|
Main
Opening
News/Updates
Council
Bookstore
Sign Up
Quests
Quest Masters
Links
Nations
Webrings
Rooms
World Overview
Downloads
Awards
Special Thanks
Sponsors
Disclaimer
Combat
Equipment
Levels
Adventuring
Magic
Spells
Monsters
NPCs
Building Guide
Ability Scores
Races
Classes
Skills
Feats
|
|
Rogues
All rogues differ from one rogue to the next.
Some choose to be thieves, scouts, spies, or thugs. They pickpocket,
unlock vaults and doors, disarm traps, and find secret passages. They are
useful to any team of adventurers. They'd rather stay in the back or sneak
attack their opponents than face them head-on. They may be of any
alignment, although they are usually not lawful. Worshipping a deity is
not a requirement of the rogues.
Sorcerers
The sorcerer uses his spells not form pages
in a book. His powers come internally. Most of them have sharp good looks.
They keep no books and have no theories. They just use the raw power from
within. Their love for the art of magic causes them to be chaotic than
lawful more often than not. Deity worship is not a requirement of the
sorcerer since their power comes from their own bodies. Some even claim
that they gained their abilities because they have blood of dragons
running through their veins.
Wizards
The wizard gains power from the science they
call magic. Their powers can leave far more devastating impacts than a
battleaxe or a sword. They use words and gestures to cast spells. They
play an essential role in an adventuring party. The wizard may get their
group out of a sticky situation with their spells. They tend to choose law
over chaos, although they may be of any alignment. They prefer their
studies than worshipping deities.
Psions
The mind is a powerful weapon. It can create and
destroy. Some of its abilities far surpass the effects of spells. The
psion uses the raw power of the mind and use it for desired affects. The
psion studies hard in his art, so he must always keep a lawful alignment.
No deity is required to become a psion. The psion uses his most powerful
weapon, the mind, to survive in the world. Rare as they are, the psion can
be the best tool to an adventuring party.
|
|
Please
support Aurora by voting. Just click on these images.
|
|