Unless otherwise specifically
altered or contradicted in these house rule pages, the rules found in
the 5th Edition Hero System apply at all times.
Frameworks: Perquisites may not be purchased within a
Power Framework.
Bases: Characters may
purchase Bases with points, representing their title to some area of
land.
Contact:
A contact may be purchased without being
defined. In the course
of an adventure, when the players are trying to figure out "do we have
a friend in such-and-such guild" (or
profession, or country), the player whose character has an undefined
contact could then ask the GM, "Is it reasonable for my undefined
contact be someone who fits the bill?" If the GM agrees, the Contact
is defined from that point onward.
Favors:
It is possible to take a
Favor without defining it when it is purchased. In the course of an
adventure, when the players are trying to figure out "do we have a
friend in such-and-such guild" (or profession, or
country), the player whose character has an undefined favor could then
ask the GM "Is it reasonable for my undefined favor be from someone who
fits the bill?" If the GM agrees, the Favor is defined at that point.
Follower: The Follower
perquisite can be used to simulate apprentices, animal compaions,
faithful steeds, squires, and wizardly familiars.
Guild Member: Belonging to a guild
grants many benefits. It gives the character the right to
practice a particular profession or sell particular types of
goods within the Guilds area of control. It also gives the
character access to the guild's collected knowledge and wisdom
in guild-related areas. Lastly, it could get the character
access to resources he otherwise could not afford by himself.
On the other hand,
guild membership comes with certain responsibilities.
Typically, the character must pay dues. The guild may call
upon the character to help train junior members, or require him
to take on apprentices. And if the guild enters into a
trade war, he has to fight even if he'd rather not.
For successful guild
members, the Money, Contacts, and Favors
perquisites are also appropriate.
Cost |
Guild Rank |
1 |
Apprentice |
2 |
Senior
Apprentice |
3 |
Journeyman |
4 |
Senior
Journeyman |
5 |
Master |
Money:
-
This perquisite may only be taken with approval of the GM.
-
Rather than grant a
regular income, this perquisite grants the character a bonus to
his starting funds, as follows:
Cost |
Extra Money |
1 |
+50
sp |
2 |
+100
sp |
3 |
+150
sp |
4 |
+200
sp |
5 |
+250
sp |
6 |
+300
sp |
7 |
+350
sp |
8 |
+400
sp |
9 |
+450
sp |
10 |
+500
sp |
15 |
Effectively Unlimited Funds |
As most wealthy
people in Taranche are nobles or the sons and daughters of
wealthy merchants, all characters who have this perquisite must
justify its possession in their character's background and
abilities.
Nobility: This
perquisite represents a character's position the upper levels of
a fuedal society's social hierarchy. Most nobles are also
wealthy, and thus the Money perquisite and the Base
perquisite (representing some sort of familial demense) are
appropriate. This is hardly a hard and fast rule; in
Taranche there are more than a few down-on-their luck nobles who
own nothing but their name, their title, and perhaps a horse.
On the other hand
with the privileges of nobility come with comensurate
responsibilities: if the character owns an estate, he must care
for the commoners who live on that estate. Unless he is
royalty, the character must pay taxes to an even more powerful
noble, and often owes other duties to this liege lord (including
military service, the maintenance of roads, and the provision
and training of a band of men-at-arms. The noble may also
have the duty to administer low justice (that is, rule over
cases involving commoners).
Should the noble
character neglect his duties, he will suffer the wrath of his
liege lord. Depending on the severity of the offense, the
liege lord may merely punish the character with a fine or a
quest of pennance. At worst, the liege may strip the
character of title and rank, and then imprison, banish, or even
execute the offender.
Generally, the sons
of lower nobles count as a noble rank valued at one point less
than their parent's rank. Knighthood is the exception, as
it is not an inherited rank. GM permission must be
acquired before a character can take this Perquisite.
Cost |
Title |
Cost |
Title |
2 |
Knight, Chevalier, Ritter |
7 |
Marquis, Margrave, Bey |
3 |
Baronet, Siegneur, Sheik |
8 |
Duke, Herzog, Emir |
4 |
Baron, Thane |
12 |
Prince |
5 |
Viscount, Pasha, Waldgraf |
15 |
King, Shah, Sultan |
6 |
Count, Earl, Graf, Landgrave, |
20 |
Emperor, Kaiser, Padishah |
Vehicles:
Since the Young Kingdoms PBEMs are Heroic Level games,
characters do not have to purchase vehicles with points.
Rather, they are purchased with money.
This
site is best viewed using the
Magic
Cards font. |