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WATER

FIRE

EARTH

ICE

WIND

LIGHTNING

OZONE

METAL

SPIRIT

LUNAR

DRAINS

SHAPESHIFTER

DIVINER

ILLUSIONIST

NECROMANCY

 

DIVINERS

…draw their magicks from a mysterious source. Some say it's God. Some say it's Spirit. Many believe that, either way, they are performing the will of a holy being and appear as such. They are your paladins, shamans, and angelic beings. They can use weapons effectively against the darker powers and carry the characteristics of their respective deities.

Angels for example, can appear with wings. When their wings are displayed, they become androgynous beings before laying the smack down with magickal weapons with blades that appear at their will. They do not use guns, rather weapons that act as extensions of their own body and will. Most diviners do not know where their ability stems from, they can only say that "God" did it. Or "Allah" did it. Or "Elvis" did it. Either way, they are a formidable force to be reckoned with. They exist as they are.

Learner Level(•): Prayer: Any diviner can opt to bless or pray for their comrades to help assist them against evil alignments. For table top, this adds a +2 to attack rolls, saves, and damage.

Basic Level 1(••): Bless: A diviner can bless an object, effectively adding a +1 vs evil, or sanctify an area and make it difficult for enemies to enter. The group can always find this blessed area even when lost.

Basic Level 2(•••): Turning: A diviner can call upon their respective 'good' aligned deity, or deities, to not only bless a weapon, but can turn undead up to a 25 foot circle, of which the caster is the center. Keep in mind: good weapons wielded by vampires or those of evil alignment will cause them to suffer a -1 penalty. Vampires are also turned.

Intermediate Level 1(••••): Greater turning: The diviner can call upon their deity/deities to turn all undead in a 50 foot area. Only targeted vampires can be turned. "The Voice of God" sonic screams can be channeled through to deafen and disable opponents. Screams have a ten foot aimed range.

Intermediate Level 2(•••••): Stigmata: If the diviner chooses, they may call to their respective deities to help heal someone, or they may take matters into their own hands. Provided they are touching the victim, they may take as many wounds as they can handle from the wounded, and bear them out until they heal, allowing the wounded to heal.

Advanced Level(••••••): Smiting: An advanced spirit like magick, the diviner, if it is believed that there is no other way to solve the problem, has the option to target an opponent to be 'judged'. They ask their respective deities to deal with them as is necessary, many times evil opponents are struck by lightning. Only rarely will nothing happen, indicating that the judgment was mistried, or perhaps the target has some form of protection vs fighting. Both are rare, but it prevents the killing of innocent targets.
Burning bush: holy fire, harmful to evil and chosen targets, can be launched and aimed in a similar way as the fire mage, however, the fire only burns its chosen target, and buildings cannot have an evil alignment.