| Amplify:
add a +1 bonus to magic attacks
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| Awaken:
awaken a creature when danger is present
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| Backfire:
cause a harmful spell to backfire on the attacker
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| Befriend
Person: cause a person to feel friendship toward the caster
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| Calm:
decrease anger or fear
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| Climb:
scale any surface, cling to a ceiling
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| Comprehend:
understand a foreign language
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| Confess:
cause to tell the truth
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| Confuse:
cause a creature to be puzzled over something it normally understands,
and be unable to decide what action to take next
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| Converse:
speak a foreign language
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| Darkness:
make an area dark
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| Darkness
Vision: permits night vision to 100’
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| Daze:
cause a person to stand by idle and daydream
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| Deflect:
cause a projectile to bounce away harmlessly
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| Detect
Magic: cause imbued items or areas to faintly glow
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| Detonate:
cause an existing flame to explode
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| Disarm:
cause an armed combatant to drop his weapon
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| Eavesdrop:
magically enhance hearing, hear noise through barriers
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| Enamor:
cause target to feel romantic attractions
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| Encumber:
cause a creature slow its movement
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| Espy:
magically enhance eye acuity, see invisible items or creatures,
identify illusions
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| Evanesce:
disappear; make an item, area or creature invisible
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| Fetch:
bring an item within line of sight through the air
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| Fetter:
bind, entwine, shackle, manacle, and restrain a creature with magical
chains, rope or cord
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| Find:
locate a creature or item
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| Fizzle:
cause a spell to fail or end a spell that is already in effect
|
| Float:
cause a creature or item to float on liquid
|
| Fog:
create a cloud of mist
|
| Gag:
cause a creature to be unable to speak or make sound
|
| Glide:
fly 100’ in one direction
|
| Glitter:
cause an item or creature to sparkle with magical energy
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| Glow:
cause an item or creature to glow
|
| Hasten:
increase speed
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| Hover:
cause a creature or item to float in the air
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| Identify
Magic: determine one magic power an item has each casting
|
| Illusion:
create an illusion of something known to the caster
|
| Illuminate:
add light to an area
|
| Imbue:
add a physical or magic attribute to an item or creature
|
| Intoxicate:
cause a creature to become drunk
|
| Influence:
impel a creature to an action
|
| Jump:
jump in any direction 30’
|
| Liberate:
undo restraints, loosen bonds, and escape entanglements
|
| Mask:
change facial features
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| Misty
Aura: target receives a +1 bonus to magic resistance
|
| Navigate:
find a lost path
|
| Play:
play a musical instrument as though you are trained; cause a musical
instrument to play on its own a song that you know
|
| Pounce:
gain a bonus to initiative and +1 in Hand-to-Hand Attacks
|
| Protect:
raise the armors and shield bonus to a maximum of +5
|
| Scribe
Scroll: the caster can create magic scrolls that contain spells he
already knows
|
| Shapeshift:
take the form of another person
|
| Sharpen:
add +1 damage to items with points or edges
|
| Shelter:
creates a magic tent that protects from the elements
|
| Silence:
create a silence effect in an area
|
| Sleep:
cause a creature to fall asleep
|
| Smoke:
create a cloud of smoke
|
| Smuggle:
magically conceal an item until it is used
|
| Sound:
create a noise of any kind desired
|
| Spook:
cause a creature to run in fear
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| Stalk:
cause a creature to move impossibly silent
|
| Thread:
animate a rope, weave and knot it, secure the end of a rope to an
object
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| Unlock:
open a lock
|
| Whisper:
communicate with target across any distance
|