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[ Basic Bazookas ]

> left wind <

> right wind <

> no wind <

 

[ Basic Grenades ]

> 1 sec <

> 1 sec (2) <

> 2 sec <

> 3 sec <

> 4 sec <

> 5 sec <

 

[ Rules ]

> bng settings <

> cheap teleport <

> cheap girder <

> digging <

> straight shot <

 

[ Choosing Spot ]
> teleport <

> blowing up 1 <

> blowing up 2 <

 

[ Full wind Bazooka ]

> full wind 1 <

> full wind 2 <

> curve downwards <

 

[ Zook in the Back ]

> bazooka in the back <

 

[ Ceiling ]

> bazooka over ceiling <

 

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[ Girders ]

> girder nade 1 <

> girder nade 2 <

> girder risk <

> double girder <

> maximum bounce <

 

[ Terrain Bounce ]

> grenade 1 <

> grenade 2 <

 

[ Bounce Nades ]
> bouncing nade 1 <

> bouncing nade 2 <

 

[ Water Bounce ]

> bazooka 1 <

> bazooka 2 <

> grenade <

 

[ Pushing ]

> bazooka <

> grenade 1 <

> grenade 2 <

> grenade 3 <

 

[ Fun Shots ]
> bazooka <

> grenade <

 

[ Different Shots ] 

> bazooka right wind 1 <

> bazooka right wind 2 <

> bazooka no wind <

> bazooka left wind <

> grenade 1 sec <

> grenade 2 sec <

> grenade 3 sec <

> grenade 4 sec <

> grenade 5 sec <

< Choosing spot: blowing up 1 >

How to change spot when you ran outta teleports? The answer is blowing yourself up. Only do it if you gain a big advantage though, because it costs a lot of energy. Use a nade for this, it brings you higher than bazooka and does less damage to your worm. This is the first way to do it. It works most of the times and it is quite easy. Just put a nade in yourself and walk a bit to the right to get the angle on your worms flight:

Peter Hendrix aka IllBeBack, July 2000