The Trial by Peers is a competition between two members of OtR. The goal of
the competition is to demonstrate your knowledge in your particular field. We try as hard as we can
to pair people up based on skill but this is not always possible. It is always important to remember,
it is not who wins that determins advancment, it is the skill, courage, and honor shown that will be
the determining factor.
The Following Rules are True for all Trial by Peers:
- All Trials are to the 1/3 health to be called by the referee
- Only GM Armor and weapons may be used
- No Enery Vortexes, Blade Spirts, or poisoned weapons may be used
- The ref has final say when yield is called both must stop
Trial for Warriors/Archers:
- A total of 5 heals are allowed.
- These heals may be bandaids or cure potions
- NO OTHER POTIONS ARE ALLOWED
- Magic Heals are not allowed
- No Magic may be used unless both contestants agree to it
- Archers: When "Yield" is called, you must disarm your bow
Trial for Mages:
- A total of 5 heals are allowed.
- Mages may use Potions/Bandages/Magic to heal
- Mages MUST watch for the "Yeild" command.
- Magery can hit hard. This is why it's important to yield if the call is given
Trial for Paladins:
- Paladins are considered any member with 80% or more of both Magic and Fighting skill
- Paladins may use both Magery and Swordsmanship/Fencing during the Trial
- A total of 5 heals are allowed.
- Paladins may use Potions/Bandages/Magic to heal
- As with Mages, watch for the "Yeild" command if you are casting a spell
Trial by Peers
Trial by Monsters
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