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Tales of EvenFall

Introduction 

Welcome Page
Home Page

Game Rules

Persona Sheet
Race
Archetypes
Persona Stats
Level Resistance Bonus
Archetype Level Advancement
Moral Reference
Equipment
Starting Equipment Packages
Select Spells
Combat
Magic
Magic Items
Bestiary
Bard Spells
Priest Spells
Ranger Spells
Wizard Spells
Master Spell List

Evenfall Campaign 

Campaign Setting
Players
Personas
Adventure Journal

Forgotten Realms 3E Campaign

Introduction
 

Bard Spells

Amplify: add a +1 bonus to magic attacks
Awaken: awaken a creature when danger is present
Backfire: cause a harmful spell to backfire on the attacker
Befriend Person: cause a person to feel friendship toward the caster
Calm: decrease anger or fear
Climb: scale any surface, cling to a ceiling
Comprehend: understand a foreign language
Confess: cause to tell the truth
Confuse: cause a creature to be puzzled over something it normally understands, and be unable to decide what action to take next
Converse: speak a foreign language
Darkness: make an area dark
Darkness Vision: permits night vision to 100’
Daze: cause a person to stand by idle and daydream
Deflect: cause a projectile to bounce away harmlessly
Detect Magic: cause imbued items or areas to faintly glow
Detonate: cause an existing flame to explode
Disarm: cause an armed combatant to drop his weapon
Eavesdrop: magically enhance hearing, hear noise through barriers
Enamor: cause target to feel romantic attractions
Encumber: cause a creature slow its movement
Espy: magically enhance eye acuity, see invisible items or creatures, identify illusions
Evanesce: disappear; make an item, area or creature invisible
Fetch: bring an item within line of sight through the air
Fetter: bind, entwine, shackle, manacle, and restrain a creature with magical chains, rope or cord
Find: locate a creature or item
Fizzle: cause a spell to fail or end a spell that is already in effect
Float: cause a creature or item to float on liquid
Fog: create a cloud of mist
Gag: cause a creature to be unable to speak or make sound
Glide: fly 100’ in one direction
Glitter: cause an item or creature to sparkle with magical energy
Glow: cause an item or creature to glow
Hasten: increase speed
Hover: cause a creature or item to float in the air
Identify Magic: determine one magic power an item has each casting
Illusion: create an illusion of something known to the caster
Illuminate: add light to an area
Imbue: add a physical or magic attribute to an item or creature
Intoxicate: cause a creature to become drunk
Influence: impel a creature to an action
Jump: jump in any direction 30’
Liberate: undo restraints, loosen bonds, and escape entanglements
Mask: change facial features
Misty Aura: target receives a +1 bonus to magic resistance
Navigate: find a lost path
Play: play a musical instrument as though you are trained; cause a musical instrument to play on its own a song that you know
Pounce: gain a bonus to initiative and +1 in Hand-to-Hand Attacks
Protect: raise the armors and shield bonus to a maximum of +5
Scribe Scroll: the caster can create magic scrolls that contain spells he already knows
Shapeshift: take the form of another person
Sharpen: add +1 damage to items with points or edges
Shelter: creates a magic tent that protects from the elements
Silence: create a silence effect in an area
Sleep: cause a creature to fall asleep
Smoke: create a cloud of smoke
Smuggle: magically conceal an item until it is used
Sound: create a noise of any kind desired
Spook: cause a creature to run in fear
Stalk: cause a creature to move impossibly silent
Thread: animate a rope, weave and knot it, secure the end of a rope to an object
Unlock: open a lock
Whisper: communicate with target across any distance

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