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New Artifacts

   Hello all! This page is a listing of all the artifacts published thus far in the Exalted canon, in case you are having trouble finding a particular one. I have also included original artifacts of my own in the lists, just click the link to see a description of the artifact.

Armor || Crystal || Jewelry || Miscellaneous || Signiture || Tomes || Vegatative || Vehicle || Weapons || Underworld || Original



Legend

  • Book of Three Circles - BoTC
  • Caste Book: Dawn - CB:D
  • Caste Book: Eclipse - CB:E
  • Caste Book: Night - CB:N
  • Caste Book: Twilight - CB:T
  • Caste Book: Zenith - CB:Z
  • Dragon-Blooded Errata - DBE, available directly from White Wolf Online
  • Exalted: Abyssals - EA
  • Exalted Corebook - EC
  • Games of Divinity - GD
  • Ruins of Rathess - RR
  • Savage Seas - SAS
  • Scavanger Sons - SCS
  • Storyteller's Companion - SC
  • Time of Tumult - ToT

Armor Artifacts

Level 1

  • Breastplate, EC pg.345-6

Level 2

  • Bracer of the Hawk, CB:T pg.79
  • Chain Shirt, CB:D pg.81
  • Reinforced Buff Jacket, EC pg.345-6
  • Spirit Bracer, CB:D pg.78

Level 3

  • Everyman Armor, ToT pg.94
  • Reinforced Breastplate, EC pg.345-6
  • Scabbard of the Living Weapon, CB:T pg.80-1
  • Silken Armor, CB:E pg.80-1
  • Thunderbolt Shield, BoTC pg.93-4

Level 4

  • Armor of Aquatic Puissance, SAS pg.124
  • Articulated Plate, EC pg.345-6
  • Obsidian Sheath, RR pg. 87-8

Level 5

  • Superheavy Plate, EC pg.345-6

Crystal Artifacts

Level 1

  • Sun Crystal, RR pg. 85

Level 2

  • Bracer of Crystal Bolts, RR pg. 85
  • Fire Claw, RR pg. 85-6
  • Ring of Images, RR pg. 86

Level 3

  • Crystal of Protection, RR pg. 86
  • Crystal Warclub, RR pg. 86
  • Ring of Disguise, RR pg. 86

Level 4

  • Globe of Transport, RR pg. 86-7
  • Lizard Tail Regrowth Sphere, RR pg. 87
  • Obsidian Sheath, RR pg. 87-8

Jewelry Artifacts

Level 1

Level 2

  • Dragon Tear Tiara, EC pg.337-8
  • Hearthstone Bracers, EC pg.338

Level 3

  • Circlet of Spirits, CB:N pg.80
  • Death Shield Ring, CB:Z pg.80
  • Ring of Disguise, RR pg. 86

Level 4

  • Spirit Ring, BoTC pg.26-7

Miscellaneous Artifacts

Level 1

  • Arc Protectors, ToT pg. 162
  • Autolabe, ToT pg. 162-3
  • The Fur Merchant's Cloak, ToT pg.15
  • The Golden Soldiers, ToT pg.15
  • Light Sphere, ToT pg. 163
  • Linowan Mask, SCS pg. 26
  • Lotus Blossom Cup, CB:E pg.79
  • Player's Mask, CB:E pg.79
  • Silver Quill, CB:E pg.79-80

Level 2

Level 3

  • Belt of Shadow Walking, CB:N pg.80
  • Blood Seed, BoTC pg.94
  • Cup of Flowing Blood, CB:T pg.79-80
  • Dark Rider, BoTC pg.94-5
  • Emerald Sorcery-Capturing Cord, CB:T pg.81
  • Eye of the Living Earth, CB:T pg.80
  • Ghost-Seeing Blindfold, CB:T pg.80
  • Honey of the Bees of Zarlanth, CB:T pg.80
  • Lesser Storm Sapphire (Blue or Green), SAS pg.124-5
  • The Map of Azure Victory, CB:D pg.78
  • Mirrors of Illusion-Shattering, CB:T pg.80
  • Red Seed of the Immaculate Blood, CB:T pg.79
  • Riding Boots, ToT pg.95

Level 4

  • Cloak of Vanishing Escape, CB:N pg.80
  • The Golden Viper, SC pg.78
  • Greater Storm Sapphire (Black), SAS pg.124-5
  • The Jackal's Skull, CB:T pg.81
  • Panacea Pipe, ToT pg.94
  • Sapphire Sorcery-Capturing Cord, CB:T pg.81
  • Singing Staff, SC pg.79-80, ToT pg.94
  • The Unsurpassed Sanxian, ToT pg.95
  • Veil That Holds Back Time, CB:T pg.81
  • Wings of the Raptor, BoTC pg.95

Level 5

  • Adamant Sorcery-Capturing Cord, CB:T pg.81

Signiture Artifacts

   This represents those artifacts that are one of a kind in the Exalted canon. There seems to be quite a few of these, so I may expand each individual section depending on how many artifacts come out in future books.

Level 1

  • Crimson Arrows (20 per 1 dot), BoTC pg.95

Level 3

  • Reborn Glacial Rain, CB:Z pg.80-1

Level 4

Level 5

  • Blackened Bones, BoTC pg.96
  • The Crown of Thunders, BoTC pg.96
  • The Crucible of Tarim, BoTC pg.24-5
  • The Ring of the Deliberative, CB:Z pg.81
  • Soul Mirror, BoTC pg.96-7

Level N/A

  • Eye of Autochthon, SC pg.80
  • Mantle of Brigid, BoTC pg.25-6
  • The Sword of Ice, BoTC pg.27

Tome Artifacts

Level 1

  • Glory to the Ghoul King, RR pg. 91-2
Level 2
  • The Enchiridion of All Knowledge, RR pg. 91

Vegetative Artifacts

Level 1

  • Boot Grafts, RR pg. 80
  • Breather Plant, RR pg. 80
  • Green Eyes, RR pg. 80-1
  • Green Iron Dust, RR pg. 81
  • Knife Spores, RR pg. 81
  • Swordstick, RR pg. 81
  • Vine Klaive, RR pg. 82
Level 2
  • Healing Orchid, RR pg. 82-3
Level 3
  • Mimic Skin, RR pg. 83
  • Shock Gauntlet, RR pg. 83
  • Thorn Thrower, RR pg. 83-4

Vehicle Artifacts

This section includes specialty artifacts for vehicles.

Level 1

  • Cord of Winds, SAS pg.125-6
  • Light Cargo Preservation Spindles, SAS pg.123-4

Level 2

  • Light Implosion Bow, SAS pg.126-7
  • Medium Cargo Preservation Spindles, SAS pg.123-4
  • Steelsilk Sails, SAS pg.124

Level 3

  • Large Cargo Preservation Spindles, SAS pg.123-4
  • Light Implosion Bow (Hearthstone or Reagent powered), SAS pg.126-7
  • Lightning Ballista, SAS pg.126-7

Level 4

  • Folding Ship, CB:E pg.80-1
  • Globe of Transport, RR pg. 86-7
  • Iron Horse, CB:E pg.81
  • Lightning Ballista (Elemental or Hearthstone powered), SAS pg.126-7
  • Warbird, RR pg. 88-89

Level 5

  • Land Ship, SC pg.79
  • The Chariot of Aerial Conquest, CB:D pg.78

Underworld Artifacts

Level 1

  • Chime of Perfect Summoning, EA pg. 256-7
  • Essence-Containing Gem (3 motes), EA pg. 255-6
  • Small Vessel of the Pyre, EA pg. 256

Level 2

  • Essence-Containing Gem (7 motes), EA pg. 255-6
  • Grave-Prison Chains, lesser, EA pg. 257
  • Medium Vessel of the Pyre, EA pg. 256
  • Morning Star Guide, lesser, EA pg. 257
  • Soulfire Mask, EA pg. 257-8
  • Visage-Distorting Mask, EA pg. 258

Level 3

  • Demon-Embracing Robes, EA pg. 258
  • Essence-Containing Gem (15 motes), EA pg. 255-6
  • Ghost-Strengthening Chains, EA pg. 258-9
  • Grave-Prison Chains, greater, EA pg. 257
  • Large Vessel of the Pyre, EA pg. 256
  • Repeating Maggot Caster, EA pg. 259-60
  • The Tongue of the Eleven Demon Howl, EA pg. 259
  • Virtue Enhancing Flask, EA pg. 260

Level 4

  • Essence-Containing Gem (35 motes), EA pg. 255-6
  • Hovering Iron Spirit, EA pg. 260-1
  • Massive Vessel of the Pyre, EA pg. 256
  • Morning Star Guide, greater, EA pg. 257
  • Shroud of the Unquiet Dead, EA pg. 261

Level 5

  • Essence-Containing Gem (75 motes), EA pg. 255-6
  • Whip of Devouring Serpents, EA pg. 261

Weapon Artifacts

Level 1

  • Dire Staff
  • Goreknife
  • Goremaul, EC pg.341-2
  • Heavenly Thunder Leaves (1 per dot), CB:Z pg.80
  • Razor Claws, CB:D pg.78-9 and DBE pg.4
  • Short Daiklaive (1 per dot), DBE pg.3-4
  • Sling of Deadly Prowess, CB:N pg.79
  • Smashfist, EC pg.341-2
  • Swordstick, RR pg. 81
  • Vine Klaive, RR pg. 82

Level 2

  • Assault Crossbow, ToT pg. 162
  • Bracer of Crystal Bolts, RR pg. 85
  • Daiklaive, EC pg.340-2
  • Dire Lance, EC pg.341-2
  • Elemental Dragon Sword
  • Fire Claw, RR pg. 85-6
  • Grimcleaver, EC pg.341-2
  • Grimspear
  • Infinite Jade Chakram, DBE pg.3
  • The Perfect Talon Dagger, ToT pg.23
  • Reaver Daiklaive, EC pg.340-2
  • Serpent-Sting Staff, EC pg.341-2
  • Seven-Jeweled Peakcock Fans, CB:E pg.80
  • Short Powerbow, EC pg.343-4
  • Slayer Katar, EC pg.344
  • Wavecleaver Daiklaive, SAS pg.126

Level 3

  • Arrows of Distant Death, CB:D pg.81
  • Crystal Warclub, RR pg. 86
  • Gauntlets of Distant Claws, CB:N pg.80
  • Ghost Cestus, SG pg.77-8
  • Grand Daiklaive, EC pg.340-2
  • Grand Goremaul, DBE pg.3
  • Lightning Chain, CB:D pg.79
  • Living Glaive, ToT pg.94
  • Long Powerbow, EC pg.343-4
  • Powerbow of Perfect Accuracy, CB:D pg.80-1
  • Shock Gauntlet, RR pg. 83
  • Sling Bow of Ice, SG pg.78
  • Spirit Sword, CB:D pg.80
  • Thorn Thrower, RR pg. 83-4
  • Ultimately Useful Tube, CB:N pg.80-1

Level 4

  • Flame Spear, CB:D pg.79-80
  • Hooked Daiklaives of Dual Prowess, CB:N pg.81

Level 5

  • Daiklaive of Conquest, CB:D pg.81
  • Lightning Torment Hatchets, EC p.344-5
  • The Sword of Forgetfulness, ToT pg.95


Original Artifacts

Artifact Weapons

NameSpeedAccuracyDamageDefenseArtifactMinimums
Dire Staff+1+1+3L+1OneS1
Elemental Dragon Sword+2+2+4L+2TwoS,D,MA3
Goreknife+3+0+2L+0OneS1
Grimspear+4+1+5L+1TwoS2
Ten Winds*+6+3+5L+2FourS2

   A * means that this artifact's statistics already includes the Magical Metal bonuses.

   These new weapons reflect the same system presented in the Exalted base core book on page 341. I just felt that there were some obvious artifact weapons that were missing. These represent the other types of weapons forged with the Five Magical Materials including knives (goreknives), clubs and staves (Dire Staff), short spear and spears (grimspear), as well as dragon swords (elemental dragon sword). All of these weapons, except the goreknife, have a setting for a hearthstone. The commitment value of these weapons are 5 motes. As always, these statistics change depending on which of the Five Magic Metals it is made with.

   You may have noticed that I eliminated the Gorehammer from the listing, since White Wolf released the Dragon-Blooded Errata that has their version. I felt that it would be much better to follow the creator's words than my own.


Level 1 Artifacts

The Messenger Ring

   This small ring made with green jade holds little ornamentation. Smooth and well polished, it grants the person attuned to it two dice to any Socialize roll. When touched to a pack animal, such as a horse or mule, it doubles its speed for an hour. The attunement cost for this ring is one mote for a Terrestial Exalted. This particular ring was made in Chiaroscuro. It was Alucard's first attempt at crafting magical artifacts.

Level 2 Artifacts

Dark Seeing Skull

   This ancient human skull is inscribed with orichalcum runes in a dialect of the Old Realm. Those that can speak the language may attempt to translate the runes with a difficulty 3 task. They require 20 successes to establish the dialect. When translated, the skull states, "I have eyes to see in the darkness." What powers the skull holds is still unknown. Its current bearer is Alucard. He found the skull in the tomb of the Solar, Jeralith, near the Lap. The cost to attune this skull is 5 motes for a Solar Exalted.

Level 4 Artifacts

The Brass Key

   This large brass key with a an end shaped like a large bell. Using the key to open any door will open a door to Malfeas. The portal will cease as soon as the door is closed. Note: This is a one way trip. You must find an exit out of Malfeas on your own. This artifact was hinted at in Games of Divinity, pg. 90.

Gold Tooth Knife

   This orichalcum goreknife was created by the Solar, Jeralith. In the hands of any Solar, it acts as a normal goreknife made orichalcum. In the hands of a Twilight Caste, it gains additional powers. The Gold Tooth Knife grows to the length of a short sword although remains the weight and balance of a goreknife. It statistics change to +3 Speed, +2 Accuracy, +4L Damage, and +2 Defense (this includes all bonuses from magical metal type, goreknife statistics, and special bonuses). Also, once per day the Gold Tooth Knife allows you garner from the knowledge collected in the knife, granting you an additional six dice towards a Lore roll. The Gold Tooth Knife requires 5 motes to attune it to a Solar Exalted.

Ten Winds

   Ten Winds is a rarity among wavecleaver daiklaives. Created by the Terrestrial Exalted Peleps Canisatra for his finacee, the renowned captain of Empress' Smile, this blade was a symbol of love and strength. Peleps Canisatra dabbled in sorcery, as well as crafting, which resulted in Ten Winds' powers.

   Ten Winds can be held only by a Terrestrial Exalted. If unattuned and touched by a mortal or Celestial Exlated, Ten Winds will deliver the equivalent of a knockout blow. The offending person will be unconscious for over one hour before they recover. This stunning does not cause actual damage; it just causes severe headaches.

   When Ten Winds is attuned, this wavecleaver daiklaive becomes extremely dangerous. Ten Winds has the ability to increase the winds in the surrounding area as if using a blue storm sapphire. Use the chart in the Savage Seas book pg.125 for the mote and willpower expenditures. You do not need to sacrifice health levels to change the winds using this daiklaive.

   Ten Winds has three Heartstone settings within its blade and hilt. It costs seven motes to attune the daiklaive. Ten Winds statistics can be seen by clicking here.





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