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Hit Points: 80
Size: Medium
Supply: 2
Cost: 75
Build Time: 30

Trained at: Factory
Requires: Barracks, Factory
Ground Attack: 20c (Upgrade to +6)
Air Attack: None
Range: 5
Sight: 8
Armor: 0 (Upgrade to +3)

Dropship Carries: 4 Vultures
Production Hot key: V
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The reliable Vulture-Class Hover Bike, used primarily for scouting and patrol, can reach speeds of up to two hundred and thirty miles per hour. Standard armament is an anti-personnel grenade launcher, but newer Vulture models also carry a Spider Mine deployment system for perimeter defense.

Vultures do 20 Concussive Attack (50% damage to Medium Units 25% damage to Large Units, 100% against small units). This means they are most effective vs small units especially resource gatherers, Marines, Zealots (in sufficient number) and Zerglings.

Vultures speed allows them to run rings around the enemy.

Vultures are very inexpensive, 75 minerals. In situations where gas is scarce, investing in some Vultures can pay off. But by far, Vulture's largest advantage is with their spider mines.

Vultures cannot attack air targets. This is a key weakness that should be both guarded against and taken advantage of when going against enemy Vultures.
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