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Power Name |
Power Description |
Energy Plasmoids |
The character can create energy constructs which detonate within a limited timespan. Examples would include "bombs" such as used by Meltdown, and "Firewords" such as used by Jubilee.
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Coldshaping |
Controling the intensity of Cold Powers. This could include ice formation and manipulation, or temperature control within a limited area.
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Energy Sponge |
Collect and store any kind of energy. Effects could include diffusing energy attacks and power emissions.
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Elementalist |
The ability to summon a physical manifestation of one of the elements (water sprite, air fairy, salamander, etc)
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Fire Control |
Controls existing flames.
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Fire Generation/Pyrokinesis |
Creation of flames and control over flames created, but not existing flames.
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Gravity Manipulation |
Teh ability to control the effects of gravity within a certain limited field of influence
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Hydrokenesis |
The ability to manipulate existing water
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Hydro-generation |
The ability to generate water
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Kinetic Bolt |
Generation of a Kinetic Energy "bolt", which may be "thrown" at a target.
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Light Bending |
Controlling existing light to form crude holographic imaging. Can include altering perceived color. May NOT be used to simulate invisibility or "fine imagery"
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Light Generation |
Generation/Creation of Light
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Psionic Weaponry |
Characters may create physical weaponry, such as clubs and swords (but not guns, etc.), through sheer force of psionic power
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Silence Sphere |
The ability to completely negate sound within a limited sphere of influence
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Sonics |
Generation of sound waves to perform feats, such as flight and damage attacks. Does not include manipulation of existing sound.
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Sound Manipulation |
Controlling existing sound to mute or magnify sounds.
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Thermal Control |
Control heat waves to intensify or lessen temperatures within a limited area
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