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The Sorcerer's Spell Compendium

Introduction

In an effort to promote better relations between the various Dragonlance fans out there in Cyberspace, I have decided to create an on-line spell-book. Feel free to email me any spell you find that is interesting or really, really, really cool and I'll add it to the collection. Magical Items and the like are also acceptable. I hope all you renegade sorcerers out there can come up with some tite spells and hopefully, share them with the rest of us.

Geomancy

Caltrops

Created By: Eric Jwo

Casting Time: 1 minute        4
Range:        Melee Range     2
Duration:     15 minutes      3
Area:         Small Group     3
Effect:       +9 Damage       3
Total:        (Un)resisted    15

This powerful spell should only be attempted by the most powerful geomancer. it creates sharp caltrops to spring from the ground and pierce the caster's enemies. The caster may opt to cast the spell in front his enemies, making the spell unresisted, in which case his enemies need to fall onto the spikes to receive damage. This works best when being chased on horseback or in some other situation where they cannot stop. The other version of this spell is cast directly beneath the geomancer's enemies, allowing them to resist the spell. Should the target of the spell fail to resist the spell, then they are skewered by the sharp spikes created by the spell.



If you have any comments on my page, or want to submit stories, ideas, etc., then e-mail me at Eric94087@aol.com.