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The following are some variant rules we've experimented (successfully or not) in this campaign. Feel free to borrow the ideas for your own campaign.
This is a Rich Text Format file on six necromancer metamagic feats. I wanted to give the necromancer in our game something interesting to work with.
Cleric Level Loss:
The following rules replace the Planescape level loss rule. The cleric must roll a spell check (like a roll for arcane failure) each time they cast a spell. If she fails, the spell is removed as if cast, but there is no effect. The formula is as follows:
versus DC 10 - 5(for each favored Domain) +5(for each opposed Domain)
For example:
Note: The list of favored and opposed Domains is DM material and not applicable to this website.
Faction Prestige Classes: I've abandoned the Faction Prestige Class system. I find it limiting in the character's power, and it doesn't work well to reflect belief. Instead, I've simply abandoned any systematic ruling, and allowed the players to choose Factions, granting bonuses, but not the restrictions. All Faction abilities are now in Prestige classes. All characters are eligible to take first level in any Faction Prestige classes provided they meet (and keep) the requirements. To advance a level, the character must show some devotion to the tenants of the Faction philosophy. It can either be through role-playing, specific quests, or some other agreement between the DM and the player. DM has final decision over whether or not the character can advance. Please note that the Prestige Class tables are still in the planning stages. Data may change unexpectantly.
Benefits:
Sample Factions: Believers of the Source (Godsmen) Doomguard (Sinker) - Feat system Mercykiller (Red Death) - Feat system Society of Sensation (Sensate)
These rules are for common use of the gaming community and as a public domain web resource. |
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