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Brotherhood Of The Sith

 
 


Baralou

System

Planet

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Native Life Forms

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Quersin Jax

Lyssa Arwen

Jaer'aan Vreth

Adira

Taniel


Świątynie na Korriban

Planet: Baralou
System: Baralou
Sector: unknown 
Region: unknown
Environment: Ocean Planet with small islands dotting the surface
Length Day (standard hours): 22 hours
Length Year (local days): 295
Sentient Species: Humans, Krikthasi, Multopos
Other Species: Treppok, Grotseth

Baralou is a world almost completely covered with water, with small islands breaking the surface of its oceans. The four moons which orbit it are often the cause of its many storms, though most of the life forms that live in the water hardly notice below forty meters. The creatures that live on the islands have all adapted to survive the storms, be they gills, wings or the ability to hibernate when underwater, the plants themselves have adapted to have extra long roots in order to stay put, they have also adapted a natural toxin that the animals there can now metabolize, the toxin is dangerous to non natives species and whereas one meal may result in an upset stomach any more would be dangerous. 

The moons probably contribute to the worlds natural process that creates the numerous gems of all types that can be found on almost every island, added to its fertile seas that produce bountiful food supply, Baralou would make an excellent opportunity for a trader to make money and during the struggle against the Empire, the Alliance kept an algae farming base here. The multopos are friendly and willing to trade many gems for a simple blaster and a few power packs. The same cannot be said for the Krikthasi, they are a very aggressive race and as likely to attack as they are to approach willing to communicate, they are intent on getting as many blasters as possible in order to attack their enemies, the Multopos. Fortunately the Multopos have avoided worse forms of exploitation as the traders that have visited so far have kept the secret well. 
 

When the Sith Warrior Quersin Jax arrived on the planet, he was searching for an isolated planet in which to build his home base.  On an exile of sorts from the Sith main body, Jax had retreated to this out of the way planet.  His initial conception was an underwater fortress, which became a training ground for Sith.  While the underwater fortress remains, Jax has since moved to the islands above, where constructed a temple compound based on those found on Yavin IV.  He has since conquered the planet, and while he is content to leave the native species as they are, he has formed some into guards and warriors, which he has augmented using Sith alchemical techniques as the Sith Lord Exar Kun did upon the ancient Massassi.

The native Multopos and Krikthasi regard Jax and his followers with a sort of superstitious awe.  The Krikthasi had initially led several uprisings against their Sith conquers, but Jax quickly and brutally quenched each such rebellion, which has since left the planet in peace. 
 

Baralou Guard

During the height of the Empire, an elite unit of stormtroopers served as highly trained peace keepers of the sprawling Imperial Center. On Coruscant, and select Core Worlds, law was enforced by the crimson-hued Coruscant Guard. Under the provisions of martial law and Palpatine's sweeping emergency powers, the Coruscant Guard were empowered to search any facility or dwelling, arrest any citizen, and otherwise locate and detain suspected subversives and Rebel agents. These troopers rarely saw combat engagements, and were instead strictly for police service.

Quersin Jax formed a similar force to help protect his system's core world.  The Baralou Guard is an elite cadre of Sith Troopers, trained for urban engagements and other police actions.  They have similar powers to as those of the old Coruscant Guard, and only the Plateau that serves as the Brotherhood's terrestrial headquarters is off limits to them. 

The red and black Baralou Guard armor is light and heavily padded, providing excellent protection against physical attacks. The sophisticated battle helm is lined with advanced sensors that allow the trooper to operate effectively in complete darkness. The helmet also includes a comlink scrambler that linked a trooper to other members of the Baralou Guard. Optional tracking beacon software allows a unit commander know the whereabouts of his troops at all times. The unit commander's helmet features a voice-activated heads-up display that show troop positions. 

In addition to blaster sidearms, the Baralou Guard carried Merr-Sonn taser staves, a standard weapon for crowd control and riot suppression. The weapon has variable power settings; it can deliver a lethal or incapacitating charge when it strikes its target. Some Coruscant Guards also carry the Merr-Sonn R-88 Suppresser riot rifle that combined the precise targeting of a blaster rifle with the area of effect of a stun grenade.
 
 

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