Tales
of EvenFall |
Introduction
Game RulesEvenfall Campaign
Forgotten Realms 3E Campaign
|
Archetype Level Advancement
|
Level | Experience | Level Attack Bonus | ||
Fighter | Bard Ranger Theif |
Priest Wizard |
||
1 | 0 | +1 | 0 | 0 |
2 | 2000 | +1 | 0 | 0 |
3 | 3000 | +2 | +1 | 0 |
4 | 4000 | +2 | +1 | +1 |
5 | 5000 | +3 | +1 | +1 |
6 | 6000 | +3 | +2 | +1 |
7 | 7000 | +4 | +2 | +1 |
8 | 8000 | +4 | +2 | +2 |
9 | 9000 | +5 | +3 | +2 |
10 | 10,000 | +5 | +3 | +2 |
After each game session the Game Master (GM) will award experience points to each Persona based on completion of story goals. When a Persona gains enough experience to advance to a new level its Attack bonuses might increase. See the table above for details.
The Level Attack Bonus columns apply to both Hand-to-Hand Combat and Ranged Combat Attacks.
All Archetypes: All Personas will gain 1d6 Health Points each level. Fighters gain 1d6+3 Health Points each level.
Fighter: At first level fighters get a +1 to both Hand-to-Hand Attacks and Ranged Attacks. At third level they get a +2 to Hand-to-Hand Attacks and Ranged Attacks. Fighters get additional bonuses to both attacks at levels 5, 7 and 9.
Bard, Ranger and Thief: At third level they get a +1 to Hand-to-Hand Attacks and Ranged Attacks. They get additional bonuses to both attacks at levels 6 and 9.
Priest and Wizard: At fourth level they get a +1 to Hand-to-Hand Attacks and Ranged Attacks. They get a +2 to both attacks at level 8.
Level | Magic Attack Bonus | Mana Points | |
Bard, Priest, Ranger, Wizard | Priest, Wizard | Bard, Ranger | |
1 | +1 | 24 | 12 |
2 | +1 | 30 | 15 |
3 | +2 | 36 | 18 |
4 | +2 | 42 | 21 |
5 | +3 | 48 | 24 |
6 | +3 | 54 | 27 |
7 | +4 | 60 | 30 |
8 | +4 | 66 | 33 |
9 | +5 | 72 | 36 |
10 | +5 | 78 | 39 |