"The
True Knight"
God of Chivalry,
Valor, Honor, Oaths, Ethics, Justice, and Truth
"Give
truth, and your gift will be paid in kind,
And honor will honor meet."
- The True Knight's Code
The followers of the
True Knight are people of great courage and valor. They
embody all that is good and just, and are always found at the
forefront of any battle against evil. Personal bravery and
good deeds direct their actions; they shun dishonorable acts in
combat (acts such as using missile weapons or attacking from
surprise) to avoid having their bravery questioned.
Priests of Artorus are
trustworthy and honorable and while they never make promises lightly,
once one is made they will fulfill it or die trying.
Unfortunately, they tend to naively expect such honest behavior of
others. Their honesty and integrity is so-well known that priests
of the True Knight are often asked to be witnesses to contracts,
treaties, marriages, and other agreements.
The True Knight's Code, the
holy book of prayer and meditation that contains the code of ethics
followed by priests of Artorus, promotes fairness, justice, truth, and
the ideal that the greatest act of nobility is to lay down one's life
for those in need.
Also Known As: Baldr (Chayk),
Thirvorn (Khazak)
Dogma:
Kindness is its own reward. A coward dies a thousand
times, a brave man but once. Death before dishonor.
Do unto others as you would have them do unto you. One is
only as good as the strength of one's word.
Symbol:
A golden glowing sword on a blue shield.
Holy Days:
Priests of Artorus gather on the first day of each month for an
entire day of prayer and fasting. Adventuring priests of
Artorus are granted a special dispensation to miss the monthly
gatherings, provided they return at the next opportunity after
accomplishing a task for the church.
Allies:
Ausonius, Calpurnia, Lampronus, Pomponilla,
Rabirius
Foes:
Coscona,
Desticius, Fadus, Floronius, Gabinius, Hosidius, Novilla, Valgilla, Volcatius
Colors:
Gold and blue
Sacred Animal:
White horses.
Sacrifice:
The symbols and weapons of a defeated enemy, immediately after
the battle.
Weapons
Permitted: Priests of Artorus may use any weapon.
Armor
Permitted: Artorus requires that his priests wear only
those armors made completely of metal.
Priests of
Artorius
Priest of
Artorus Package (35 Points): Each priest of Artorus is
required to take this package. The number in parentheses
is the point cost of the item.
- Credential: Right to Marry (1)
- Detect Evil: Detect Evil
(Sense, Discriminatory, Ranged), +5 to Perception Roll (32 Active
Points) - Concentration (Startup, 0 DCV; -¼), Delayed Phase (-¼) (21)
- Detect Lies: Detect
Intentionally Spoken or Written Untruths (Sense, Discriminatory), +5
to Perception Roll (22 Active Points) - Concentration (Startup, 0 DCV;
-¼), Delayed Phase (-¼)(15)
- Interrogation 11 or less (2)
- Knowledge Skill: Doctrine of the Church of Artorus 11 or less (2)
- Knowledge Skill: Local Law 11 or less (2)
- Power Skill: Faith (3)
- Professional Skill: Priest of Artorus (3)
- Power of Artorus: Spell
Multipower. See below for Details (28).
- Turn Undead: Presence +60 - Only to Make Presence Attacks (-1),
Only vs. the Undead (-1), Extra Time (Full Phase; -½), Limited Effect
(See the description in Fantasy Hero; -1), Only When Serving Artorus'
Purposes (-½). (12)
- Psychological Limitation: Devotion to Artorus and His Purposes
(-25)
- Social Limitation: Subject to Church Edicts (-20)
Priest Spells Granted
Base Spell
Multipower (28 Points Total): The base Spell Multipower acquired in the
Priest of Artorus package is as follows. The package also
gives the player 5 extra points with which to purchase spell
slots (and the player may feel free to spend further points on
spell slots, if he so chooses):
Cost |
|
Power |
END |
14 |
|
Power of
Artorus: Multipower (40) - Only Divine Magic (-½),
8 Charges (-½), Must Pray and Meditate for One Hour to Gain
the Day’s Charges (-½), Only Usable While in Good Standing
With Artorus's Faith (-¼) |
N/A |
1 |
u |
Artorus' Sentry: Hearing
Group Images (Creates a Loud Bugling Sound)- Increased Size
(16" Radius; +1), Trigger (Anyone Walking Into the Radius of
the Images Without First Saying the Password; +½)(12 Active
Points); Gestures (-¼), Incantations (-¼) |
1 |
1 |
u |
Artorus' Unsleeping
Vigilance: Life Support: Need Not Sleep (3 Active
Points) - Costs Endurance (-½), Side Effect: Character
Cannot Recover Endurance Until He Turns Off Power (-½) and
Life Support: Need Not Eat/Excrete (3 Active Points) - Costs
Endurance (-½), Side Effect: Character Cannot Recover
Endurance Until He Turns Off Power (-½) |
1 |
1 |
u |
Bless: Combat
Skill Level: +1 with All Combat - Selective Area of Effect (3"
Radius; +1½) (20 Active Points); Concentration (Startup, 0 DCV;
-¼), Gestures (-¼), Incantations (-¼), Effect Lasts for One Hour (-0) |
2 |
1 |
u |
Create Light: Sight
Group Images - Increased Size (16" radius; +1), 0 Endurance
Cost (+½), Effect Lasts 12 Hours (+¾)(Active Cost: 32
Points); Only to Create Light (-1), Gestures (-¼) |
0 |
1 |
u |
Healing Spell:
Simplified Healing 4d6 (40 Active Points) - Concentration (½
DCV, Throughout; -½), Incantations (-¼) |
4 |
1 |
u |
Holy Armor:
Armor
(+5 PD/+5 ED) - Useable by One Other (+¼), Ranged (+½);
Concentration (Startup, 0 DCV; -¼), Gestures (-¼),
Incantations (-¼), Effect Lasts 1 Hour (-0) |
3 |
1 |
u |
Protection From Evil:
Combat Skill Level: +4 with Hand-to-Hand Combat (20 Active
Points) - DCV Only (-¼), Only vs. Evil Creatures (-½), Delayed
Phase (-¼), Incantations (-¼) |
2 |
1 |
u |
Remove Fear: Presence
+20 - Useable by One Other (+¼)(25 Active Points); Only to
Resist Fear (-1), Gestures (-¼), Incantations (-¼), Instant
(-½) |
2 |
1 |
u |
Word of Command:
Presence +30 (30 Active Points) - Only to Make Presence
Attacks (-1), One Word Command Only (-½), Single Target
(-½), Incantations (-¼) |
3 |
The Justicars
Paladins of Artorus
Justicar
Package (22 Points): The Church of Artorus supports an
order of holy knights, sworn to go forth seeking out the enemies
of the faith. All such characters are required to take the
following package.
- Presence +5 (5)
- Credential: Membership in the Justicars (1)
- Detect Evil: Detect Evil
(Sense, Discriminatory, Ranged), +5 to Perception Roll (32 Active
Points) - Concentration (Startup, 0 DCV; -¼), Delayed Phase (-¼) (21)
- Detect Lies: Detect
Intentionally Spoken or Written Untruths (Sense, Discriminatory), +5
to Perception Roll (22 Active Points) - Concentration (Startup, 0 DCV;
-¼), Delayed Phase (-¼)(15)
- Healing Touch: Simplified
Healing 2d6 (20 Active Points) - Concentration (Startup, ½ DCV; -¼),
Gestures (-¼), 4 Charges (-1)(8)
- Knowledge Skill: Doctrine of the Church of Artorus 11 or less (2)
- Knowledge Skill: Heraldry (3)
- Knowledge Skill: Local Law (3)
- Noble Rank: Knight (1)
- Power Skill: Faith (3)
- Professional Skill: Justicar (3)
- Reputation: Utterly Honest and Dependable 14 or less (15)
- Riding (3)
- Tactics (3)
- Utter Fearlessness: Presence
+30 (30 Active Points) - Only to Defend Against Presence Attacks
(-1)(15)
- Weapon Familiarity: Common Melee Weapons (2)
- Weapon Familiarity: Lance (1)
- Psychological Limitation: Devotion to Artorus and His Purposes
(-25)
- Monitored by the Church of Artorus 8 or less (-10)
- Psychological Limitation: Incorruptible (-20)
- Social Limitation: Subject to Church Edicts (-20)
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