Site hosted by Angelfire.com: Build your free website today!
WATER

FIRE

EARTH

ICE

WIND

LIGHTNING

OZONE

METAL

SPIRIT

LUNAR

DRAINS

SHAPESHIFTER

DIVINER

ILLUSIONIST

NECROMANCY



EARTH

Learner Level(•): Clothing seems to get dirtier than usual and more quickly. Houseplants grow a full three inches when touched.

Basic Level 1(••): Can make plants appear in random places. Can talk to trees, and ask favors of them.

Basic Level 2(•••): Can trap subjects in vines of 2d8 strength. (roll two d8s, add numbers.) Can cause seeds to germinate on command.

Intermediate Level 1(••••): Can command earth to move and shift in a small controlled area. It can crush pipes, basements, and undermine buildings.

Intermediate Level 2(•••••): Can move the forests and shift hills slightly. The results of this are minor earthquakes. Nothing over a 3 on the Richter scale.

Advanced Level(••••••): Can create plants for purpose on command. For example, plants for healing or medicine, pain or hallucinogens, or just for decoration or dinner. Advanced Earth mages can cause earthquakes of devastating proportions. Often the effects are so undesirable and hard to control, so many mages refrain from using this level of power. When casting, advanced mages eyes will glow an emerald green color.