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WATER

FIRE

EARTH

ICE

WIND

LIGHTNING

OZONE

METAL

SPIRIT

LUNAR

DRAINS

SHAPESHIFTER

DIVINER

ILLUSIONIST

NECROMANCY



NECROMANCY

...Is spirit magic gone wrong. Advanced level in spirit magick is a prerequisite to learn Necromancy. AUTHOR'S NOTE: Players are prohibited from using necromancy in game. For NPC's only.

Learner Level(•): Like spirit magick, practitioner is able to prevent a spirit from leaving a dying body. If the body can be healed, the spirit stays. If the body dies, the spirit is left in limbo.

Basic Level 1(••): Animate small undead: dead animals and non-humanoid spirits can be recalled as spirits, and must obey commands of the summoner. They can be reanimated inside their earthly bodies only, or as spirit minions compelled to do the will of the caster. If the spirits have "moved on", the basic caster cannot recall them.

Basic Level 2(•••): Recall small undead: dead animals and non humanoid spirits can be recalled from death and can be reanimated in their earthly bodies, or in objects, as well as spirits. This is especially useful for wards and traps. The basic level caster can also commune with spirits and compel a response from them.

Intermediate Level 1(••••): Raise large undead: Ability to raise humanoid bodies, or command local spirits to do their will until the spirit is dismissed. The raised humanoid is given only one assignment, as a command, and will not rest until it is either completed or terminated. The caster has the option of confining a spirit to a body (intelligent undead) or simply animating a body without a spirit attached, and given an assignment. Intermediates can raise only as many as their charisma allows (for table top) or a maximum of 3 online, only one of which can be an intelligent undead.

Intermediate Level 2(•••••):Ability to raise humanoid spirits within their earthly bodies, or command the spirits to do their will until the spirit is dismissed. The spirits commanded or raised must be spirits still existing on this plane; spirits that have moved on cannot be reached. The raised humanoid is given an assignment, and the caster can raise as many as their charisma x3 (for table top), 3 of which can be intelligent undead.

Advanced Level(••••••): Ability to raise spirits from other planes and enslave them, provided they have the material components necessary to recall the spirit: a personal item, usually a lock of hair, a vial of their own (the caster's) blood, and access to the ancient methods of necromancy, which is only taught by advanced necromancers. Advanced level casters can command up to x5 undead, 10 of which can be intelligent, and any of those ten can be pulled from a state of rest.