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Siege Tank
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Hit Points: 150
Size: Large
Supply: 2
Cost: 150 100
Build Time: 50

Trained at: Factory
Requires: Barracks, Factory, Machine Shop for Siege Mode.
Ground Attack in Tank Mode:
30 (Upgrade to +9)
Ground Attack in Siege Tank Mode:
70 (Upgrade to +15)
Air Attack: None
Range: 6/12
Sight: 10
Armor: 1 (Upgrade to +3)
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Dropship Carries: 2 Tanks
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The heavily armored AAV-5 Arclite Siege Tanks are renowned throughout the Confederacy for their cannons’ unrelenting barrages of plasma-charged doom and their stalwart emplacement/advance tactics. The Mjolnir Artillery Cannon is so powerful that the Tank must brace itself before deploying. Crew consists of a driver, gunner, and a commander/navigator.

Siege Tanks have an Explosive Attack (50% damage to Small Units 75% damage to Medium Units, and full damage to Large units). This means they are less effective against small units (Zerglings, Marines, Firebats, Zealots), and most effective against Large size units. The Opposite of Plasma/Concussive damage.

Because of their explosive attack, Tanks should be placed in their Tank form for moving purposes only. Try not to send your Tanks into battle in normal mode as they will only do full damage vs Large units. While Tanks can fire in Tank Mode, other cheaper units such as Marines, Goliaths, and Firebats should be used instead. The Tank is able to overcome the explosive attack against Small and Medium units while it is in Siege Tank mode because it is doing 70 damage + Splash Damage as compared to only 30 in Tank Mode. 70 Damage will severely damage most ground units.
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