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Concept Originality BIOS Godmoding Conflicts Awareness Depth Disassociation

Awareness of Character

It is quite easy to forget that you're working towards creating an illusion of reality when staring at text on a computer screen. Awareness is something you must develope and it's also a skill that can be used to ensure success. Whether your character is sitting on the beach or fighting in a bar you must take into consideration your characters surroundings. Take the following:

Karli ducks to the left.
Livewire chases after her.
Karli makes for the door.
Livewire closes in.
Karli opens the door and slips outside.
THEN
Karli grab a chair, shoving it towards Livewire as she ducks to the left.
Livewire vaults over the chair, muttering and chases after her.
Karli dissappears into the crowd, using them as cover as she makes for the door.
Livewire isn't fooled and following the parting crowd closes in.
Karli brushes past a barmaid as she reaches the door.
Karli opens the door without second thought and slips outside.

Now the entire scene seems to make more sense. Actions gain solidity and so does the situation. Karli uses a chair to try and trip her opponent up because perhaps where she was has many chairs and they're readilly at hand.

This is just one example, but I'm sure you understand what I mean.

Now, awareness of your surroundings isn't the only awareness you need to have. Be aware of everything, build it up as an image in your head as you go, a scene from a movie or a picture. Ask yourself questions with each new situation:

How tall is everyone involved?
Am I staring up or down at someone?
What can I use in my defense?
How close is my character to a certain item?
How close are they to an exit?
If my character can fly, are there windows or ledges?
etc

Always be aware of these things. It's a key factor to gaugeing the strength of interactions. If you're character is small but your opponant is big, bear in mind you'll be quicker but if they injure you the damage is increased because they possess ample power above your own and your frame isn't as sturdy as theirs.

Another reason awareness is key, is to ensure your RPs don't fail. Even non-player character (NPCs) must be taken into consideration. A guard is a guard for a reason, would you challenge a poilice officer in real life? So why is it your character can cut through them like grass? You didn't create the NPCs so you mst give extra consideration to them as you could just as easilly leave them be as abuse someone elses creation.