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Krull

Name: Krull

Player: Dave

Class: Ranger/Rogue

Race: Half-Orc

Level: 2/1

Experience: 3350

Alignment: Chaotic Neutral

Description: Krull looks more human than orc, but that does not disquise his strength. Krull has dark olive skin with dark black hair and eyes. He has two small fangs protruding from his mouth, which is always in a sneer.

Attributes: Strength 17, Dexterity 15, Constitution 15, Intelligence 12, Wisdom 12, Charisma 12

Other Statistics: Hit Points 21, Armor Class 16, Initiatve +2, Base Attack Bonus +2

Saving Throws: Fortitude +5, Reflex +4, Willpower +1

Combat: Melee Bonus +5 (+2 base attack bonus, +3 Str bonus), Ranged Bonus +4 (+2 base attack bonus, +2 Dex bonus)

Feats: Simple Weapon Prof.; Light Armor Prof.; Power Attack; Toughness; Track; Favored Enemy: ORKS!!!!

Skills:

  • Bluff +3 (+1 CHA bonus, +2 ranks)
  • Disable Device +5 (+1 INT bonus, +4 ranks)
  • Gather Information +4 (+1 CHA bonus, +3 ranks)
  • Hide +8 (+2 DEX bonus, +6 ranks)
  • Intimidate +3 (+1 CHA bonus, +2 ranks)
  • Knowledge: Geography +3 (+1 INT bonus, +2 ranks)
  • Listen +3 (+1 WIS bonus, +2 ranks)
  • Move Silently +8 (+2 DEX bonus, +6 ranks)
  • Pick Pocket +4 (+2 DEX bonus, +2 ranks)
  • Read Lips +3 (+1 INT bonus, +2 ranks)
  • Search +5 (+1 INT bonus, +4 ranks)
  • Use Magic Device +3 (+1 CHA bonus, +2 ranks)
  • Use Rope +4 (2 DEX bonus, +2 ranks)
  • Wilderness Lore +4 (+1 WIS bonus, +3 ranks)

Weapons: Morningstar (+5 attack bonus, 1d8+3 damage, 20/x2 critical), 10 Daggers (+5/+4 attack/ranged bonus, 1d4+3, 19-20/x2), Wire Garotte (+5 attack bonus, 1d8+5 damage, 18-20/x2); decorative short sword; decorative longsword (possibly MW)

Armor: Studded Leather +1

Languages: Common, Goblin, Orc

Magical Equipment: See Armor, Chain Mail from dead fat man

Other Notes: Krull was abandoned by his human mother on the side of a well traveled road. Found by a human ranger, Krull was raised to learn the skills of silence and hiding. He naturally adapted these skills to his own bitterness towards the Orc race, which blood taints his own. He uses his size and strength to intimidate others, but has many skills in theivery. He has not decided whether to stay in the rogue arena, or to become a ranger and hunt the one race that caused him so much grief.