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Perquisites

Unless otherwise specifically altered or contradicted in these house rule pages, the rules found in the 5th Edition Hero System apply at all times.

Frameworks: Perquisites may not be purchased within a Power Framework.

Bases: Characters may purchase Bases with points, representing their title to some area of land.

Contact:  A contact may be purchased without being defined. In the course of an adventure, when the players are trying to figure out "do we have a friend in such-and-such guild" (or profession, or country), the player whose character has an undefined contact could then ask the GM, "Is it reasonable for my undefined contact be someone who fits the bill?" If the GM agrees, the Contact is defined from that point onward.

Favors: It is possible to take a Favor without defining it when it is purchased. In the course of an adventure, when the players are trying to figure out "do we have a friend in such-and-such guild" (or profession, or country), the player whose character has an undefined favor could then ask the GM "Is it reasonable for my undefined favor be from someone who fits the bill?" If the GM agrees, the Favor is defined at that point.

Follower:  The Follower perquisite can be used to simulate apprentices, animal compaions, faithful steeds, squires, and wizardly familiars.

Guild Member: Belonging to a guild grants many benefits.  It gives the character the right to practice a particular profession or sell particular types of goods within the Guilds area of control.  It also gives the character access to the guild's collected knowledge and wisdom in guild-related areas.  Lastly, it could get the character access to resources he otherwise could not afford by himself.

On the other hand, guild membership comes with certain responsibilities.  Typically, the character must pay dues.  The guild may call upon the character to help train junior members, or require him to take on apprentices.  And if the guild enters into a trade war, he has to fight even if he'd rather not.

For successful guild members, the Money, Contacts, and Favors perquisites are also appropriate.

Cost Guild Rank
1 Apprentice
2 Senior Apprentice
3 Journeyman
4 Senior Journeyman
5 Master

Money:

  • This perquisite may only be taken with approval of the GM.

  • Rather than grant a regular income, this perquisite grants the character a bonus to his starting funds, as follows:

Cost Extra Money
1 +50 sp
2 +100 sp
3 +150 sp
4 +200 sp
5 +250 sp
6 +300 sp
7 +350 sp
8 +400 sp
9 +450 sp
10 +500 sp
15 Effectively Unlimited Funds

As most wealthy people in Taranche are nobles or the sons and daughters of wealthy merchants, all characters who have this perquisite must justify its possession in their character's background and abilities.

Nobility: This perquisite represents a character's position the upper levels of a fuedal society's social hierarchy.  Most nobles are also wealthy, and thus the Money perquisite and the Base perquisite (representing some sort of familial demense) are appropriate.  This is hardly a hard and fast rule; in Taranche there are more than a few down-on-their luck nobles who own nothing but their name, their title, and perhaps a horse.

On the other hand with the privileges of nobility come with comensurate responsibilities: if the character owns an estate, he must care for the commoners who live on that estate.  Unless he is royalty, the character must pay taxes to an even more powerful noble, and often owes other duties to this liege lord (including military service, the maintenance of roads, and the provision and training of a band of men-at-arms.  The noble may also have the duty to administer low justice (that is, rule over cases involving commoners).

Should the noble character neglect his duties, he will suffer the wrath of his liege lord.  Depending on the severity of the offense, the liege lord may merely punish the character with a fine or a quest of pennance.  At worst, the liege may strip the character of title and rank, and then imprison, banish, or even execute the offender.

Generally, the sons of lower nobles count as a noble rank valued at one point less than their parent's rank.  Knighthood is the exception, as it is not an inherited rank.  GM permission must be acquired before a character can take this Perquisite.

Cost

Title

Cost

Title

2 Knight, Chevalier, Ritter 7 Marquis, Margrave, Bey
3 Baronet, Siegneur, Sheik 8 Duke, Herzog, Emir
4 Baron, Thane 12 Prince
5 Viscount, Pasha, Waldgraf 15 King, Shah, Sultan
6 Count, Earl, Graf, Landgrave, 20 Emperor, Kaiser, Padishah

Vehicles:  Since the Young Kingdoms PBEMs are Heroic Level games, characters do not have to purchase vehicles with points.  Rather, they are purchased with money.

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The Young Kingdoms PBEM Universe and the World of Taranche are copyrighted to Jack and Rebecca Butler, and is their solely owned property.  The Young Kingdoms PBEM Universe and the World of Taranche, and all of the campaigns therein, are works of collaborative fiction.  All the characters and events portrayed here are either products of the authors' imagination or are used fictitiously.  Except where otherwise specifically noted, the Young Kingdoms PBEM Universe and the World of Taranche, all Young Kingdoms characters, and all stories included therein are Copyright 1999, 2000, 2001, and 2002 by Jack and Rebecca Butler with all rights reserved under International Copyright Convention.  Submitting material (such as but not limited to character submissions, background information, and artwork) for inclusion in the Young Kingdoms PBEM Universe and the World of Taranche grants Jack and Rebecca Butler the right to use that material as they wish, in perpetuity, within the confines of the Young Kingdoms PBEM Universe and the World of Taranche. The submitter does not give up the right to use the material in ways unconnected to the Young Kingdoms PBEM Universe and the World of Taranche.  This website was designed by Jack Butler, and is maintained by Jack Butler. Unless otherwise and specifically noted and with the exception of player characters which are the creations of their respective players, all material on this site is the creation of Jack and Rebecca Butler.  No material on this site may be posted or published elsewhere without the express written permission of Jack and Rebecca Butler.  Fantasy Hero and the Hero System are registered trademarks of and are copyrighted by Hero Games, Inc.  No challenge to any trademark or copyright is made or implied by this site.