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Level 13 King Sol's Mines
You start this level riding a mine cart. Go for a ride around several railroad sections separated with gates. When you're in the cart they open on your approach, however, you can't just turn where you want – it depends on the position of the 5 railway switches. You can change the position of all the switches in the Switch House by pulling corresponding levers. The goal of this level is to gather 3 King Sol's Gems, Eye of Horus and install them in the Pyramid. During your quest you will need to switch to different roads. Watch out for the low pipes – they can hurt you if you don't duck quickly (press C). Grenades turn to be very useful against outnumbered snakes.
Besides switching to another railway loop they trigger some actions with Russians. After you push the first lever Russians take positions in all main chambers of the level. The Switch House, the Railway Station and some other rooms become heavily guarded and another mine cart with guards appear on the road in front of you as soon as you board yours. The second lever seems to be just a switch – it doesn't trigger any action with soviets. If you push the third lever and then ride past the switch 3 it triggers a cut scene of a bazooka explosion and mine cart jump. And if you push the 4th lever (you'll need to oil switch 4 to do that) – the mine cart with soldiers will finally explode in the dead-end. After this cut scene Indy wisely pulls the 5th lever too – to switch back from the dead-end (you won't be able to pull this lever later – the only way to the 5th lever road segment is on foot).
Get the treasures first: ride towards switch 1, stop a little bit before it and find [Treasure #4:] a blue crystal down and to the left of the tracks. Also pick up [Treasure #5:] a green gem near switch 2 (on the right side of the tracks).
To get King Sol's blue gem do the following: Ride towards the switch 4, stop a little bit before it under the broken railway bridge and get out. You can get across the chasm using your whip on the bridge. The 5th switch segment of the road leads directly to the broken bridge. Follow the tracks on foot. Kill the beasts and some russians and jump to the other side. Behind the doors you will find [Treasure #9:] a green gem in the dead-end. Look for the crack in the left wall of the tunnel and smash it with your Urgon's part. Kill the snakes and proceed to the King Sol's blue gem. There's a trap (spikes in the floor below). Either grab the Gem quickly and do a backward flip or use your whip to knock off the gem and trigger the trap. It will be safe to pick it up then. Return to the mine cart.
To get King Sol's green gem do the following: Ride to the Pool Room, pick up a medikit and dive into the tunnel. Pick up [Treasure #10:] a red gem on your way and look for the crates below to find the room above. Get out and climb those ledges, jump through the opening in the wall. Kill some russians, make a couple of jumps and soon you will find yourself above the pool, next to the statue's head with King Sol's green gem on it. Grab the gem and dive into the pool. Return to the mine cart.
Now you've got everything – move towards the pyramid room. Watch out – there are too
many guards in this chamber. Fight your way to the pyramid and place the Eye of Horus
inside the slot in the basement. The pyramid will lift up. Jump across the ledges on both sides
and place red and green King Sol's Gems into the corresponding slots. The pyramid will rise
higher and a hatch above with a blue crystal will be opened. Get down and levitate to the
upper ledge to place the last gem (King's blue one) – it opens a door in the pyramid's
basement. Levitate back down and pull the lever – it will end the level. Indy goes to the Nub's
Tomb.
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