Skills |
Main Combat |
The skills your character possesses
is a representation of the variety of abilities they have outside combat.
As the character progresses in levels, they can acquire more skills. At
each level, you get 2, 4, or 8 skill points to distribute as you please.
Skills enable the character to perform special tasks outside the battlefield. Each skill has it's own ability modifier. Some require a strength check, while others may require a wisdom check. To learn more about skills, refer to the Player's Handbook. This section will primarily be used for listing new and unique skills to the Aurora game. Below is an example of what a skill looks like: Open Lock (Dex; Trained only) Check: Opening a lock entails 1 round of work and a successful check. (It is a full-round action.)
Special: Untrained characters cannot pick locks, but they might successfully force them open. (See Breaking)
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Aurora is a copyright of Aurora Matrix Inc., Copyright © 2000. Dungeons and Dragons is a trademark of Wizards of the Coast Inc.