9:00 am |
Unbeknownst to Harry,
You-Know-Who is already busy making plans to return to power. Catch a glimpse
of his devoted assistant at work at Scabbers'*,
or get a feel for the dark wizard's awesome, if evil, power on Nagini's
Revenge*. But beware of the serpent's fangs! |
10:00 am |
For a morning snack, pass on the
eggs and sausage and order some Crêpes
to go instead. Then dine al fresco at the Picnic
Pavilion as Harry and the Weasley's do at their campsite. |
10:30 am |
Get a temporary tattoo at Fleur's
Salon de Beauté. You might choose your House insignia or a racing
broom to show your team spirit, but by all means avoid the Dark Mark. |
11:00 am |
Take part in the Quidditch World
Cup at the Gamer's Row* Quidditch
Training Center, or experience the thrill of the game by performing a Wronski's
Feint* as Viktor Krum does. |
12:00 pm |
Purchase a copy of today's paper,
with your photo on page 1 at the Daily
Prophet*. |
12:30 pm |
Have lunch at Café
Beauxbatons* or Durmstrang
Diner* to catch a glimpse of the competition as you begin to prepare
yourself for the Triwizard Tournament. |
1:30 pm |
Voyage to Hogwarts on the Beauxbatons
Flying Carriage* or the Durmstrang*. |
2:30 pm |
Attend Potions
Class in the hopes that Snape will reveal the recipe for the Aging
Potion that Fred and George are after. Just make sure you've pre-registered
and paid your class fee first. |
3:30 pm |
Attend Professor Moody's Defense
Against the Dark Arts Class*, for which you have surely pre-registered
and paid well in advance. |
4:30 pm |
Face off against the Hungarian Horntail
at the Dragon's Den. |
5:00 pm |
Attend a show at the Aviary
Stage* to see how dragons, like these birds, fly and hunt for prey.
Be thankful that you didn't end up as some winged creature's dinner after
the first task. |
6:00 pm |
Harry takes the lead in the tournament.
Celebrate with dinner in the Great
Hall. |
6:45 pm |
Your second task is to make a round
trip to and from the lake, returning with anything you might sorely miss,
including friends, clothes, and limbs, still intact. With some assistance
from the Merpeople Boats*, you
should be able to avoid the grindylows and the giant squid. |
7:30 pm |
Your final task is to be the first
to make your way through the Maze*.
Once you've made it past the Sphinx and found your way to the Trophy, grasp
it triumphantly and look around. Is that the Riddle
Cemetery you see in the distance? |
8:00 pm |
Watch as Harry battles one-on-one
with You-Know-Who at Harry Potter Live!* |
9:00 pm |
This moment is as dark for Harry
as the night sky is as you emerge from the theater. Return to Hogwarts
to watch the Fireworks explode,
much as thoughts explode in Fudge's head when he hears of You-Know-Who's
return to power with the help of Barty Crouch. |
9:30 pm |
Take a walk over to the Giant's
Cottage in Godric's Hollow to contemplate what Hagrid's and Madame
Maxime's secret summer job might be. |
10:00 pm |
This is the end of another year
for Harry, another tour for you. Share a final goblet of pumpkin juice
with your friends at Potable
Potions, and don't forget to raise a toast to Cedric Diggory. |
10:30 pm |
But this is also the beginning of
another summer, and the good news is that Rita Skeeter is out of business.
Plus, Harry's reward money will soon be put to good use by Fred & George.
Stop by Gambol & Japes Wizarding
Joke Shop on your way out to buy a toy beetle encased in a wooden nut.
Then wish your friends a cheerful farewell as you exit the park. |