Gettysburg Online




Visitor Center
Union Army
Confederate Army
Copse of Trees

 
"Rounders" (Civil War Baseball)


Thomas Dyja's "Play for a Kingdom" Photo on the book is what I used to have my bat (Pictured above)made.

Devil's Den

View from top of Big Round Top


Sketch of Lincoln Assassination

Rules for the play of Baseball
circa mid 19th century

These rules are designed to facilitate play of baseball (Town ball) as done in the 1850's and 1860's. The basic object and course of play are assumed to be familiar to the reader. These rules in general specify variations from modern practice with the intent of allowing re-creation of the games as played in its formative years. It will be helpful to refer to the vocabulary listing below the rules.

1. The thrower must attempt to throw the ball where the striker wishes it thrown. Upon stepping to home base the striker will indicate with the bat where he wishes the ball thrown to him.

2. The thrower must throw the ball underhanded beginning his throw with his legs crossed, the ball in one hand before him and his other hand behind his back. He may take one step forward while throwing.

3. The umpire will mark a line on the ground 45 feet from home base toward second base, behind which the thrower must remain while throwing the ball to the striker.

4. The thrower must complete a pitch once begun; he may not balk. Should he do so, all runners on bases may advance one base.

5. The striker must keep the bat in contact with his shoulder until the thrower releases the ball.

6. The striker is obligated to hit well-thrown balls. The umpire normally will not call "balls" or "strikes", and no player "walks". The umpire may encourage the striker to attempt to hit well-thrown balls. The umpire may call strikes or even declare a striker dead if the umpire believes the striker is consistently failing to swing at well-thrown balls.

7. A striker who swings and misses at three consecutive pitches is dead. The umpire may penalize a striker for repeatedly and intentionally allowing a well-thrown ball to pass to avoid a strikeout.

8. Foul ticks do not count as strikes. Foul ticks caught in flight or on their first bounce cause the striker to be dead.

9. Batted balls are determined to be fair or foul by the umpire, according to where they first hit the ground. The umpire must declare balls fair or foul at his earliest opportunity in a loud, clear voice.

10. If the last of three balls struck at is missed by the striker and not caught by the behind either flying or on the first bounce, it is a fair ball and the striker must run for first base.

11. Strikers may not bunt.

12. Runners may not slide into bases.

13. Baseman must stand in contact with their bases until the ball is hit by the striker's bat or is caught by the behind.

14. Fielders must stand in the middle of their areas until the ball is hit by the striker's bat or is caught by the behind.

15. Runners may not lead off bases.

17. Strealing bases is prohibited.

18. Fly balls ball in caught in flight or on the first bounce cause the striker to be dead.

19. In force-out situations, runners need not be tagged with the ball. The baseman need only receive the ball with his foot in contact with the base before the arrival of the runner. In other situations , however, runners may be tagged dead.

20. Runners may not go beyond three feet from a straight line between the bases.

21. Players may not intentionally prevent others from catching or fielding balls or reaching bases.

22. All handling of the ball should be done with the bare hands. Gloves may not be worn. If a ball is caught in a hat or with another item of clothing or is received from a spectator, it must be returned to the thrower before being used further in play.

23. The behind may play anywhere on the field.

24. The shortstop may play anywhere on the field.

25. The loss of a ball in play in vegetation, over a fence, onto a building, or because of other obstacles does not retard play. (There are no "ground rules doubles: or similar restrictions.)

26. The four bases are at the corners of a square 30 yards apart. They must be made in a manner so that they are visible to the umpire.

Vocabulary Players and spectators are encouraged to use the following terms, derived from the early years of baseball:


19th Century Term.......20th Century Term

Aces........................................... Runs       
Behind....................................... Catcher
Club Nine...................................Team
Cranks........................................Fans
Dead...........................................Out
Dew Drop.................................. Slow Pitch
Foul Tick................................... Foul Ball
Hurler........................................ Pitcher
Leg it ........................................ Run to Base
Match........................................ Game
Muff                                           Error
Striker                                         Batter
Tally                                          Score
Thrower                                        Pitcher
Wide                                           Ball (poorly thrown pitch)
Hands                                          Players

The following are some of the rules of Rounders from the 16th Century so you can see how the game evolved from the 1500's to the 1800's!

  • Infinite Swings. The Striker (the person hitting or "striking" the ball) has no limit on the number of tries to hit the ball. He keeps trying until the ball comes in contact with the stick.
  • Ball Must be Fed Where Striker Wishes. The Feeder (the person throwing or "feeding" the ball to the Striker) must throw the ball where the Striker wants it. If the Striker is unhappy with a Feeder, the Striker may request a new Feeder.
  • Any Hit - RUN! Any time the ball contacts the stick, even a "tip", it is a valid hit and the Striker must run. The ball may be struck anywhere! -- however, see Convention #2 for modifications to this rule. The Runners at the Sanctuaries may begin running as soon as the ball is struck -- whether it is a good hit or an Out doesn't matter, once the Runner begins to run, KEEP GOING!
  • Run Clockwise! Upon hitting the ball, the Striker then must run clockwise around the Sanctuaries. The runner does not need to touch any of the Sanctuaries and may run anywhere as long as he passes outside of each Sanctuary. Striker is Out. The Striker is out if the hit is caught in the air or on one bounce. Runner is Out. The Runner is out if he is plugged (hit with a thrown ball) while running. He is not out if he grasps a Sanctuary (that he hasn't used before - see Rule 7) before he is plugged. Note: the Striker becomes a Runner as soon as he begins running.
  • Sanctuarys Work Once. Once a Runner has touched a Sanctuary, he may not let go of it and then grasp it again - it has been used up for that Runner. (The idea here is that you are hiding -- if you suddenly pop out of hiding, everybody sees where you were hiding and it doesn't do you much good to try to hide there again.) In until Out. A player is "In" until he has been gotten out. This also applies to the Castle - all players who are "In" must remain in the Castle (they are "Defenders"), if they step out they are "Out".
  • Undefended Castle is Vulnerable. If there are no Defenders in the Castle (for instance, the last Defender just struck the ball and is now a Runner) the Attacking team (the team in the outfield) may capture the Castle by plugging the Castle Stone.
  • Everybody Out. The teams change sides when the entire Defending team is Out, or when the Castle has been captured.
  • Two Rounders. If the last Defender hits the ball and makes it all the way back into the Castle in one run (a "Rounder") twice in a row then everyone on his team is back In again.
  • No Blockades. No Attacking team member may get in the way of a Runner in an attempt to prevent him from grasping a Sanctuary or proceeding around the Sanctuaries.

    Remember to tell all your friends about our website .

    What are people saying about This site!

    " Never seen so much info on the Civil War!"jennie Brank--Billings,Ak

    "This is one of the best civil war sites ive ever seen!!"Heather Montrose--Japan

    "Gettysburg Battlefield Online...A Smash Hit!!"History Channel

    Our Address
     

    Gettysburg Battlefield Online
    P.O. Box 3984
    Gettysburg,PA 17325

    E-mail: webmaster@gettysburgbattlefieldonline.com

    Copyright © 2001-2005,Gettysburg Battlefield Online