Class | Non-Proficiency Penalty |
Initial Weapon Proficiency Slots |
Initial NWP Slots |
Gain Rate |
---|---|---|---|---|
Cleric (and Dwarven Cleric) |
-3 | 2 | 3* | 1/4 levels |
Shaman | -3 | 2 | 4* | 1/4 levels |
Specialty Priest | -3 | 2 | 3* | 1/4 levels |
Fighter | -2 | 4 | 2 | 1/3 levels |
Bandit | -3 | 3 | 2 | 1/3 levels |
Barbarian | -1 | 6 | 2 | 1/2 levels |
Hunter | -2 | 3 | 2 | 1/3 levels |
Magic-User | -5 | 1 | 3 | ** |
Alchemist | -5 | 1 | 3*** | ** |
Death Master | -5 | 1 | 3*** | ** |
Thief | -3 | 2 | 3 | 1/4 levels |
Assassin | -2 | 3 | 2 | 1/4 levels |
Bounty Hunter | -3 | 3 | 2 | 1/3 levels |
Thief-Acrobat | -3 | 2 | 3 | 1/4 levels |
Bard, Drow | -3 | 2 | 3**** | 1/4 levels**** |
Savant | -5 | 0 | 3 | ***** |
Witch | -5 | 1 | 3*** | ** |
Proficiency | # Slots | Ability | Ability Adjustment |
Source |
---|---|---|---|---|
Agriculture* | 1 | Wisdom | 0 | PHB2 |
Alchemy | 2 | Intelligence | -3 | PO:S&M |
Alertness | 1** | Wisdom | -1 | WSG |
Ancient History* | 1 | Intelligence | -1 | PHB2 |
Animal Handling | 1 | Wisdom | -1 | WSG |
Animal Lore | 1 | Intelligence | 0 | WSG |
Animal Noise | 1** | Wisdom | -1 | DSG |
Animal Trainer* | 1** | Wisdom | 0 | DSG |
Appraising | 1** | Intelligence | 0 | PHB2 |
Armorer*** | 1** | Intelligence | -2 | DSG |
Artistic Ability* | 1** | Varies | 0 | PHB2 |
Blacksmithing | 1 | Strength | 0 | DSG |
Blind-Fighting**** | 1 | NA | NA | DSG/WSG |
Boating | 1 | Wisdom | +1 | DSG/WSG |
Boatwright | 1** | Intelligence | -2 | DSG |
Bowyer/Fletcher | 1 | Dexterity | -1 | DSG |
Brewing | 1 | Intelligence | 0 | PHB2 |
Carpentry | 1 | Strength | 0 | DSG |
Charioteering* | 1 | Dexterity | +2 | WSG |
Cobbling | 1 | Dexterity | 0 | PHB2 |
Dancing | 1 | Dexterity | 0 | PHB2 |
Diplomacy | 2** | Charisma | -2 | OP1 |
Direction Sense | 1 | Wisdom | +1 | DSG/WSG |
Endurance | 2 | NA | NA | DSG/WSG |
Engineering | 2** | Intelligence | -3 | PHB2 |
Fire-Building | 1 | Wisdom | -1 | DSG/WSG |
Fishing | 1 | Wisdom | -1 | DSG?WSG |
Foraging* | 1 | Intelligence | -2 | WSG |
Fungus Identification | 1 | Intelligence | +3 | DSG |
Gem Cutting | 2** | Dexterity | -2 | DSG |
Healing | 2 | Wisdom | +2 | DSG/WSG |
Hunting | 1 | Wisdom | +1 | WSG |
Juggling | 1 | Dexterity | -1 | PHB2 |
Language* | 1 | NA | NA | PHB2 |
Leatherworking | 1 | Intelligence | 0 | DSG |
Local Lore* | 1 | Intelligence | +2 | New |
Locksmithing | 2** | Dexterity | -2 | CTHB |
Mining | 2 | Wisdom | -3 | DSG |
Mountaineering | 1 | NA | NA | DSG/WSG |
Musical Instrument* | 1 | Dexterity | -1 | PHB2 |
Navigation* | 1** | Intelligence | -1 | PHB2/CBoD |
Necrology | 1 | Wisdom | 0 | CNecHB |
Planar Lore | 1 | Intelligence | -3 | CNecHB |
Plant Lore | 1 | Intelligence | 0 | WSG |
Pottery | 1 | Dexterity | -2 | DSG |
Reading Lips* | 2** | Intelligence | -2 | PHB2 |
Religion* | 1 | Intelligence | 0 | PHB2 |
Riding, Airborne* | 2 | Wisdom | -2 | WSG |
Riding, Land-based* | 1 | Wisdom | +3 | DSG/WSG |
Riding, Sea-based* | 1 | Dexterity | -2 | CRHB |
Rope Use | 1 | Dexterity | 0 | DSG/WSG |
Running | 2 | Constitution | 0 | WSG |
Seafaring | 1 | Dexterity | +1 | PHB2 |
Sea Lore | 1** | Intelligence | -1 | OS&tS |
Shipwright | 2** | Intelligence | -2 | New |
Signaling | 1 | Intelligence | 0 | CRHB/CBoD |
Sleight of Hand | 1** | Dexterity | -1 | New |
Slow Respiration | 1 | NA | NA | DSG |
Smelting | 1 | Intelligence | -2 | DSG |
Sound Analysis | 1** | Wisdom | -1 | DSG |
Stonemasonry | 1 | Strength | -2 | DSG |
Survival, Cold | 1 | NA | NA | WSG |
Survival, Desert | 2 | NA | NA | WSG |
Survival, Heat | 1 | NA | NA | WSG |
Swimming | 1 | Strength | 0 | DSG/WSG |
Tailoring | 1 | Dexterity | -1 | PHB2 |
Tracking | 1 | NA | NA | WSG |
Ventriloquism | 2** | Intelligence | -2 | PHB2 |
Wainwright | 1** | Intelligence | 0 | New |
Weaponeer, Siege | 2** | Intelligence | -1 | New |
Weaponsmith**** | 2** | Intelligence | -3 | DSG |
Weaponsmith, Crude | 1** | Intelligence | -3 | CRHB |
Weather Sense | 1** | Wisdom | -1 | WSG |
Weaving | 1 | Intelligence | -1 | DSG |
Whitesmithing | 2** | Dexterity | -4 | New |
Die Roll |
Secondary Skill |
---|---|
01-02 | Armorer |
03-04 | Bowyer/Fletcher |
05-10 | Farmer |
11-14 | Weaver |
15-20 | Potter |
21-23 | Artist |
24-27 | Lizard Handler |
28-32 | Gem Cutter |
33-34 | Jeweler |
35-37 | Leather worker |
38-39 | Carpenter |
40-42 | Stonemason |
43-44 | Miner |
45-46 | Musician |
47-49 | Household Servant |
50-51 | Locksmith |
52-53 | Wainwright |
54-56 | Tailor |
57-59 | Slave Handler |
60-62 | Merchant's Assistant |
63-69 | Porter/Bearer |
70-71 | Weaponsmith |
72-73 | Brewer/Vintner |
74-75 | Cobbler |
76-77 | Siege Weaponeer |
78-80 | Scribe |
81-91 | No skill of measurable worth |
92-00 | Roll twice (reroll any result of 86-00) |