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WATER

FIRE

EARTH

ICE

WIND

LIGHTNING

OZONE

METAL

SPIRIT

LUNAR

DRAINS

SHAPESHIFTER

DIVINER

ILLUSIONIST

NECROMANCY


FIRE

Learner level(•): When angered, will burn whatever they are touching at the moment. Can light candles and cigarettes with fingertips.

Basic Level 1(••): Can manipulate existing fire, can no longer feel the heat from it.

Basic Level 2(•••): Anything they are touching is immune to the effects of heat. Good for firefighters…which is like an oxymoron.

Intermediate Level 1(••••): Magic Missile: Can produce fire on their own and throw a softball sized orb of the stuff. Also, as the mage increases in levels, his normal core body temperature begins to rise so that eventually he finds even slightly chilled water to be freezing cold. Even the smallest bit of hypothermia could mean a death sentence.

Intermediate Level 2(•••••): Fire ball: Can throw orbs of fire, approx 8 feet in diameter with the intensity of a blowtorch, producing enough wind to be used effectively as a siege weapon.

Advanced Level(••••••): Human torch: When casting, the casters eyes appear as balls of fiery light without iris or pupil. Their own bodies become enshrouded in flame, which causes no harm to the caster, or the place they are standing. Whenever a fireball is emitted, it sounds as a deafening roar. They may also call forth elemental creatures to fight for them. Only the advanced caster has the capacity to control such a being with minimal damage.