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Bolt
Statistics
Name: Bolt
Real Name: ???
Occupation: Communications Researcher - Motorola
Type of Hero: Mutant
Level: 1st
I.Q.: 9 M.E.: 14 M.A.: 9 P.S.: 11 P.P.: 11 P.E.: 25 P.B: 8 Spd: 17
H.P.: 33 S.D.C.: 119
Height: 5'9" Weight: 189 lbs.
Description: Bolt was an experiment done by the Military.
Skills
Scholastic Skills: - Arabic - 55%
- Basic Electronics - 40%
- Climbing - 90/75%
- Hand to Hand: Basic
- Japanese - 55%
- Military Etiquette - 45%
- Optic Systems - 40%
- Radio: Basic - 55%
- Radio: Scrambler - 45%
- Running
- Russian - 55%
- Spanish - 55%
- T.V./Video - 35%
- W.P. Rifle
| Secondary Skills: - Advanced Mathematics - 45%
- Computer Operation - 40%
- Literacy - 30%
- Pick Locks - 30%
- Pilot: Automobile - 60%
- Prowl - 25/35% when climbing
- W.P. Knife
- W.P. Sword
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Hand to Hand Combat Skills
Hand to Hand Type: Basic
Attacks per round: 4 Initiative Bonus: +2
Strike Bonus: +1 in flight Parry Bonus: +2 in flight Dodge Bonus: +6 in flight
Damage Bonus: +0 Roll with punch/impact/fall: +2 Critical Strike: Natural 20 Pull Punch Bonus: +2
Weapon Combat Skills
Weapon Type | Strike Bonus | Parry Bonus | Thrown Bonus | Range |
W.P. Knife | | | +1 | |
W.P. Rifle | +3A/+1B/+0W | | | Per gun |
W.P. Sword | +1 | +1 | | |
Super Powers
- Sonic Flight -
- Nightvision - Range: 1000 feet.
- Max Altitude is 45, 000 feet.
- Can withstand cold temperatures up to 0 degrees with no discomfort
- Can go 0 to 700 mph in four seconds causing a sonic boom
- Can stop quickly, make sharp turns, or hover at will
- Hold breath for five minutes
- Sonic two-fisted punch- 1d4x10 damage to opponent, 3d6 damage to you. Counts as two attacks.
- Sonic body tackle- 2d4x10 damage to opponent causes knockback of 2d6 feets, immediate loss of 2 melee attacks and lost initiative, you take 5d6 damage.
- Adhesion
- Can attach yourself to any solid surface using your bare hands and feet, including ceilings!
- Can carry up to 110 lbs. before you will fall
- Slippery surfaces caused by ice, gravel, oil, etc. will not let you attach to them
- Healing Factor
- Recover 3 S.D.C. every ten minutes
- Recover one hit point every fifteen minutes
- Can instantly regenerate 4d6 hit points 2 times/day
- You do not fatigue
- Take half damage from cold or fire
- Drugs, toxins, and poisons are at one third their effective rate.
Saving Throws
Bolt takes half damage from cold attacks
- Coma/Death: + 40% to save vs coma/death
- Magic: Basic Spell : Minimum 4
- Magic Circles: 5
- Magic Rituals: 8
- Magic Wards: 5
- Poison: Lethal: 6
- Poison: Non-lethal: 8
- Insanity: 12
- Psionics: 12
Other Notes
Has 1400.00 in rare gems hidden away.
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