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The Gods
Arpigig
Artorus
Ausonius
Brucca
Calatora
Calpurnia
Clauda
Coscona
Desticius
Dissenius
Durona
Epidius
Fadus
Floronius
The Four Seasons
Gaakt
Gabinius
Herilla
Hjarm
Horir
Hosidius
Hugnhild
Kog
Lampronus
Malakhizz
Metilius
Manatus
Nehkrakgu
Nemetorius
Nigidius
Novilla
Oranus
Pompanilla
Rabirius
Sabuca
Sallustus
Serga
Shexis
Shtesstet
Sornod
Sornfa
Tanicus
Urgulanus
Valgilla
Vermithrax
Volcatius
Zapyurik

Oranus

"The Master Smith"
God of Fire, Craft, and Craftsmanship

"Lay me on an anvil, Master Smith. Beat me and hammer me into a steel spike that thou might have use for me."

-- Oranian Prayer for Guidance and Strength

Priests of Oranus often travel the world, searching out new inventions in far-away places.  When not on the road, the priests of the Master Smith often support themselves by crafting and selling high-quality manufactured goods, like swords, bells, armor, lenses, leathergoods, furniture and so on (the common population of Taranche tends to believe that he is the "blacksmith's god", but in truth he supports all of the tradecrafts).  They also invest in and support promising young craftsmen just starting out in their trade.

The Church of Oranus is charged with making the theoretical real; the Master Smith's priests are responsible for all of the notable technological innovations over the past several thousand years.  Stored in the locked vaults of Oranus' temples are inventions ahead of their time, created by priests of the Master Smith but forbidden by the god to be released for the now.

Oranus is also seen as the god of fire; in this, his domain is fire as a tool rather than as a rampaging force.

Also Known As: Friming (Chayk), Uverass (Khazak)

Dogma: Question and challenge the unknown with new ideas and new invention.  If its worth doing, its worth doing well.  Trust the worker and not the worker's tools.  Patience is the virtue of the wise craftsman.  Hard work never hurt anyone.  Effort is its own reward. 

Symbol: A hammer striking an anvil.

Holy Days: The first day of every month.

Allies: Metilius, Lampronus, Nemetorius, Rabirius

Foes: Desticius

Colors: Black and Red, Silver, Gold, or Brown

Sacred Animal: The bull.

Sacrifice: Any tool specifically made by the priest himself for the specific purpose of sacrifice.

Weapons Permitted: Priests of Oranus are permitted to use any weapon, provided they created it themselves.  They tend to favor the hammer.

Armor Permitted: Priests of Oranus are permitted to wear any armor, provided they created it themselves.  They are not permitted to use shields.

Priests of Oranus

Priest of Oranus Package (35 Points): Each priest of Oranus is required to take this package.  The number in parentheses is the point cost of the item.

  • Strength +2 (2)
  • Constitution +2 (4)
  • Armorsmith (3)
  • Craftsman: 20 Points of Craft-Related Professional Skills, Knowledge Skills, and Artistic Skills, as Chosen by the Player (20)
  • Credential: Right to Marry (1)
  • Heat Resistant: Life Support (Safe Environment: Intense Heat) (2)
  • Inventor (3)
  • Knowledge Skill: Doctrine of the Church of Oranus 11 or less (2)
  • Power Skill: Faith (3)
  • Professional Skill: Priest of Oranus (3)
  • Professional Skill: Appraiser (3)
  • Professional Skill: One Crafts Trade of the Player's Choice (3)
  • Power of Oranus: Spell Multipower. See below for Details (28)
  • True Strike: Combat Skill Level: +4 with Hand-to-Hand Combat (20 Active Points) - Non-Persistant (-¼), 8 Charges (-½), Gestures (-¼)(10)
  • Weaponsmith (Muscle Powered Hand-to-Hand Weapons)(2)
  • Weapon Familiarity: Warhammer (1)
  • Psychological Limitation: Devotion to Oranus and His Purposes (-25)
  • Social Limitation: Subject to Church Edicts (-20)

Priest Spells Granted

Base Spell Multipower: The base spell multipower acquired in the Priest of Oranus package is as follows.  The package also gives the player 5 extra points with which to purchase spell slots (and the player may feel free to spend further points on spell slots, if he so chooses):

Cost   Power END
14   Power of Oranus: Multipower (40) - Only Divine Magic (-1/2), 8 Charges (-1/2), Must Pray and Meditate for One Hour to Gain the Day’s Charges (-1/2), Only Usable While in Good Standing With Oranus's Faith (-1/4) N/A
1 u Affect Normal Fires I: Aid Normal Fire 4d6 (40 Active Points) - Incantations (-¼), Gestures (-¼) 4
1 u Affect Normal Fires II: Suppress Normal Fire 4d6 (20 Active Points) - Incantations (-¼), Gestures   (-¼) 2
1 u Bastion: Force Wall (6 PD/6 ED, 4" Long, 2" Tall)(40 Active Points) - Gestures (-¼), Incantations      (-¼) 4
1 u Bless: Combat Skill Level: +1 with All Combat - Selective Area of Effect (3" Radius; +1½)(20 Active Points); Concentration (Startup, 0 DCV; -¼), Gestures (-¼), Incantations  (-¼), Effect Lasts for One Hour (-0) 2
1 u Detect Magic: Detect Magic (Discriminatory, Ranged), +10 to Perception Roll (30 Active Points) - Concentration (Throughout, 0 DCV; -1), Delayed Phase (-¼), Incantations (-¼), Gestures   (-¼), Nonpersistent (-¼) 3
1 u Flaming Weapon: Hand Killing Attack 1d6, Affects ED - Useable by One Other (+½), Ranged (+½)(30 Active Points); Linked to Affected Weapon (-½), Concentration (Startup, 0 DCV; -¼), Gestures (-¼), Incantations  (-¼), Effect Ceases When a Successful Hit is Made (-¼) 3
1 u Holy Armor: Armor (+5 PD/+5 ED) - Useable by One Other (+¼)(19 Active Points); Concentration (Startup, 0 DCV; -¼), Gestures (-¼), Incantations (-¼), Effect Lasts 1 Hour (-0) 2
1 u Identify: Detect Properties of Item 11 or less (Discriminatory, Analyze)(20 Active Points) - Extra Time (One Hour; -2½), Gestures (-¼), Incantations (-¼), Non-Persistent (-¼), Concentration (Throughout, 0 DCV; -½), OAF: Object to be Identified (-1) 2
1 u Plume of Fire: Ranged Killing Attack 1d6 - Area Of Effect (4" Cone; +1) (30 Active Points); 1 Charge (-2), Gestures (-1/4), Requires Both Hands (-1/4), No Range (-1/2), Concentration (½ DCV; -¼) 3

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The Young Kingdoms PBEM Universe and the World of Taranche are copyrighted to Jack and Rebecca Butler, and is their solely owned property.  The Young Kingdoms PBEM Universe and the World of Taranche, and all of the campaigns therein, are works of collaborative fiction.  All the characters and events portrayed here are either products of the authors' imagination or are used fictitiously.  Except where otherwise specifically noted, the Young Kingdoms PBEM Universe and the World of Taranche, all Young Kingdoms characters, and all stories included therein are Copyright 1999, 2000, 2001, and 2002 by Jack and Rebecca Butler with all rights reserved under International Copyright Convention.  Submitting material (such as but not limited to character submissions, background information, and artwork) for inclusion in the Young Kingdoms PBEM Universe and the World of Taranche grants Jack and Rebecca Butler the right to use that material as they wish, in perpetuity, within the confines of the Young Kingdoms PBEM Universe and the World of Taranche. The submitter does not give up the right to use the material in ways unconnected to the Young Kingdoms PBEM Universe and the World of Taranche.  This website was designed by Jack Butler, and is maintained by Jack Butler. Unless otherwise and specifically noted and with the exception of player characters which are the creations of their respective players, all material on this site is the creation of Jack and Rebecca Butler.  No material on this site may be posted or published elsewhere without the express written permission of Jack and Rebecca Butler.  Fantasy Hero and the Hero System are registered trademarks of and are copyrighted by Hero Games, Inc.  No challenge to any trademark or copyright is made or implied by this site.