Personality Department
Trait Section
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This is the Traits Section.
Traits
- Fast Metabolism:
Your metabolic rate is twice normal. This
means that you are much less resistant to radiation and poison, but
your body heals faster. +2 Healing Rate, but your radiation and poi-son
resistances start at 0%.
- Bruiser:
A little slower, but a little bigger. You may not hit as
often, but they will feel it when you do! Your total action points are
lowered, but your ST is increased. Your Strength is +2, but you lose
2 action points.
- Small Frame:
You are not quite as big as the other vault-dwellers,
but that never slowed you down. You can't carry as much,
but you are more agile. You get a +1 bonus to your Agility, but your
carry weight is equal to 15 lbs. x your Strength.
- One Hander:
One of your hands is very dominant. You excel
with single-handed weapons, but two-handed weapons cause a problem.
You are -40% to hit with two-handed weapons, and +20% to hit
with weapons that only require one hand.
- Finesse:
Your attacks show a lot of finesse. You don't do as
much damage, but you cause more critical hits. All of your attacks
do -30% damage. Your critical chance is +10%.
- Kamikaze:
By not paying attention to any threats, you can act
a lot faster in a turn. This lowers your armor class to just what you
are wearing, but you sequence much faster in a combat turn. You
have no natural armor class. You must wear armor to have an armor
class. Your sequence gets a +5 bonus.
- Heavy Handed:
You swing harder, not better. Your attacks
are very brutal, but lack finesse. Your rarely cause a good critical hit,
but you always do more melee damage. You do +4 points of damage
in melee combat (hand-to-
hand or non-ranged
weapons). Your critical
hits have a -30% modifier to the critical hit
tables.
- Fast Shot:
You don't
have time to aim for a
targeted attack,
because you attack
faster than normal people.
It costs you one
less action point to use
a weapon. You cannot
perform targeted shots,
but all weapons have
AP -1 to use.
- Bloody Mess:
By some strange twist of fate, people around
you die violently. You always see the worst way a person can die. If
the violence meter in the Preferences screen is
turned down, you will see the maximum level of violence for that setting
of the meter.
- Jinxed:
The good thing is that everyone around you has more
critical failures in combat, the bad thing is- so do you! If you or a
non-player character have a failure during combat, there is a greater
likelihood that the failure will be upgraded (or is it downgraded) to a
critical failure. Critical failures are bad: weapons may explode, you
may attack the wrong target, you could lose part of your turn, or any
of a wide range of bad things.
- Good Natured:
You studied less-combative skills as you were
growing up. Your combat skills start at a lower level, but First Aid,
Doctor, Speech and Barter are substantially improved. Those skills
get a +20% bonus. You get a -10% modifier to starting combat skills
(Small Guns, Big Guns, Energy Weapons, Unarmed, and Melee
Weapons). This is a one-time bonus only.
- Chem Reliant:
You are more easily addicted to chems. Your
chance to be addicted by chem use is twice normal, but you recover
faster from their ill effects.
- Chem Resistant:
Chems only affect you half as long as normal,
but your chance to be addicted is also only 50% of normal.
- Night Person:
As a night-time person, you are more awake
when the sun goes down. Your Intelligence and Perception are
improved at night, but dulled during the day.
- Skilled:
Since you spend more time improving your skills than
a normal person, you gain more skill points. The tradeoff is that you
do not gain as many extra abilities. You will gain a perk every four
levels. You will get an additional 5 skill points per new experience
level.
- Gifted:
You have more innate abilities than most, so you have
not spent as much time honing your skills. Your statistics are better
than the average person, but your skills are lacking. All stats have
a +1 modifier. All skills are -10%. You receive 5 less skill points per
level.
Main |
What's New |
First Level |
Second Level |
View Guestbook |
Sign Guestbook
First Level Department:
Home |
Equipment |
Personality |
Research |
Paranormal |
Records |
Tourist
Personality Section:
Statistics |
Skills |
Traits |
Perks |
Karma & Reputation
Mail me at: ahnaha@mailcity.com
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Ahnaha