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  Rogues
All rogues differ from one rogue to the next. Some choose to be thieves, scouts, spies, or thugs. They pickpocket, unlock vaults and doors, disarm traps, and find secret passages. They are useful to any team of adventurers. They'd rather stay in the back or sneak attack their opponents than face them head-on. They may be of any alignment, although they are usually not lawful. Worshipping a deity is not a requirement of the rogues.

Sorcerers
The sorcerer uses his spells not form pages in a book. His powers come internally. Most of them have sharp good looks. They keep no books and have no theories. They just use the raw power from within. Their love for the art of magic causes them to be chaotic than lawful more often than not. Deity worship is not a requirement of the sorcerer since their power comes from their own bodies. Some even claim that they gained their abilities because they have blood of dragons running through their veins.

Wizards
The wizard gains power from the science they call magic. Their powers can leave far more devastating impacts than a battleaxe or a sword. They use words and gestures to cast spells. They play an essential role in an adventuring party. The wizard may get their group out of a sticky situation with their spells. They tend to choose law over chaos, although they may be of any alignment. They prefer their studies than worshipping deities.

Psions
The mind is a powerful weapon. It can create and destroy. Some of its abilities far surpass the effects of spells. The psion uses the raw power of the mind and use it for desired affects. The psion studies hard in his art, so he must always keep a lawful alignment. No deity is required to become a psion. The psion uses his most powerful weapon, the mind, to survive in the world. Rare as they are, the psion can be the best tool to an adventuring party.

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