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Building Guide
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Well, now you have your character's
ability scores and their race. Now the character will need a profession
also known as a class. Every character will have to choose a class.
Some characters may choose to have more than one class. This is known
as multi-classing. This may be done only after you have reached level 2.
When you level up a level, you choose which class you will level up in.
Your character's actually level is an accumulation of all the levels. Hit
points are also an accumulation. All standard abilities are also added
when you level up a particular class.
There are many classes to choose from. You can choose your character to
be a barbarian, bard, cleric, druid, fighter, monk, wizard, sorcerer,
paladin, ranger, rogue, or psion. Only a very brief description is here
about each class. It is my suggestion that you purchase the Player's
Handbook for a more in-depth look at each class.
Barbarians
The barbarian is forged in battle. They live,
eat, and breathe the battlefield. The barbarian is an excellent
warrior. They find it hard to live a normal life outside of battle. The
barbarians chaotic nature prevents them from ever being lawful. Bards
The bard regards music and arts as a magical
medium. His magic comes from the heart. They wander the countryside
telling tales of heroes and villains. Sometimes, the bard will accompany a
hero on his quest for glory. Since they are a light-hearted bunch, the
bards are never lawful. Clerics
Gods play a major role in the lives of the
mortals and immortals on the face of Aurora. The clerics are the priests
and representatives of the gods. The good cleric protects, heals, and
avenges. Evil clerics destroy, pillage, and sabotage. The cleric will use
her abilities ordained by their god(s). They usually serve the alignment
of the god(s) they follow. Druids
The protectors of nature and all her beauties.
The druid gains her powers from nature, but she claims no mastery over
it. Her powers don't come from a ruling it, but they come by
becoming at one with it. The druid will keep a neutral alignment whether
true, good, or evil. The powers may be granted directly by nature or a
nature deity. Next
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