor
    • Recover 3 S.D.C. every ten minutes
    • Recover one hit point every fifteen minutes
    • Can instantly regenerate 4d6 hit points 2 times/day
    • You do not fatigue
    • Take half damage from cold or fire
    • Drugs, toxins, and poisons are at one third their effective rate.


Saving Throws

   Bolt takes half damage from cold attacks

  • Coma/Death: + 40% to save vs coma/death
  • Magic: Basic Spell : Minimum 4
  • Magic Circles: 5
  • Magic Rituals: 8
  • Magic Wards: 5
  • Poison: Lethal: 6
  • Poison: Non-lethal: 8
  • Insanity: 12
  • Psionics: 12


Other Notes

   Has 1400.00 in rare gems hidden away.