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Hit Points: 50
Size: Small
Supply: 1
Cost: 50 25
Build Time: 24

Trained at: Barracks
Requires: Barracks, Academy
Ground Attack: 16 (Upgrade to +6)
Air Attack: None
Range: 2
Sight: 7
Armor: 1 (Upgrade to +3)

Dropship Carries: 8 Firebats
Production Hot key: F
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Firebats do Splash damage. The Splash damage affects only enemy units. It will not hurt your own units even in close tight battles.

Equipped with powerful, twin arm-mounted "Perdition" flame throwers, these fearless warriors serve as assault troopers for those close encounters. Fire Bat Power Suits are heavier, more durable, and much more heat resistant than Marine armor, and provide additional squad-level support.

Multiple Firebats with overlapping fire streams do great damage. The Damage is Concussive Attack (50% damage to Medium Units 25% damage to Large Units).

A more specialized Terran unit, it does have its place. Firebats in Bunkers work great against Zealot and Zergling attacks but less so against other attacks such as Hydralisks and Marines. You may want to rotate the units in your Bunkers depending on what you are being attacked by. If all Zerglings or Zealots, use all Firebats. If they are using a mix of forces, 3 Marines and 1 Firebat is a nice combination, and if you are being attacked by Hydralisks, and Marines solely, use all Marines.

Place groups of Firebats in Dropships. Unload and Stim Pack them in the enemy's resources.

A key weakness of the Firebat is its inability to attack air targets. Keep this in mind providing air defense for your Firebats.
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