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Level 4 Shambala Sanctuary

This level itself is a huge puzzle. It's quite a tricky one. The four different buildings contain levers and mechanisms which you will have to push and activate. And at the end of the level you will meet the Ice Guardian – terrible creature, a walking piece of ice. After defeating it you will get the first piece of the Infernal Machine – the Urgon's part.

level4_00.jpg Climb up the ledges and get to the roof of the building. Cross the bridge and enter the sanctuary. Shoot in the air to keep away the wolf. You can't open the main building's gate, but you can get on top of the low roof nearby to the left and then climb up the left building's brick wall. The wall's climb path is itself a maze which will lead you up to the roof. However, before that you can pick up some treasure located below the far end of the low roof. On the roof jump into the hole – you're inside an ancient multi-storey clock tower. Your goal at this time is to activate the clock's mechanism. Until then none of the levers will work. Use the ladder to the left and the ledges to get down to the ground carefully. In the corners of the tower you will find: A ladder (to get back on top of the building), a sealed gate (you'll need Holy Woman's key), a hole in the floor. Jump in that hole – you will see a strange icy creature stuck on the ceiling - it will run away. Those creatures are quite harmful when you face several at once, feel free to use your gun. Run through the room with some mechanisms and you will see a larger room with a river down below.

level4_01.jpg Use the slopes on the right wall to get down and kill the three icy creatures. Move the block at the far wall towards the river and the water power will activate the mechanisms. Now start climbing the middle ledge and use your whip to get on top. From that place jump on the lower moving platform. In front of you there is a stone ledge with a skeleton – get health plant there. Return to the platform and jump to the next wooden ledge. Climb above and jump to the second moving platform. From there you can finally reach previous room. Explore the mechanisms and pull the block near the wall towards center – the clock will be activated. Return to the clock tower and run to a door. Press a button in the wall to open it – there's no bridge, but you can pick up some treasure if you hang and drop outside. Return to the floor and start climbing the tower up to the gong-figure. On your way up press both levers in the wall and a button. The lower lever activates the gong-figure (you will have to push it again later), the upper lever opens the gate on the roof and allows to move across the bridge. The button will draw bridges between small wooden platforms in the opposite walls and you will be able to pick the red diamond in the niche.

Now run through the opened gate inside the forth building – multi- storey bell tower. You will see a huge bell down below. Your current goal is to pull it up and to activate the gong-figure so that it will hit the bell causing the Holy Woman appearance. Until that moment the lever to the left is useless. Another lever which pulls up the bell is on the topmost floor of the tower, above your head. To get there you'll have to travel down first and push another lever which unlocks all ladders in the tower. But Indy can't just jump down (it's deadly), so move back to the bridge and notice a window in the tower's wall below it. Break it and enter the bell tower's floor. Kill icy thing from above through a hole in the floor and jump down to the next ground plane. Continue till you find the lever and push it. Now all ladders are unlocked – climb up the topmost tower plane and push another lever there – it will pull the bell up. Return to the clock tower and make your way to the lowest lever (which you will press for the second time now). It will activate the figure so that it will hit the bell and a Holy Woman will appear. She will give you a key from the sealed gate at the bottom of the clock tower. Run there and unlock the gate.

level4_02.jpg Your current goal is to find and raise a flower which will unlock Holy Woman's power when you bring it to her. You are in the main building now – with a statue and a waterfall. Run through the passage to the right of the entrance – it leads inside the small building in the yard. Kill the icy thing inside. Explore the house and find some medikits, treasures and a cross-key on the second floor. Russians will rush into the monastery. You can easily kill them from the second floor's window with a rifle. Anyway you won't need to walk out in the yard. Return to the main building with a waterfall. On your way kill the three guards and rotate the statue counter- clockwise two times. This will open the gate down in the pedestal. Before jumping inside the hole notice a niche with an idol – it's a trap. Take it and jump back immediately or the floor will collapse. Now jump inside the previous hole and kill a spider in the dark tunnel – it will appear here each time you will use the tunnel. Crawl the deadly floor (a giant hammer) and kill two icy creatures in the next room. You will see an elevator here. Before stepping inside the cabin notice a corridor inside the opposite wall – use your whip to get there. At the end of the corridor you will see another idol trap. Smash the idol with your whip – it will fall down from it's place and trigger the trap while you're in a safe distance. Collect the prize and return to the lift. Unlock the sealed door with a cross- key high above.

You are inside a room filled with water. You can see a lot of wood beams and girders. On the opposite wall behind the gate there is a plant you need. To unlock the gate you also need the key – jump across the right-side girders and blocks to the niche in the right wall (some of the blocks will crack down and break up). Collect the key inside the niche and return to the room. No you will have to jump all over the top blocks in the walls to reach the balcony with the plant. Not that fast! At first jump clockwise till the first corner girders, then hang and drop down. Now use your whip and jump across all the low level girders in the counter-clockwise direction till the opposite corner, nearest to the balcony. Climb on the two last girders. From this point you should be able to finally reach the balcony but something's missing – you can find it inside a wall. It is a block. Pull it and climb on top of it. Now you can reach the balcony and get the flower. As soon as russians appear jump into the water. The current goes right to the waterfall but you can also get out from the water by climbing the middle wooden block on your way. Now hang down and collect some treasure. Hang again and drop down – you will find yourself again in the elevator room.

Time to raise the flower – make your way to the main building with a statue and a waterfall. Above your head you can see a large transverse girder. Climb on it from the statue's pedestal and jump across the gap to the platform on the right of the main gate. Hit the button – it will move up the ladder on the opposite platform. Jump back to the central girder and to the ladder platform. Climb up to the top floor.

level4_03.jpg You will see a locked door and a golden grate. You must get inside this locked room. When Indy first steps towards the golden grate window a cut-scene appears in which you are advised to use a window to get inside the room. [Window:] Shoot through the golden grate and smash the right window. Now run around the nearby library room till you reach another window in the far side. Kill the icy creature, shoot the window and kill a guard on the opposite roof. Now shimmy to the right and pull up in the first broken window area. Only if the window is already broken Indy will be able to pull himself up. Enter the room and place the plant inside the golden chandelier – it will start moving down and finally reach the water current on the floor.

Run downstairs and jump on the central girder. From this place you can clearly see closed blinds above the main gate. You can jump to the platform beneath it and the blinds will open when Indy steps onto it. [Rise Flower:] Use your whip to wrap around a chandelier's log above and – you're finally there! Light will rush into the dark hall and rise the flower.

Jump down and make your way to the Holy Woman to give her the flower. On your way you will have to deal with 3 guards in the clock tower. The Holy Woman will become a beautiful young lady and open the portal door for you. Make your way to the icy world of the Ice Guardian below.

Downstairs you will face a strange monster made completely of Ice. It can climb walls and the ceiling, it is very clever and always runs after you wherever you go. Before showing your nose out of some doorway be sure the beast is not directly above your head. Whoouhhh! By the way, you can't kill it for a while. Are you already afraid? The Icy dungeon consists of 4 buildings with no roofs. It means that the beast can easily nail you from the ceiling if you're inside any of them for more than half a second. Be sure to remember that.

level4_04.jpg Upon your arrival you will face the creature immediately - make a quick right jump (Z + RightArrow) to the nearest doorway. The best tactics against the monster is to remain INSIDE the doorway, more closer to the outer side than to the inner part of the building. If Indy is in that position the Guardian can't target him even from the ceiling – it gives you time to think what to do next. On the second floor/roof level you can see some passages and bridges connecting the buildings. Your current goal is to climb up the building's roof, run along all the bridges/passages and use your whip to reach the room at the very top of the cave. There you will get the Urgon's part – the first Infernal Machine Piece. That thing is very useful against the monster if used properly.

At first find a room with a white slope inside. Run up the slope and pull the block out of the wall – now the passage on the other side of the block is free. Run to the building in the opposite corner and climb the ledges inside. Don't pay attention to the monster – it will always be after you. Be faster. Run along the passage (all planks will fall to the floor) and jump across the broken bridge section (now the pushed block is out of your way). Continue until you reach a room with a statue below. Climb up the icy ledges in the right wall to get on top of the roof. Use your whip to jump across the chasm and get to the destination room. Inside take a piece of the Infernal Machine and slide down the slope.

level4_05.jpg [Ice Guardian:] To kill the monster you must blind it 3 times with a flash that produces the Infernal Piece (Select it in the Inventory or press "Q" and then press fire - Ctrl). Normally you wait for the beast to climb down, run as much close to its face as possible and flash the Weapon right into its face – When stunned it stands on two legs. Quickly press Z+DownArrow and run away from the monster. If you need health pick up two health leaves on the tables inside some of the buildings. Caution: The Urgon's part is rechargeable. Be sure it is fully charged before use – or it will harm Indy too. When the monster is dead find a piece of ice next to the wall which covers the exit from the dungeon. Use the Urgon's part on it for the last time and the level will end.