| Acid:
create a cloud of acid
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| Aerate:
add constant fresh air to an area
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| Amplify:
add a +1 bonus to magic attacks
|
| Awaken:
awaken a creature when danger is present
|
| Backfire:
cause a harmful spell to backfire on the attacker
|
| Bash:
add a +1 bonus to bludgeon items
|
| Befriend
Person: cause a person to feel friendship toward the caster
|
| Breeze:
create a rush of air
|
| Brew
Potion: create a magical potion
|
| Cage:
create a cage of energy
|
| Calm:
decrease anger or fear
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| Cast:
hurl a lightweight item
|
| Chill:
make an area cool
|
| Climb:
scale any surface, cling to a ceiling
|
| Cloud:
create a poisonous cloud
|
| Comprehend:
understand a foreign language
|
| Confess:
cause to tell the truth
|
| Confuse:
cause a creature to be puzzled over something it normally understands,
and be unable to decide what action to take next
|
| Converse:
speak a foreign language
|
| Darkness:
make an area dark
|
| Darkness
Vision: permits night vision to 100’
|
| Daze:
cause a person to stand by idle and daydream
|
| Deflect:
cause a projectile to bounce away harmlessly
|
| Detect
Magic: cause imbued items or areas to faintly glow
|
| Downpour:
create a drenching rainfall
|
| Detonate:
cause an existing flame to explode
|
| Disarm:
cause an armed combatant to drop his weapon
|
| Eavesdrop:
magically enhance hearing, hear noise through barriers
|
| Electric
Weapon: creates a magical weapon of casters choice that acts like a
ranged weapon with electric energy.
Arrow, Axe, Dagger, Spear.
|
| Electrify:
add electricity affect to an item or area
|
| Electrocute:
harm a creature with a strong electric current
|
| Enamor:
cause target to feel romantic attraction
|
| Enervate:
cause a creature to become immobile and paralyzed
|
| Encumber:
cause a creature slow its movement
|
| Espy:
magically enhance eye acuity, see invisible items or creatures,
identify illusions
|
| Evanesce:
disappear; make an item, area or creature invisible
|
| Evaporate:
cause liquid to vaporize
|
| Extinguish:
put a fire out
|
| Exterminate:
kill a swarm
|
| Fatigue:
add a penalty to attack and defense
|
| Fetch:
bring an item within line of sight through the air
|
| Fetter:
bind, entwine, shackle, manacle, and restrain a creature with magical
chains, rope or cord
|
| Fiery
Weapon: creates a magical weapon of casters choice that acts like a
ranged weapon with fire energy. Arrow, Axe, Dagger, Spear.
|
| Find:
locate a creature or item
|
| Fireproof:
make a creature or item resistant to fire
|
| Fizzle:
cause a spell to fail or end a spell that is already in effect
|
| Flame:
add a fire effect to an item or area
|
| Float:
cause a creature or item to float on liquid
|
| Fog:
create a cloud of mist
|
| Flog:
cause laceration damage to a creature
|
| Flood:
flood an area with water
|
| Freeze:
add an ice effect to an item or area
|
| Gag:
cause a creature to be unable to speak or make sound
|
| Gas:
create a cloud of poisonous gas
|
| Glide:
fly 100’ in one direction
|
| Glitter:
cause an item or creature to sparkle with magical energy
|
| Glow:
cause an item or creature to glow
|
| Grow:
cause a creature or item to increase size
|
| Guard:
command a creature to protect a creature or object
|
| Hasten:
increase speed
|
| Hover:
cause a creature or item to float in the air
|
| Icy
Weapon: creates a magical weapon of casters choice that acts like a
ranged weapon with Ice energy: Arrow, Axe, Dagger, Spear.
|
| Identify
Magic: determine one magic power an item has each casting
|
| Ignite:
start a fire
|
| Illusion:
create an illusion of something known to the caster
|
| Illuminate:
add light to an area
|
| Imbue:
add a physical or magic attribute to an item or creature
|
| Intoxicate:
cause a creature to become drunk
|
| Influence:
impel a creature to an action
|
| Invigorate:
remove encumber and fatigue effects
|
| Insulate:
protection from electric, fire or ice damage
|
| Jump:
jump in any direction 30’
|
| Liberate:
undo restraints, loosen bonds, and escape entanglements
|
| Mask:
change facial features
|
| Mesmerize:
hypnotize an animal
|
| Mire:
cause an area to become gummy, muddy or slimy
|
| Misty
Aura: target receives a +1 bonus to magic resistance
|
| Net:
create a magic net that can entangle
|
| Pit:
create a pit trap
|
| Purify:
neutralize poison
|
| Petrify:
cause an item or creature to turn to stone
|
| Poison:
add poison to an item or substance or impregnate with poison
|
| Pounce:
gain a bonus to initiative and +1 in Hand-to-Hand Attacks
|
| Protect:
raise the armors and shield bonus to a maximum of +5
|
| Pummel:
magic ranged bludgeon attack that does non-lethal damage
|
| Quickfreeze:
cause an item or creature to become encased in ice
|
| Reins:
control a creature’s movement
|
| Scribe
Scroll: the caster can create magic scrolls that contain spells he
already knows
|
| Shapeshift:
take the form of another person
|
| Sharpen:
add +1 damage to items with points or edges
|
| Shelter:
creates a magic tent that protects from the elements
|
| Shield:
create a transparent wall of magical force that acts as a barrier
preventing physical objects, magical and non-magical attacks from
passing through
|
| Shrink:
cause a creature or item to reduce its size
|
| Sicken:
cause a creature to become sick
|
| Silence:
create a silence effect in an area
|
| Simulacrum:
create a slight, unreal, or superficial likeness or semblance of self
or other person
|
| Slash:
cause magic slashing harm to a creature or cut material
|
| Sleep:
cause a creature to fall asleep
|
| Smoke:
create a cloud of smoke
|
| Smuggle:
magically conceal an item until it is used
|
| Snare:
lay a magical trap that restrains a creature
|
| Sound:
create a noise of any kind desired
|
| Speak
with Creature: communicate with a creature
|
| Spook:
cause a creature to run in fear
|
| Sprout:
cause plants to spring up from any surface
|
| Stalk:
cause a creature to move impossibly silent
|
| Steed:
summon a magic horse
|
| Summon
Monster: summon a medium sized monster that has been encountered
|
| Thaw:
unfreeze an area
|
| Thread:
animate a rope, weave and knot it, secure the end of a rope to an
object
|
| Unlock:
open a lock
|
| Wave:
cause water to swell and rise in a wave
|
| Whirlwind:
create a powerful wind effect
|
| Whisper:
communicate with target across any distance
|