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Tenaria Chronicles: Rise of Lebell City

 
The true Quests

Imps

Start Stats
Strength: 4
Speed: 4
Charisma: -1
Mana: 0
Constitution: 0
Wisdom: 0
Power: 1

Main:

Magical Resistance: 0
Dodge: 2
Brawl: 0
Melee: 0
Tactics: 3
Perception: 0
Poison Immunity: 3
Counter: 0
Will: 0
Reflex: 0
Fortitude: 0
Anger: 1
Range: 0
Initiative: 0
Bonus: 6
Special:
Imps have a natural poison that courses through their bodies. This is why their special ability is that of injecting it into their foes. The only way an Imp can inject his poison is through biting an enemy, or scratching him with it's claws.

To activate the poison ability of the imp you must first land a brawl hit. After the brawl hit is landed, your oponent begins to lose X HP a turn, where as X is equal to your Face Skill in your character's poison trait. This poison lasts for X rounds, where as X is also the number of Face Points in your poison skill.
Poison : 0/0

Character Note: Imps are confused sometimes with Goblins. They both look just about the same, except Imps have the gift of flight. If you choose to play an Imp it is recommanded that perhaps you pump most of your points into Brawl, Tactics and Speed. This way, despite your small body, you can move and attack around an oponent more viciously and more quickly then most other beings.