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The Shipka Spaces: Theories of Communication and Technology
Communicative Objective #2 (CO2): Recontextualizing Authorless Text ·
Presentation/Gaming Activity: "Shopping Happens"
The History of "this" Space: UMBC Food ·
Blackboard Weekly Posts (A Bulletin Board Community)
Communicative Objective #1 (CO1): The Re-patent
Explanation of How to Read "This" Objective ·
Explanation of the URCAD Edition of the Re-patent ·
Parameters for Re-patenting an Artifact from the U.S. Patent
Office
Photos of the Re-patent "Cyberpeople" Artifacts ·
An Artificial Intelligent's Theory on God: The URCAD Edition
The Test Subject Simulation of the "Cyberpeople Jack Implant" Artifact: The URCAD Edition ·
Promotional News Article for the Re-patent of the "Cyberpeople" Artifact
Disaster News Article for the Re-patent of the "Cyberpeople" Artifact ·
"Cyberpeople" Re-patent Goals and Choices ·
"Cyberpeople" Re-patent Process Narrative-Sketch
The Re-patent Rolling Credits: Who Contributed to "This" Objective ·
The Re-patent Workshops One and Two: Brainstorming Ideas Within a Social Context ·
A List of Artifacts Considered for Re-patent that were Researched, Tested, and Abandoned
The Re-patent Blackboard Community Post #1 ·
The Re-patent Blackboard Community Post #2 ·
The Re-patent Blackboard Community Post #3 ·
The Re-patent Blackboard Community Post #4 ·
The Re-patent Blackboard Community Post #6
The Serio-Ludic/Narrative-Sketch Genre of the U.S. Re-patent Office
Last Update August 20, 2006
Why are there two different Patent genres are shown on "this" page?
Shown after the “Serio-Ludic/Narrative-Sketch Re-patent Genre” document (Version 2.0) is the re-patent document that was submitted at the time of "pass it forward." As it turned out there was a miss-communication in the Communicative Objective #1 Task Order as half of my peers submitted a document that looked like version 1.0 and the other half submitted various cross-genres communicating the information contained within the U.S. Patent Office genre.
Several times I discussed what was expected within the re-patent document and every time my peers were silent. I also posted samples of what I had written and again no response from my peers. Knowing that Shipka reads the Blackboard posts as was evident from her posts when someone had “really” strayed off topic, all I could assume was that my samples of the re-patent were on target for the assignment. In the end, it turned out that my samples were incorrect for the objective at hand.
The “Serio-Ludic/Narrative-Sketch Re-patent Genre” was designed long after the “pass it forward” date. The “Serio-Ludic/Narrative-Sketch Re-patent Genre" is only one of infinite variations of examples of what Shipka meant by “re-invent the patent for the invention.” What Shipka meant was re-invent the “Patent Genre,” and make a new genre of the patent doing the same work as the U.S. Patent genre. “This statement will become clearer as one examines the “Patent Narrative-Sketch genre” and the U.S. Patent genre.
Version 2.0 of the Re-invention of the Patent Genre
"This" is the Re-invention of the Patent genre completed after "Pass it Forward."
"This" is what Shipka did mean in terms of the communicative objective to "Re-invent the Patent genre."
Cover page of the Re-invented Patent genre document
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The Abstract and the Cross Reference to the Related Application.
Note the date. "This"
date is explained in "Goals and Choices."
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The research and development team at The Integral Worm claim they have designed a system,
method, and apparatus allowing visual information from a computer user's brain to be downloaded
into a computer and manipulated by the user's mind (fig. 2).
The computer user concentrates on a visual
image in their mind and the electro-chemical synapse is transported via a genetically
engineered nerve bundle (fig. 3).
The electrochemical synapse of the user's
mind is interpreted by the flash BIOS chip and converted to digital output (fig. 4).
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Visual digital output is transported though the
biogenetically engineered bio-jack permitting the insertion of an IEEE 1394 standard male
firewire cable into the female IEEE 1394 standard bio-jack socket (fig. 5) and the other end
of the IEEE 1394 standard male firewire cable is inserted into an IEEE 1394 standard female
firewire CPU jack
(fig. 6).
The Integral Worm further claims to Shipka,
the primary patent examiner, that the research and development team at The Integral Worm has
developed a method of manipulating a computer mouse pointer or cursor with the human brain.
This is for the purpose of manipulating the visual information that is now on the screen and
is compromised of the following steps.
The computer user concentrates on a visual
image in their mind and the electro-chemical synapse is transported via a genetically
engineered nerve bundle (fig. 7).
The electrochemical synapse of the user's
mind is interpreted by the flash BIOS chip and converted to digital output (fig. 8).
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Digital output is transported though the biogenetically engineered bio-jack permitting the insertion
of the “B” type male end of a USB 2.0 “B” male to “A” male standard cable into the USB 2.0 “B” female
bio-jack socket (fig. 9) and the “A” male end of the USB 2.0 “B” male to “A” standard cable is inserted
into a USB 2.0 “A” female CPU jack (fig. 10).
The computer user by concentrating on the mouse
cursor/pointer displayed on the computer screen can manipulate the mouse as one does with one’s hand
thereby eliminating the mouse (fig. 11).
In addition, the computer user while projecting
the image on the computer screen can grab the image with the cursor/pointer and rotate the image to
display all possible views of the object on screen (fig.12).
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The Integral Worm begins to describe the
background of the invention to Shipka, the patent examiner. The Worm describes the field of
science the invention resides in. The Cyberpeople Jack is a boundary object crossing boundaries
into several scientific disciplines: cognitive science, medicine, biogenetic engineering,
software engineering, computer engineering, computer science, and human computer interaction
(HCI). The Worm says that the invention relates to a method and apparatus for inputting visual
information from the brain of a computer operator. The purpose of this system is to display,
manipulate, and store the information displayed on the screen
(fig. 13).
The computer operator undergoes minor
surgery (fig. 14) so a nerve biopsy may be removed. The biopsy sample is used by the lab
tech's to create a biogenetically engineered nerve bundle within the laboratory. Sample
tissue of the computer operator's own tissue is used to prevent rejection by the body due to
foreign proteins. When the biogenetically engineered nerve bundles reach maturation (fig. 15),
the computer operator undergoes surgery to implant the new nerve bundles to the base of the
spinal cord (fig. 16). One bundle is grafted to the visual centers of the brain through the
spinal cord and the other is grafted to the motor skills of the brain. One nerve bundle is for
the purpose of outputting electro-chemical visual/spatial information and the second nerve
bundle is for the purpose of manipulating the computer mouse/pointer/cursor the same way the
brain manipulates a limb.
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The biogenetically engineered nerve bundles
are attached to a small bio-jack. The bio-jack is partially made of biogenetic
material consisting of the donor's proteins in order to prevent rejection by the computer
user's body and for esthetic purposes. The biogenetically created nerve bundles are attached
through a bio-electrical conductive material that interfaces with the bio-jack.
Within the bio-jack is a slave flash BIOS chip converting the electro-chemical synapses
of the computer operator's brain into a digital signal. The bio-electrical conductive
material permits the computer operator to insert an A/B style IEEE 1394 standard
firewire transmission cable for transmitting the visual signal of the computer
operator's brain into a computer. The IEEE 1394 standard firewire cable allows the user to
input images from the computer user's mind directly into the computer not only in two
dimensions but also three dimensions. The computer user has the ability to rotate the image
using the mind control mouse/cursor/pointer so all positions can be viewed spatially. The
computer user also has the ability to manipulate and alter the image at will though thought
control (fig. 17).
A second cable attaches to the
bio-jack adhering to the USB 2.0 standard currently in use. The USB 2.0 standard cable
allows the computer user to manipulate the computer software and operating system the same
way one currently uses a mouse. This permits the user to manipulate the computer pointer by
mind control.
The bio-jack is surgically implanted
in the nape of the neck of the computer user just below the hairline for esthetic purposes.
The bio-jack allows the computer user to "jack in" to a computer as though the user
is a peripheral to the computer. The computer user manipulates the computer with their mind
by being able to "jack in" and "out" their thought processes.
The biogenetic nerve bundles function as
communication channels to and from the human brain to a slave flash BIOS, the external
computer hardware, and the computer bio-firmware. The computer bio-firmware
would be a type of software that would convert the electro-chemical signal of the human brain
to the digital signals of the computer in order to facilitate communication with the external
computer hardware and computer software (fig. 18). The user is able to rotate the image so
all positions may be viewed spatially. The present invention allows the user to "jack in"
to a computer as though the user is a peripheral to the computer.
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The Integral Worm has finished answering Shipka's question about the invention (fig. 19).
Shipka asks the Worm to explain what is the
current problem with computers and how previous inventions have attempted to make improvements.
Specifically, Shipka wants to know how the Cyberpeople Jack improves upon those previous
inventions (fig. 20). The Integral Worm says that seventy percent of the population thinks
visually and spatially but cannot draw or explain their ideas in words. These computer users
may or may not have physical disabilities. The current problem is the computer user develops
visual/spatial images of ideas and concepts but are unable to express these ideas in ways that
others use art, sculpture, language, or mathematical symbolism (fig. 21). Currently, the
mathematician writes source code typically in C language to produce the image on a computer
screen. The present invention moves beyond the mathematical applications and positions the
average computer user with the ability to create visuals that cannot be created by current
methods (fig. 22).
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Computer operators can currently only interact with a computer by inputting data or
information via a keyboard, computer mouse, voice, or other manually operated input devices.
These devices require high levels of training and experience to use the external hardware of
the computer and the software programs for the purpose of creating digital/visual computer
renderings (fig. 23). The present invention solves the problem associated with the high level learning
curve for manipulating drawing and video editing programs by allowing the user to
visually/spatially capture images and video on the computer and manipulate the created
visuals.
The conventional technique described in
patent 5,265,201, allows for the changing of the program in the slave computer to prepare the
master computer for new work without loading a new master program reducing program storage
requirements, program overhead, changeover time, and system complexity (fig. 24).
The conventional technique described in
patent 6,686,844, a human interface system using a plurality of sensors (audio and video)
that are external to the human body for protecting property and spaces. This patent is for
the purpose of detecting the entrance of a human being into a secured "space" versus the
human being the said "space" (fig. 25).
The conventional technique described in
patent 6,931,359, a human interface method and apparatus provides a method and hardware,
and software for measuring one or more physical conditions of a person with a sensor. The
system automatically inputs sensor signals corresponding to the user's physical conditions
into a computer for control and monitoring purposes and for permitting the computer user to
interact with other remote computer user via a communications network. This patent uses
clothing equipped with sensors or physically attaches sensors to the person's body in order
for input to be received by the computer (fig. 26).
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Patent examiner Shipka now asks the Worm to explain what are the artifacts involved in
creating "this" invention and to summarize the invention of the Cyberpeople Jack (fig. 27).
The Integral Worm's invention permits those
who cannot articulate their thoughts through art, sculpture, mathematical symbolism or language
to express the thoughts within the computer operator's own "inner space" into an "outer space":
Outer space equaling something which physically represents or conveys meaning of what is inside
the computer user's brain to others. The present system would allow the user to output their
visual/spatial ideas on a computer screen allowing the user to say, "This is what I mean."
Mathematicians already do this through mathematical symbolism. See the following links:
http://classes.yale.edu/fractals/ and
http://www.fractal-recursions.com/.
As an example, a mathematician who thinks spatially, intuitively knows that
f(zn) = sin(zn) + ez + c produces "this" image (fig. 28).
The new invention improves on the design of
patent 5,265,201, where the slave computer is controlling an electronic device and master
computer controls the slave computer. With "this" invention, the human mind is the master
computer inputting into a mini-BIOS implant for the purpose of converting electro-chemical
synapses of the user's brain to digital output in the implant mini-BIOS. The mini-BIOS implant
is then contained within the bio-jack for the purpose of streaming visual /spatial data
into an external computer, which now becomes the slave computer for the purpose of displaying
visual/spatial images. "This" arrangement becomes a master (human brain)/slave 1
(mini-BIOS)/slave 2 (PC-CPU) arrangement. The Cyberpeople Jack permits for greater
flexibility in loading new programs into the second slave computer (the PC), reduces human
storage requirements, and system complexity (fig. 29).
The Integral Worm’s invention improves on the design of patent
6,686,844 as it is an integral part of the user permitting visual/spatial information to be displayed on a CRT display.
“This” system displays a sequence of events recorded by the user’s eyes allowing others to see what was viewed during a
moment in time. “This” system uses the human subject’s vision as vision sensors eliminating the need for external sensors.
“This" system improves surgically attached biogenetic material grafted into the spinal cord of the human body versus using
sensors external to the human body affording portability and flexibility (fig. 30).
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The new invention improves on the design of patent 6,931,359, by
providing a direct human interface method and apparatus. The Integral Worm’s invention moves beyond measuring one
or more physical conditions of a person wearing sensors. “This” invention creates a neurological pathway to the computer
operator’s body and allows a IEEE 1394 standard firewire cable to be plugged into the computer user’s body in
order to capture visual/spatial images produced by the computer operator’s brain and output these visuals to a computer
for visual display and manipulation (fig. 31).
The Integral Worm's invention solves
the problem of portability and flexibility by placing the sensors within a person's body.
"This" new invention solves the problem of inputting visual information into the computer via a
keyboard, computer mouse, digitized tablet, scanners or other manually operated input devices
(fig. 32).
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The last sketch, the "Party Sketch," and so ends the Re-patent Narrative-Sketch.
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Return to the top of the page
Version 1.0 of the Re-invention of the Patent Genre
"This" is a copy of the Patent document submitted the due date of "Pass It Forward."
"This" artifact has become an example of what Shipka did not mean.
Page 1 of 6 of the originally submitted "Re-invention of the Patent genre"
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Page 2 of 6 of the originally submitted "Re-invention of the Patent genre"
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Page 3 of 6 of the originally submitted "Re-invention of the Patent genre"
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Page 4 of 6 of the originally submitted "Re-invention of the Patent genre"
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Page 5 of 6 of the originally submitted "Re-invention of the Patent genre"
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Page 6 of 6 of the originally submitted "Re-invention of the Patent genre"
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The Integral Worm
Christopher Paul
Independent Senior Technical Writer/Editor
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