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Equipment is essential to
adventuring. Every adventurer will need a weapon, armor, money, and other
goods to insure their survival. Use the table below to locate what you
need.
Every adventurer needs equipment to
ensure their survival. To purchase equipment, you need money. The chart
below determines how much you will start out with.
Class |
Amount (Gps) |
Barbarian |
4d4X10 |
Bard |
4d4X10 |
Cleric |
5d4X10 |
Druid |
2d4X10 |
Fighter |
6d4X10 |
Monk |
5d4 |
Paladin |
6d4X10 |
Ranger |
6d4X10 |
Rogue |
5d4X10 |
Sorcerer |
3d4X10 |
Wizard |
3d4X10 |
|
--------------------Exchange-Value---------------------- |
CP |
SP |
GP |
PP |
Copper Piece (cp) |
= |
1 |
1/10 |
1/100 |
1/1,000 |
Silver Piece (sp) |
= |
10 |
1 |
1/10 |
1/100 |
Gold Piece (gp) |
= |
100 |
10 |
1 |
1/10 |
Platinum Piece (pp |
= |
1,000 |
100 |
10 |
1 |
Not all the weapons, armor, and equipment can be found in every town. Some
are more available than others. Prices will also vary, but you will see
the average prices for these items. Weapons- The
weapon will determine the amount of damage and type of damage inflicted
upon an enemy. No adventurer, save the Monk, could survive without an
arsenal of weapons at their disposal. Below is a chart of the weapons,
their price, and the damage they inflict.
Weapon |
Cost |
Damage |
Critical |
Range |
Weight |
Type |
Gauntlet |
2 gps |
Normal |
- |
- |
2 lbs |
Bludgeoning |
Unarmed (medium-size being) |
- |
1d3 (subdual) |
X2 |
- |
- |
Bludgeoning |
Unarmed (small being) |
- |
1d2 (subdual) |
X2 |
- |
- |
Bludgeoning |
Dagger |
2 gps |
1d4 |
19-20/X2 |
10 ft |
1 lb |
Piercing |
Dagger, Punching |
2 gps |
1d4 |
X3 |
- |
2 lbs. |
Piercing |
Gauntlet, spiked |
5 gps |
1d4 |
X2 |
- |
2 lbs. |
Piercing |
Mace, light |
5 gps |
1d6 |
X2 |
- |
6 lbs |
Bludgeoning |
Sickle |
6 gps |
1d6 |
X2 |
- |
3 lbs |
Slashing |
Club |
- |
1d6 |
X2 |
10 ft |
3 lbs |
Bludgeoning |
Halfspear |
1 gp |
1d6 |
X3 |
20 ft |
3 lbs |
Piercing |
Mace, Heavy |
12 gps |
1d8 |
X2 |
- |
12 lbs |
Bludgeoning |
Morningstar |
8 gps |
1d8 |
X2 |
- |
8 lbs |
Bludgeoning and piercing |
Quarterstaff |
- |
1d6/1d8 |
X2 |
- |
4 lbs |
Bludgeoning |
Shortspear |
2 gps |
1d8 |
X3 |
20 ft |
5 lbs |
Piercing |
Crossbow, light |
35 gps |
1d8 |
19-20/X2 |
80 ft |
6 lbs |
Piercing |
Bolts, Crossbow (10) |
1 gp |
- |
- |
- |
1 lb |
- |
Dart |
5 sps |
1d4 |
X2 |
20 ft |
1/2 lb |
Piercing |
Sling |
- |
1d4 |
X2 |
50 ft |
0 lbs |
Bludgeoning |
Bullets, sling (10) |
1 sp |
- |
- |
- |
5 lbs |
- |
Crossbow, heavy |
50 gps |
1d10 |
19-20/X2 |
120 ft |
9 lbs |
Piercing |
Bolts, crossbow (10) |
1 gp |
- |
- |
- |
1 lb |
- |
Javelin |
1 gp |
1d6 |
X2 |
30 ft |
2 lbs |
Piercing |
Axe, Throwing |
8 gps |
1d6 |
X2 |
10 ft |
4 lbs |
Slashing |
Hammer, light |
1 gp |
1d4 |
X2 |
20 ft |
2 lbs |
Bludgeoning |
Handaxe |
6 gps |
1d6 |
X3 |
- |
5 lbs |
Slashing |
Lance, light |
6 gps |
1d6 |
X3 |
- |
5 lbs |
Piercing |
Pick, light |
4 gps |
1d4 |
X4 |
- |
4 lbs |
Piercing |
Sap |
1 gp |
1d6 (subdual) |
X3 |
- |
3 lbs |
Bludgeoning |
Sword, short |
10 gps |
1d6 |
19-20/X2 |
- |
3 lbs |
Piercing |
Battle Axe |
10 gps |
1d8 |
X3 |
- |
7 lbs |
Slashing |
Flail, light |
8 gps |
1d8 |
X2 |
- |
5 lbs |
Bludgeoning |
Lance, Heavy |
10 gps |
1d8 |
X3 |
- |
10 lbs |
Piercing |
Longsword |
15 gps |
1d8 |
19-20/X2 |
- |
4 lbs |
Slashing |
Pick, heavy |
8 gps |
1d6 |
X4 |
- |
6 lbs. |
Piercing |
Rapier |
20 gps |
1d6 |
18-20/X2 |
- |
3 lbs |
Piercing |
Scimitar |
15 gps |
1d6 |
18-20/X2 |
- |
4 lbs |
Slashing |
Trident |
15 gps |
1d8 |
X2 |
10 ft |
5 lbs |
Piercing |
Warhammer |
12 gps |
1d8 |
X3 |
- |
8 lbs |
Bludgeoning |
Falchion |
75 gps |
2d4 |
18-20/X2 |
- |
16 lbs |
Slashing |
Flail, heavy |
15 gps |
1d10 |
19-20/X2 |
- |
20 lbs |
Bludgeoning |
Glaive |
8 gps |
1d10 |
X3 |
- |
15 lbs |
Slashing |
Greataxe |
20 gps |
1d12 |
X3 |
- |
20 lbs |
Slashing |
Greatclub |
5 gps |
1d10 |
X2 |
- |
10 lbs |
Bludgeoning |
Greatsword |
50 gps |
2d6 |
19-20/X2 |
- |
15 lbs |
Slashing |
Guisarme |
9 gps |
2d4 |
X3 |
- |
15 lbs |
Slashing |
Halberd |
10 gps |
1d10 |
X3 |
- |
15 lbs |
Piercing and Slashing |
Longspear |
5 gps |
1d8 |
X3 |
- |
9 lbs |
Piercing |
Ranseur |
10 gps |
2d4 |
X3 |
- |
15 lbs |
Piercing |
Scythe |
10 gps |
2d4 |
X4 |
- |
12 lbs |
Piercing and Slashing |
Shortbow |
30 gps |
1d6 |
X3 |
60 ft |
2 lbs |
Piercing |
Arrows (20) |
1 gp |
- |
- |
- |
3 lbs |
- |
Shortbow, composite |
75 gps |
1d6 |
X3 |
70 ft |
2 lbs |
Piercing |
Longbow |
75 gps |
1d8 |
X3 |
100 ft |
3 lbs |
Piercing |
Longbow, composite |
100 gps |
1d8 |
X3 |
110 ft |
3 lbs |
Piercing |
Kama, halfling |
2 gps |
1d4 |
X2 |
- |
1 lb |
Slashing |
Kukri |
8 gps |
1d4 |
18-20/X2 |
- |
3 lbs |
Slashing |
Nunchaku, halfling |
2 gps |
1d4 |
X2 |
- |
1 lb |
Bludgeoning |
Siangham, halfling |
2 gps |
1d4 |
X2 |
- |
1 lb |
Piercing |
Kama |
2 gps |
1d6 |
X2 |
- |
2 lbs |
Slashing |
Nunchuka |
2 gps |
1d6 |
X2 |
- |
2 lbs |
Bludgeoning |
Siangham |
3 pgs |
1d6 |
X2 |
- |
1 lb |
Piercing |
Sword, bastard |
35 gps |
1d10 |
19-20/X20 |
- |
10 lbs |
Slashing |
Waraxe, dwarven |
30 gps |
1d10 |
X3 |
- |
15 lbs |
Slashing |
Hammer, gnome hooked |
20 gps |
1d6/1d4 |
X3/X4 |
- |
6 lbs |
Bludgeoning and Piercing |
Axe, orc double |
60 gps |
1d8/1d8 |
X3 |
- |
25 lbs |
Slashing |
Chain, spiked |
25 gps |
2d4 |
X2 |
- |
15 lbs |
Piercing |
Flail, dire |
90 gps |
1d8/1d8 |
X2 |
- |
20 lbs |
Bludgeoning |
Sword, two bladed |
100 gps |
1d8/1d8 |
19-20/X2 |
- |
30 lbs |
Slashing |
Urgrosh, dwarven |
50 gps |
1d8/1d6 |
X3 |
- |
15 lbs |
Slashing and Piercing |
Crossbow, hand |
100 gps |
1d4 |
19-20/X2 |
30 ft |
3 lbs |
Piercing |
Shuriken |
1 gp |
1 |
X2 |
20 ft |
1/10 lbs |
Piercing |
Whip |
1 gp |
1d2 (subdual) |
X2 |
15 ft |
2 lbs |
Slashing |
Crossbow, repeating |
250 gps |
1d8 |
19-20/X2 |
80 ft |
16 lbs |
Piercing |
Net |
20 gps |
- |
- |
10 ft |
10 lbs |
- |
Asian Weapons |
Available only in Elaysim |
Blowgun |
1 gp |
1 |
X2 |
10 ft |
2 lbs |
Piercing |
Needles, blowgun (20) |
1 gp |
- |
- |
- |
- |
- |
Wakizashi |
300 gps |
1d6 (+1 to attack rolls) |
19-20/X2 |
- |
3 lbs. |
Slashing |
Kusair-gama |
10 gps |
1d6 |
X2 |
- |
3 lbs |
Slashing |
Katana |
400 gps |
1d10 (+1 to attack rolls) |
19-20/X2 |
- |
6 lbs |
Slashing |
Renaissance Weapons |
Available only in Pla'thos |
Pistol |
250 gps |
1d10 |
X3 |
50 ft |
3 lbs |
Piercing |
Bullets, pistol (10) |
3 gps |
- |
- |
- |
2 lbs |
- |
Musket |
500 gps |
1d12 |
X3 |
150 ft |
10 lbs |
Piercing |
Bullets, rifle (10) |
3 gps |
- |
- |
- |
2 lbs |
- |
Bomb |
150 gps |
2d6 |
- |
10 ft (increment) 5 ft (blast radius) |
1 lb |
- |
Smokebomb |
70 gps |
Smoke |
- |
10 ft |
1 lb |
- |
Modern Era Weapons |
Available only in Eurtha |
Pistol, automatic |
500 gps |
1d10 |
X3 |
150 ft |
5 lbs |
Piercing |
Metal cartridge, pistol (20) |
50 gps |
- |
- |
- |
1/2 lb |
- |
Pistol, revolver |
300 gps |
1d10 |
X3 |
100 ft |
3 lbs |
Piercing |
Rifle, automatic |
750 gps |
1d12 |
X3 |
250 ft |
12 lbs |
Piercing |
Metal cartridge clip, rifle (30) |
75 pgs |
- |
- |
- |
1/2 lb |
- |
Rifle, repeater |
1,000 gps |
1d12 |
X3 |
200 ft |
10 lbs |
Piercing |
Scattergun |
1,200 gps |
3d6 (First range) 2d6 (second range)
1d6 (third range) |
- |
10 ft |
10 lbs |
Piercing |
Scattergun shells (20) |
100 gps |
- |
- |
- |
1/2 lb |
- |
Grenade Launcher |
5, 000 gps |
(see grenades) |
- |
- |
12 lbs |
- |
Dynamite |
300 gps |
3d6 fire damage Reflex save (20) for
half damage |
- |
10 ft (increment) 5 ft (radius) |
1 lb |
- |
Grenade, fragmentation |
300 gps |
6d6 |
X2 |
10 ft (increment) 20 ft (radius) |
1 lb |
- |
Grenade, smoke |
100 gps |
smoke |
- |
10 ft (increment) 20 ft (radius) |
1 lb |
- |
Futuristic Weapons |
Available only in the
unknown continent |
Laser Pistol |
(Available in Begil) 20,000 gps |
2d10 |
X2 |
100 ft |
2 lb |
Special |
Energy pack |
- |
- |
- |
- |
1/2 lb |
- |
Antimatter rifle |
- |
6d10 |
X2 |
10 ft |
10 lb |
Special |
Flamer |
- |
3d6 |
- |
20 ft |
8 lb |
Special |
Fuel pack, flamer |
- |
- |
- |
- |
1/2 lb |
- |
Laser Rifle |
- |
3d10 |
X2 |
200 ft |
7 lb |
Special |
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