Dartini's Dark Side
Pokemon (16)
- 2 Dark Dragonite's (Team Rocket)
- 2 Dark Dragonair's (Team Rocket)
- 1 Dragonair (Base Set/2)
- 4 Dratini's (Base Set/2)
- 2 Wigglytuff's (Base Set/2)
- 3 Jigglypuff's (Base Set/2)
- 2 Magmar's (Fossil)
Trainers (22)
- 4 Bill's
- 2 Professor Oaks
- 2 Item Finders
- 2 Switches
- 4 Plus Powers
- 4 Energy Removal's
- 2 Gust of Wind's
- 2 Scoop Up's
Energy (20)
- 8 Fire
- 4 Potion Evergy (Team Rocket)
- 4 Full Heal Energy (Team Rocket)
- 4 Double Colorless
This deck is mainly a colorless deck
with all but 2 Magmar's. The great thing about this
combination is that your only weakness is fighting type
decks but this is no problem if you can get Magmar's
out fast. With Jiggypuffs Lullaby move you can put them
to sleep and save your self some time to get those Wigglytuffs
and Dragonair's out. Over all I think the Dratini line
is decent because you can evolve very fast and power
up very fast with their all colorless energy demands.
This is great for those pesky Psychic Decks because
of great resistance to them but watch out for Dark Kadabra
and Dark Alakazam due to there attacks that don't apply
weakness or resistance.
I love the addition of full heal and
potion energy's because now I can either get rid of
those darn little effects and even take a damage counter
off...its so wonderful to put that potion energy and
ruining your opponents plans for taking you out on his
turn. I've won many great battles with this deck but
to often the start of the game hurts me because I don't
get the right pokemon to counter the opponent's.
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