EARTH
Learner
Level(•): Clothing seems to get dirtier than usual and more quickly.
Houseplants grow a full three inches when touched.
Basic Level 1(••): Can make plants appear in
random places. Can talk to trees, and ask favors of them.
Basic Level 2(•••): Can trap subjects in
vines of 2d8 strength. (roll two d8s, add numbers.) Can cause seeds to germinate
on command.
Intermediate Level 1(••••): Can command earth
to move and shift in a small controlled area. It can crush pipes, basements, and
undermine buildings.
Intermediate Level 2(•••••): Can move the
forests and shift hills slightly. The results of this are minor earthquakes.
Nothing over a 3 on the Richter scale.
Advanced Level(••••••): Can create plants for
purpose on command. For example, plants for healing or medicine, pain or
hallucinogens, or just for decoration or dinner. Advanced Earth mages can cause
earthquakes of devastating proportions. Often the effects are so undesirable and
hard to control, so many mages refrain from using this level of power. When
casting, advanced mages eyes will glow an emerald green color.