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Combat

Unless otherwise specifically altered or contradicted in these house rule pages, the rules found in the 5th Edition Hero System apply at all times.

Aborting: A character may abort to as many defensive actions as the player wishes. Occasionally an offensive power can be aborted to if used in an entirely defensive and/or heroic manner.

Bouncing Attacks: This maneuver is not permitted.  Sling bullets and arrows do not bounce very well, and neither do ranged spells.

Critical Hits: The critical hit optional rules are not being used.

Critical Failures: The "critical failure on a roll of 18"option described on page 244 of the Green Man Book is not applicable to player characters.  The PCs are supposed to be heroes, after all, and heroes do not have "critical failures" unless they are dramatically appropriate (meaning, they are not going to happen because of a fluke of the dice).  Whether or not the "critical successes on a roll of 3" rule is used or not is up to the GM.  Note that critical successes and failures according to die rolls apply as normal to NPCs.

Hit Locations: The Hit Location rules are being used.

Holding Segment 12 Actions: A player may hold his Segment 12 action into Segment 1 of the next turn. The character does not lose his free post-Segment 12 recovery if this is done.

Knockback: Knockback is not used in the Young Kingdoms PBEMs.  Knockdown is used instead (as described on page 279 of the GMB).

Hand-To-Hand Combat: A character who has grabbed another character in combat can automatically hit the grabbed character without needing to make another attack roll for as long as the grab continues and as long as the special effects of the grab allow the grabbing character to do so.

Ignoring Opponents: A character who moves right past (meaning, moves through the same or adjacent hex as the opponent) an opponent using a held action to strike at him receives only ½ his normal DCV against that attack.  If the moving character comes right up to the character with the held attack and stops or moves past in a Move Through maneuver and attacks, then the moving character gains his full DCV.

Optional Combat Maneuvers:

  • Ranged Weapons: The Blazing Away and Hipshot maneuvers may not be used.

  • Spells: The Blazing Away, Hipshot, Hurry, Pulling a Punch, Rapid Fire, Snap Shot, Suppression Fire, and Sweep maneuvers may not be used.

  • New Optional Maneuvers: The Set Versus Charge, Shieldwall, and Unhorse maneuvers, as described in the Fantasy Hero book, are being used.

Spreading an Attack: No attacks may be spread.  If you wish to affect multiple targets with a spell, make it area effect.

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The Young Kingdoms PBEM Universe and the World of Taranche are copyrighted to Jack and Rebecca Butler, and is their solely owned property.  The Young Kingdoms PBEM Universe and the World of Taranche, and all of the campaigns therein, are works of collaborative fiction.  All the characters and events portrayed here are either products of the authors' imagination or are used fictitiously.  Except where otherwise specifically noted, the Young Kingdoms PBEM Universe and the World of Taranche, all Young Kingdoms characters, and all stories included therein are Copyright 1999, 2000, 2001, and 2002 by Jack and Rebecca Butler with all rights reserved under International Copyright Convention.  Submitting material (such as but not limited to character submissions, background information, and artwork) for inclusion in the Young Kingdoms PBEM Universe and the World of Taranche grants Jack and Rebecca Butler the right to use that material as they wish, in perpetuity, within the confines of the Young Kingdoms PBEM Universe and the World of Taranche. The submitter does not give up the right to use the material in ways unconnected to the Young Kingdoms PBEM Universe and the World of Taranche.  This website was designed by Jack Butler, and is maintained by Jack Butler. Unless otherwise and specifically noted and with the exception of player characters which are the creations of their respective players, all material on this site is the creation of Jack and Rebecca Butler.  No material on this site may be posted or published elsewhere without the express written permission of Jack and Rebecca Butler.  Fantasy Hero and the Hero System are registered trademarks of and are copyrighted by Hero Games, Inc.  No challenge to any trademark or copyright is made or implied by this site.