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Money

 

"Money indeed may be considered as the most universal and expressive of all languages. For gold and silver coins are no more money when not in the actual process of being voluntarily used in purchase, than words not so in use are language.

Crown, penny, and farthing are recognized covenanted tokens, the outward and visible signs of an inward and spiritual purchasing power, but till in actual use they are only potential money, as the symbols of language, whatever they may be, are only potential language till they are passing between two minds.

It is the power and will to apply the symbols that alone gives life to money, and as long as they are in abeyance, the money is in abeyance also; the coins may be safe in one’s pocket, but they are as dead as a log till they begin to burn in it, and so are our words till they begin to burn within us."

- Grendel the Wise, Keeper of the Library of Evermist
"On Economics"

In the ancient past, wealth and commodities were either taken from the weak by the strong or, in more civilized fashion, exchanged through trade and barter. And although trade and barter is still used in some cultures in Ithria, it is limited. Trade and barter become complex and unwieldy when too many variables such as the variety of commodities, availability of goods and the needs of the people are involved.

Barter is a means of direct exchange of one good for another. The use of money creates an indirect exchange. A farmer spends money to buy a wagon. This common transaction is easy to understand. What is not ordinarily noticed is that the person who sells the wagon for money is at the same time using the wagon to buy money, which is no more than a substitute for all possible products and services.

No one knows exactly when the first money was used.  Most scholars accept as true that the long-lost elves whose ruins dot the landscape used money, but of this there is no concrete proof.  It is known that the dwarves were using currency when mankind was little more than savages cowering in caves. 

Humans first came to use true money during the dawning of the now-fallen Samarkh empire (which once ruled all of the land south of the Sea of Horses), roughly 7,000 years ago.  Before then, barter was the only economy.  However, people who wanted to trade goods and services gradually realized that exchange would be easier if there were some single commodity that everyone would accept as valuable.

There are many things that might work as money, but above them all, there is one thing that all cultures consider valuable: precious metals.  Gold, silver, and copper are all valued for their beauty, the multitude of uses to which they can be put, and most importantly they are highly regarded because of their scarcity. Since gold is the scarcest, it is more highly valued than the other two; most nations use silver as their primary exchangeable medium.

While there are substances in Taranche that are much more rare and are more highly prized by all cultures, most are too rare to work as a ready and recognizable currency. When such substances do become available, they can command exorbitant prices.

Gold and silver have advantages over other kinds of goods. First, they have universal purchasing power. That is, everyone agrees they are valuable. Second, they can be molded into a variety of sizes and shapes to stand for a variety of different values. Third, they are very durable; they will not rust or decay; they can be stored for long periods of time. Fourth, since even small amounts of these metals are valuable, it is easy to carry them around.

Currency is a complicated subject, made more complicated by the fact that most nations agree that currency in one form or another is necessary , but cannot agree on a standard. It is for this reason that there is such diversity in the manner in which nations store and use their wealth. What follows is a description of the major systems of currency in use from the most prominent to the least.

Some Basic Rules About Money

Silver Standard: Taranche operates on the silver standard.  This means that your starting money will be quoted to you in silver pieces.

System Standard: Unless otherwise specified, all money and accounting will use the Imperial System, as detailed below.

Starting Money: Each character beings with an amount of silver pieces equal to his total point cost.  Players may take less than this amount at their discretion.  In addition, GMs may increase this amount depending on the needs of their campaign.

The Imperial System

The Imperial system is perhaps the most widespread currency system in the Young Kingdoms; Imperial coins are still being minted and exchanged in the Border Kingdoms, the Broken Kingdom, Soravia, Tyressel, Beurenist, Goertha.

The Imperial system is a very formalized and mathematical decimal structure designed for Imperial economic culture.  The coins are all standardized and there is little variation on purity of the metals or weight of the coins.

1 gold consalte = 10 silver predes = 100 copper pisantes

Imperial coins are about the same size and weight as an American quarter.  Each coin has a hole in its center, through which is run a thin metal rod.  The usual length of such rods is such as to hold 100 coins.  Such a system aids in sorting, counting and transportation. Each type of coin has a differently shaped hole to prevent intermixing of coins: consaltes have triangular holes, predes have square holes, and pisantes have octagonal holes.

The Lemenari System

The currency used by the people of the Lemenar Archipelago is perhaps the second-most widespread type of currency, if only because the Lemenari trade nearly everywhere.  You can find Lemenari coins as far inland as Bor Aladorna.  The Lemenari system has been in use for almost 800 years.

1 gold drokmire = 5 silver genai = 100 copper drenth

Lemenari coins are small, averaging the same size and weight as an American dime.

The EasterSea System

The third most widespread system of coinage is the so-called EasterSea System.  Through centuries of interkingdom trade, Soravia, Calafia, Gallesgna, and Keleven have developed a unified and coherent currency system.

1 gold crown (c) = 10 silver pennies (p) = 20 copper farthings (f)

These coins often end up in neighboring nations.

The Jarisian System

Unique among the various peoples of the Young Kingdoms, the Jaris use paper money.  Called dinars, these bills of credit are painstakingly created by talented craftsmen using printing-press technology (a technological secret which has not yet found its way to the wider world).  Each Jarisian kingdom prints its own currency, and each bill carries the signature of the King, his picture, and his seal.  The bills are printed in 1, 10, 100, and 1000 dinar values.  Dinars are considered utterly worthless outside of their native lands.  Some, however, can be found in the purses of the more well-to-do Beurenisti and sometimes in the Border Kingdoms.

The Dwarven System

Dwarves cling stubbornly to tradition, which is how this system of currency has remained unchanged for thousands of years.  Raw iron forms the backbone of dwarven currency. A dwarf plucks his own wealth from the ground with his own hands. Purified iron is used as wealth based on weight. This follows the dwarven belief that hard work is rewarded and the lazy should go hungry.

Beyond mining iron from the ground as wealth, dwarves use large and decorative coins. The krona is a large copper coin with intricate etchings. It is the least valuable and most common coin.  A kegran is a large silver coin with an embedded jewel, usually a ruby or emerald.  A mourin is a highly decorative golden disk about seven inches in diameter. A mourin is etched with runes and simple images and is almost always crusted with small gems. A mourin is more like a small work of art than a coin. Many dwarves specialize in the manufacture of these items. Others pay for them with raw iron.

1 mourin = 7 kegran = 49 krona

While dwarven currency is prized in many nations for the materials and workmanship that go into them, the dwarves themselves care little for the money of other nations and usually melt such coins down for the metal.

Mixed Economies

Many nations, because of their nature or geography, conduct trade with many other cultures. These include Dentraver, the cities of the Lost Coast, the Frontier cities, the Free Cities, Povero, and Last Point.  These nations, for various reasons, accept virtually all currencies, either at face value or for the base weight of the metal in their make. Many of these nations allow trade and barter right along side the various currencies. So, a citizen of Dentraver might pay for goods with silver predes, copper pennies, or even a chicken.  Such an unorganized system might seem unstable, but in practice, such systems tend to balance themselves due to internal economic forces.

Trade and Barter

Some societies exist using nothing more than barter, tempered by tradition, custom, and common law.  Such societies include the Chayk, Rostok, and Nerulk barbarians, the Aateni, the people of Alebron Island, and the goblin tribes.

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The Young Kingdoms PBEM Universe and the World of Taranche are copyrighted to Jack and Rebecca Butler, and is their solely owned property.  The Young Kingdoms PBEM Universe and the World of Taranche, and all of the campaigns therein, are works of collaborative fiction.  All the characters and events portrayed here are either products of the authors' imagination or are used fictitiously.  Except where otherwise specifically noted, the Young Kingdoms PBEM Universe and the World of Taranche, all Young Kingdoms characters, and all stories included therein are Copyright 1999, 2000, 2001, and 2002 by Jack and Rebecca Butler with all rights reserved under International Copyright Convention.  Submitting material (such as but not limited to character submissions, background information, and artwork) for inclusion in the Young Kingdoms PBEM Universe and the World of Taranche grants Jack and Rebecca Butler the right to use that material as they wish, in perpetuity, within the confines of the Young Kingdoms PBEM Universe and the World of Taranche. The submitter does not give up the right to use the material in ways unconnected to the Young Kingdoms PBEM Universe and the World of Taranche.  This website was designed by Jack Butler, and is maintained by Jack Butler. Unless otherwise and specifically noted and with the exception of player characters which are the creations of their respective players, all material on this site is the creation of Jack and Rebecca Butler.  No material on this site may be posted or published elsewhere without the express written permission of Jack and Rebecca Butler.  Fantasy Hero and the Hero System are registered trademarks of and are copyrighted by Hero Games, Inc.  No challenge to any trademark or copyright is made or implied by this site.