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WATER

FIRE

EARTH

ICE

WIND

LIGHTNING

OZONE

METAL

SPIRIT

LUNAR

DRAINS

SHAPESHIFTER

DIVINER

ILLUSIONIST

NECROMANCY



DRAINS

Consist of two primary groups. Magic Induced Vampires and Rogues.

MIVs retain the same abilities as real vampires, but their bodies are still living. They are considered drains because they are capable of feeding off of living and in doing so, they strengthen their vampiric powers. Though they do need some amount of blood to retain control of themselves, they can survive off of pre-packaged blood (some commercial companies have already started marketing this, the most popular product being Vampri Sun.) They do eventually die without sustenance, i.e. real food, unless they are embraced. NOTE: MIVs do not use the following list of skills. For more information, see Races: Vampires.

Rogues are individuals who drain other people of strength, power, magical ability, and sometimes appearance to use for their own purposes. It is not uncommon for rogues to don gloves to protect others as they are learning to control their powers. As rogues go up in levels and thus gain more control over their powers though, they also gain control over WHEN they use their powers. So it is possible for higher level rogues to touch, hug, kiss, etc. their loved ones. Studies have shown that their powers are closely linked to their mental concentration and awareness. If a rogue is unconscious, he/she is not a threat. This power is not without trade offs however. The more a drain, or indeed any mage, uses their powers, the more the energy they themselves exert. Though a drain may be able to take energy from others to keep him/her self going, it will inevitably find its effect on the mage. Once the effects wear off, the mage will be exhausted in proportion to the amount of energy they exerted to use the magic.

Learner Level(•): Touch attacks are difficult to control and drain touched living victims of their abilities or lifeforce. This can have devastating effects on the rogue's life as many times those close to them get injured or even killed.

Basic Level 1(••): Touch attacks are more easily controlled, but it takes a great deal of concentration.

Basic Level 2(•••): Touch attacks are controlled and the effects of a touch attack can be chosen by the caster, i.e. which ability they desire to drain. These include (but are not limited to) life force or energy, magical abilities, memories, and knowledge (for example, extensive knowledge of how to use a specific weapon can be drained). At this level, the ability that is drained tends to fade quickly. Also from this level forward, the rogue retains all random memories from the people they have taken ability from. This sometimes can be damaging to the rogue's sanity if they are not very stable to begin with.

Intermediate Level 1(••••): The rogue has the ability to determine which quality they wish to drain from the subject and can maintain that ability for a one hour period. Once the rogue has developed enough control, it is also possible to use the touch power to enter into another person's mind, similar to a well developed telepathic. This is only possible as long as the rogue stays in contact with the subject.

Intermediate Level 2(•••••): The rogue has the ability to determine which quality they wish to drain from the subject and can maintain the ability for days at a time. There have also been some instances of the rogue being able to give energy as well as receive it.

Advanced Level (••••••): Do not have to touch their victims to drain their power, they only have to be within sight, and have access to their mind. An unconscious person is easy prey. Rogues make excellent hand to hand fighters and give no sensory signal that they are casting, unless they are using the skills of the others. Even then, when Rogues gain that ability, they too have to practice for a little while to get a handle on the elemental magic, but they learn much quicker. Advanced rogues need only a few seconds of adjustment before casting as an advanced elementalist.