DIVINERS
draw their magicks from a mysterious source. Some
say it's God. Some say it's Spirit. Many believe that, either way, they are
performing the will of a holy being and appear as such. They are your paladins,
shamans, and angelic beings. They can use weapons effectively against the darker
powers and carry the characteristics of their respective deities.
Angels
for example, can appear with wings. When their wings are displayed, they become
androgynous beings before laying the smack down with magickal weapons with
blades that appear at their will. They do not use guns, rather weapons that act
as extensions of their own body and will. Most diviners do not know where their
ability stems from, they can only say that "God" did it. Or "Allah" did it. Or
"Elvis" did it. Either way, they are a formidable force to be reckoned with.
They exist as they are.
Learner Level(): Prayer: Any diviner can opt to
bless or pray for their comrades to help assist them against evil alignments.
For table top, this adds a +2 to attack rolls, saves, and damage.
Basic Level 1(): Bless: A diviner can bless an object, effectively
adding a +1 vs evil, or sanctify an area and make it difficult for enemies to
enter. The group can always find this blessed area even when lost.
Basic Level 2(): Turning: A diviner can call upon their respective
'good' aligned deity, or deities, to not only bless a weapon, but can turn
undead up to a 25 foot circle, of which the caster is the center. Keep in mind:
good weapons wielded by vampires or those of evil alignment will cause them to
suffer a -1 penalty. Vampires are also turned.
Intermediate Level 1(): Greater turning: The diviner can call upon
their deity/deities to turn all undead in a 50 foot area. Only targeted vampires
can be turned. "The Voice of God" sonic screams can be channeled through to
deafen and disable opponents. Screams have a ten foot aimed range.
Intermediate Level 2(): Stigmata: If the diviner chooses, they may
call to their respective deities to help heal someone, or they may take matters
into their own hands. Provided they are touching the victim, they may take as
many wounds as they can handle from the wounded, and bear them out until they
heal, allowing the wounded to heal.
Advanced Level(): Smiting: An advanced spirit like magick, the
diviner, if it is believed that there is no other way to solve the problem, has
the option to target an opponent to be 'judged'. They ask their respective
deities to deal with them as is necessary, many times evil opponents are struck
by lightning. Only rarely will nothing happen, indicating that the judgment was
mistried, or perhaps the target has some form of protection vs fighting. Both
are rare, but it prevents the killing of innocent targets.
Burning bush: holy fire, harmful to evil and chosen targets, can be launched and
aimed in a similar way as the fire mage, however, the fire only burns its chosen
target, and buildings cannot have an evil alignment.