Arromanches
By Bilbo
Scenario- encounter
45 turns, large, semi-historical
The Allies must take the village and harbor of Arromanches to build a harbor, and then capture a radar station. The Germans must drive them back to their boats! The terrain is accurate, but the story of the attack is fictional. Arromanches.
This scenario is based on a historical ambush in France by two very experienced SS Panther tank commanders near St. Severs. It is realistic in terms of tank battles in France in 1944, with lots of Shermans and some experienced Panthers. Information was taken from an article in Military Heritage magazine with testimonials. This scenario has been playtested and works quite well as an IP game. Roadblock at St. Severs.
The invasion of Chiniak continues with a battle at Chiniak School, where battered defenders attempt to hold a roadblock against an armored assault. Chiniak School.
The Reisburg Hellcats and Plomville Tigers battle it out on the Combat Mission gridiron! This scenario is rather silly, it has poor play balance, and the AI doesn't handle it well. However, a football game can't be all bad, so give it a download! Monday Night Football.
This battle grew from many enjoyable memories of battles fought over board three of Squad Leader/Cross of Iron. While the map was abstracted heavily during its design there are a couple of features that will be recognized. Allied hasty attack into a village, German hasty defense of the village. Best played blind PBEM or as Allies first. Hasty Defense/Hasty Attack.
Fight through the Ardennes forest in this series of both historical and What If? operations. Ardenners Campaign.
A Polish force going down a mountain pass is ambushed by Gebirgsjager & Armor! Little Polish Pass
Assault a port with assault boats and tanks. Italian Harbor.
This scenario provides quick action and a clear objective, so it's a good way to introduce someone to CM. Very action packed, without being too over the top. Hamburg Hill.
Scenario #3 of 5 in the "Recon" series. American forces have moved behind the buckling Axis lines in July 44 and are attempting to exploit the gap. You don't have time to search every house and patch of woods, so the tactic of "recon by fire" will get you through the area quickly and safely. Recon By Fire.
A frontal assault on trench positions with tank and artillery support. This scenario is a change of pace from WWII but I thought the game would lend itself excellently to a WWI theme. Hope you like it. Battle of the Somme.
Download the mod for the British Mark I tank that I made for the scenario. This mod was made from the Chruchill tank. Be sure to back up your BMPs before installing it. Mk I mod.
Scenario #2 of 5 in my "Recon" series. This time you'll be paddling down a river behind enemy lines with a group of Canadian Commandos. They'll call in the big guns when they find what they're looking for. Designed specifically to be played as Allies versus Axis AI. Recon by Riverboat.
This is a very unique scenario. Not only will you be performing actual recon (scouting enemy positions without firing at them), but you will also get to make real command decisions regarding the forces you need to accomplish your mission. Recon By Stealth is meant to be played as Allies versus the Axis AI only. If you have the patience and stomach for some real recon, download it here! Recon By Stealth.
Note- this scenario is actually small, although it will show up as Large in CM.
German forces are on their heels as Allied forces pour into Germany, but rather than let the Ami horde invade the Fatherland, they'll die fighting. The Germans might be tired but take advantage of their knowledge of the lay of the land to set ambushes and booby-trap everything. Stroll in a Park.
A daring daylight prison break in the Carpathian Mountains. Updated 3/27/01. A River Runs Through It.
"...Tell them it's too damned serious over here to be talking about hot dogs and baked beans and things we're missing. Tell them it's hell, and tell them there're men getting killed and wounded every minute, and they're miserable and they're suffering. Tell them it's a matter more serious than they'll ever be able to understand. Spread it on thick...and leave off the sweet syrup that all the others write about"...there was a choking sob in his voice..."tell them its rough as hell. Tell 'em its rough, serious business. That's all. That's all." Too Danm Serious.
The U.S. 100th Infantry Div. attacks the Citadel Fort at the town of Bitche. This is Richard's first scenario. We're looking forward to many more. Sons of a Bitche.
This scenario is converted from a Close Combat II map. If you play CC 2, you will reconize it. Son Bridge.
Fight your way to key intersections. Tread Marks.
Seven new scenarios created by the genius of map making, Rune. This collection will keep you on the edge of your seat for hours on end. Rune's Pak 5.
This fictional "what-if" operation examines the possibility of a successful 21st. Panzer Division counter-attack in the early hours of D-day against British "Juno" beach. Having finished several operations I found them lacking challenge. After few fierce battles rest of the operation was often far too easy and frustrating to play. Some maps also seemed too "generic". Even worse, many operations offered far too many units to control and were real CPU hogs. I've tried to avoid these issues while making this operation. 21st Panzer Attacks.
In April 1945, Germany invaded Kodiak Island, Alaska. You must defend the high ground overlooking a critical road at all costs. Terrain is an exact map of part of Kodiak. Invasion of Chiniak