Personality Department
Statistic Section
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This is the STATS Section.
Stats
- Strength:
Raw physical strength. The ability to lift weights,
have stronger punches, carry more equipment and use larger
weapons. Stronger characters will be able to lug around more items,
do more damage in combat and so on. If you want to play a big, physical
character, choose a high Strength.
- Perception:
The ability to notice things. A combination of
your senses, including touch, sight, taste, smell and hearing.
Perception affects your ranged weapon distances, small details that
you have a chance to notice and other sense related tasks. Perceptive
characters will get more information about the world. If want to play
a character that can shoot guns at targets really far away, buy up
your Perception.
- Endurance:
The ability to withstand punishment and physical
exertion. A high Endurance will let you survive and carry on
where other, weaker people would have to stop. It affects your hit
points, and your resistances. A character with a high Endurance will
be able to fight longer, and be less likely to die in combat.
- Charisma:
A combination of looks and charm. The higher
your Charisma, the better you are able to communicate with other
people. Highly Charismatic characters are more likely to be able to
get their way without resorting to violence, and to be able to get better
deals in trading. Characters who like to talk to people should buy
up their Charisma.
- Intelligence:
Your mental strength and abilities. The higher
your Intelligence, the more skills you will excel in, and the more
options you will have in dialogue. A high Intelligence is important to
any character. Characters who want lots of choices in dialogue
should pick a higher Intelligence statistic.
- Agility:
Your speed and dexterity. Physical manipulation ability.
Your Agility will affect many skills requiring fine coordination. It
will also adjust many combat related statistics. Agility is important
to any type of character. Combat and thief characters should have a
higher Agility than diplomatic or scientific characters.
- Luck:
Luck is the odd statistic. It is a combination of fate,
karma and, in general, how the universe views you. Luck will modify
many things… All characters will benefit from a high Luck, and
will suffer a little more with a lower Luck.
Main |
What's New |
First Level |
Second Level |
View Guestbook |
Sign Guestbook
First Level Department:
Home |
Equipment |
Personality |
Research |
Paranormal |
Records |
Tourist
Personality Section:
Statistics |
Skills |
Traits |
Perks |
Karma & Reputation
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Ahnaha