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Tenaria Chronicles: Rise of Lebell City

 
The true Quests

Elves

Start Stats
Strength: 10
Speed: 4
Charisma: 0
Mana: 0
Constitution: 1
Wisdom: 0
Power: 0

Main:

Magical Resistance: 0
Dodge: 2
Brawl: 0
Melee: 3
Tactics: 2
Perception: 6
Poison Immunity: 0
Counter: 0
Will: 1
Reflex: 3
Fortitude: 0
Anger: 0
Range: 4
Initiative: 0
Bonus: 8
Special:
Due to Elves having superior eye-sight and senses then most, they have adapted the Special Trait known as "Know Enemy", which allows them to examine the enemy entirely and hopefully spot weakness and kinks in their oponents.

Know Enemy works as follows. For every 5 points in the "Know Enemy" Attribute, the Elf gains a +1 bonus to all attacks made at that enemy. But before this bonus damage may occur, the elf must make a Perception roll against the Perception of his oponent. If he or she wins, then the Bonus is implimented. This roll only occurs once, and that is when the fight first begins. It can not be rolled again.


Know Enemy : 0/0

Character Note: Elves. The protectors of the Forest. Although Elves can be said to be common, in the Forest they appear to be almost non-existant, knowing them in the wood is like knowing a Ghost at Night. They are clever and keen, and adept at using bows and other projectile weapons.