Level 3: Standard SpellBook
Spell Name : Sphere of Protection
Mana Cost : 25
Spell Level : 3
Wisdom Needed : 25
Damage Roll : None
Trained: 0
Description :
This spell sorounds your character with a ward of protection. When ever you are delt damage the sphere that sorounds you absorbs half of that total damage. For each point trained after that, it will absorb X more, where as X is equal to the total points the sphere is trained.
Spell Name : Energy Bolt
Mana Cost : 25
Spell Level : 3
Wisdom Needed : 28
Damage Roll : 2d6
Trained: 0/0
Description :
This allows your character to launch a chunk of energy from his hands towards any chosen target. This energy burns and boils, acting much like a fire and electricity mixture.
Spell Name : Counter Spell
Mana Cost : 30
Spell Level : 3
Wisdom Needed : 30
Damage Roll : None
Trained: 0/0
Description :
This nulls target spell.
Spell Name : Blade Storm
Mana Cost : 25
Spell Level : 3
Wisdom Needed : 25
Damage Roll : 4d3
Trained: 0/0
Description :
This spell sends a whirling wind composed of blades at a chosen target. When casting this spell you may pay any ammount of additional mana. For each 5 points of mana you pay in addition your damage roll for this spell raises by 1d1. As an example. The spell in general inflicts a roll of 4d3 for the cost of 25 mana, but now if you were to pay 30 mana the spell would inflict 5d3 and so forth per every 5 points of mana fueled into it.
Spell Name : Strength
Mana Cost : 25
Spell Level : 3
Wisdom Needed : 27
Damage Roll : None
Trained: 0/0
Description :
This allows target player's power to increase by 10 points for a period of two rounds. For each point trained this spell is, the player's strength will increase by +1 and so forth per every point it is trained.
Spell Name : Weakness
Mana Cost : 25
Spell Level : 2
Wisdom Needed : 27
Damage Roll : None
Trained: 0/0
Description :
This causes target player's power to drop by -10 for two rounds. For each point trained, this spell will drop that power an additional -1.
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