Ship/Stronghold
Positions Of The Pirate Republic
There
was a certain hierarchy on board of a Pirate Republic ship, to determine
the most important functions and the line of command:
Captain:
The
captain of a Pirate Republic ship has to possess the qualities of leadership,
courage and generally chosen for his daring and dominating character. A
Pirate Captain often was admired for his cruelty and destructiveness. A
captain's power was absolute in time of chase or action, and he could discipline
anyone who disobeyed his orders. He also had life and death power over
anyone taken prisoner.
Quartermaster:
(First or Executive Officer)
The
quartermaster came next after the captain in exercising authority over
the pirate crew; he was in charge of the men when the ship was not in action.
He could punish the men for insubordination and arbitrated minor disputes
among the men. The quartermaster usually led the attack and was the first
to board the vessel. He was also in charge of food and water supplies.
The quartermaster also assisted in numerous tasks, including attending
to the binnacle (box housing the compass), steering the ship, and navigational
duties.
Boatswain:
(Chief Operations Officer)
The
boatswain supervised the maintenance of the vessel and its supplies of
naval stores (tar, pitch and tallow, spare sails, etc.). He was responsible
for inspecting ships, sails and rigging each morning, and reporting their
state to the captain. The boatswain was also in charge of all deck activities,
including weighing and dropping anchor, and handling of the sails.
Ship's
Master (Pilot): (Senior Helmsman)
The
ship's master was an officer responsible for the sailing of the ship. He
had to be a specialist in navigation and pilotage. He directed the course
and provides himself with maps and instruments necessary for navigation.
Sailing
Master: (Senior Navigator)
The
sailing master was in charge of navigation. Of course, since charts were
often inaccurate or nonexistent, his job was a difficult one. Many sailing
masters had been forced into pirate service.
Master
Gunner: (Chief Security Officer)
The
master gunner was responsible for the ship's guns and ammunition. This
included sifting the powder to keep it dry and prevent it from separating,
insuring the cannon balls were kept free of rust, and all weapons were
kept in good repair.
Carpenter:
(Chief Engineering Officer)
The
Carpenter was responsible for the maintenance and repair of the hull, masts
and yards. He worked under the direction of the ship's master and was looking
after the main tack and bowlines, or working the forecastle with the mate.
The carpenter has no command and could not give an order even to the smallest
boy; yet he was a privileged person.
Alchemist:
(Chief Science Officer)
Surgeon:
(Chief Medical Officer)
The
Surgeon was responsible for inspections to judge the fitness of the new
recruits, and treatment of the sick and wounded. While the owner of the
ship had to provide the surgeon with drugs, medicaments, and other things
necessary for treating sick persons during the voyage, the surgeon provided
the instruments of his profession. The surgeon was not allowed to leave
the vessel in which he was engaged, before the voyage was accomplished.
Mate:
(Chief of the Boat – Highest Ranking NCO)
The
Mate took care of the fitting out of the vessel, and examined whether it
is sufficiently provided with ropes, pulleys, sails, and all other rigging
necessary for the voyage. At the departure he took care of hoisting the
anchor, and during the voyage he checked the tackle once a day. If he observed
anything amiss, he acquainted the ship's master. Arriving at a tort, the
mate caused the cables and anchors to be repaired, and took care of the
management of the sails, yards and mooring of the ship. In case of absence
or sickness of the ship's master, the mate commanded in his place.
Strongholds
(Starbase Commands):
The
Pirate Republic’s Stronghold coverage area is currently divided via World
Time Zones and the Equator. If an area constitutes the need for an additional
Stronghold, the Pirate Republic Council will appoint a worthy member of
that zone for approval of the Pirate Dread King. Either Navy or Marine
members of the Pirate Republic may command Strongholds.
A Stronghold
command uses the following positions:
Captain
Quartermaster
Boatswain
Master
Gunner
Carpenter
Alchemist
Surgeon
Mate
Also
includes any Warrant Officer and Enlisted Positions as well.
Special Divisions
of The Pirate Republic
The
Pirate Republic Royal Guard: (SEALS, Special Forces or Marine Expeditionary
Forces)
The
Pirate Republic Royal Guard is the Dread Pirate King’s personal guard.
The PRRG have there own Ships and answer solely to the Pirate Republic
King. PRRG members can be members of regular Pirate Republic Ships and
have standard duties on that ship unless someone violates the rules of
the PR.
Members
of the PRRG can also be used as training officers of new Pirate Republic
Ships or Strongholds.
The
PRRG are also the Dread Pirate King’s emissaries in Stronghold Regions.
PRRG appointments are the sole choice of the Dread Pirate King.
A member
of the PRRG keeps their current PR rank and adds their PRRG title to the
end of their Rank/Name. Example: Pirate Captain Kidd of the Pirate Republic
Royal Guard or PRRG.
Captain
of The Pirate Republic Royal Guard - The commander of this particular division.
Lieutenant
of The Pirate Republic Royal Guard - This person is second in command.
Royal
Guard - These are the bulk of this guard type. They are the elite of the
regular forces and can be of any profession.
Knights
of the Pirate Republic Council
The
Knights of the Pirate Republic Council are the enforcement arm of the Council
and Council members. The Knights are usually based at Strongholds or with
their Council member benefactor. On rare occasions members of the Knights
can be members of regular Pirate Republic Ships and have standard duties
on
that ship until they are recalled to the Council.
Members
of the Knights are allowed Squires with the approval of the Council. A
Knight with a Squire is responsible for the actions of the Squire. Knights
also can be used as training officers at Strongholds.
A Knight
can come from either the Naval or Marine Branches of the Pirate Republic.
Knights are usually used as Master Gunners or Marine Chiefs of Strongholds.
Knighthood appointments are the sole choice of the Council.
Members
of the Knights keep their current PR rank and add their title to the front
of their Rank/Name. Example: Captain Kidd to Sir Captain Kidd of the Council
Knights.
Captain
of the Pirate Republic Council Knights - Commander of the knights.
Lieutenant
of the Pirate Republic Council Knights – This person is second in command.
Knight
Commander - Command divisions of troops, command a certain order.
Knight
- The bulk of the force.
Squire
- These people are knights in training.
Section
31
Covert
Operations Unit. Duties are Classified.